Equestrian Terrors is a MLP:FIM inspired survival horror game. It's planned to be episodic, with each episode being a self-contained story that does not follow any linked main story line. The game will be heavily focused on escaping rather than combat, however there will be instances where you can slow down and impede enemies as you attempt to do so.

Dev Team:
Twitch-A-Twitch! - Team Leader, Character Artist, Environment Artist, Mapper, Programmer, Everything-erĀ 
Sleufoot - In-Game Music, Additional Artwork, Sound Design
Dashin' Assassin (Hades214) - Quality Assurance, Prop Design
Switch-A-Switch! (RainbowRehash) - Additional Mapper, Additional Sound and Artwork Design

With Credits to:
TheOneKing - Concept and Game Design Assistant
YakFace! - Additional Music, Trailer Theme

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6 comments by Twitch-A-Twitch! on Apr 1st, 2014

The following was an April Fools joke.
Well, guys, I'm finally going to call it. This is it. Equestrian Terrors is dead. It's finished. It's gone. Particularly because I erased it so I had enough room to download my pre-order of Elder Scrolls Online. Wish I could say it was because of some hard-drive crash or something, but let's be honest, we all knew this project wasn't going anywhere. I mean, just look at the images. It's clear we're just a bunch of idea guys with no capability of implementing any of them.

If you need me, I'll be playing Elder Scrolls Online for the rest of my life. Have a final goodbye trailer though:

In real news, we're upgrading to Unreal 4! I decided to fork over the $19 for early access, and man, I tell you, I am not disappointed. I thought porting everything over would be a lot like starting over from scratch, but everything is sooo much easier in Unreal 4. I can hardly describe how excited I am to start implementing the ideas I hadn't quite worked out how to do in UDK. I can also package both developer and public versions of the game with amazing speed rather than it being such an ordeal as it was in UDK. Plus the navigation mesh is much more polished, and well, the list goes on. This is definitely going to speed things up!

Thanks for staying with us!


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Post comment Comments  (10 - 20 of 130)
TheDoomLegend Jun 4 2014, 7:16am says:

This really does look better and better as time goes on. Can't wait to play it.

+1 vote     reply to comment
Sleufoot Jun 4 2014, 10:53am replied:

Let's all hope that Twitch is able to include my wall of ideas that I made for him. Through the mass of text, there's oppertunity for some great gameplay moments. Cross your fingers, everyone.

+2 votes     reply to comment
CrazyIan May 23 2014, 9:02pm says:

Looks awesome man, Can't wait.

+2 votes     reply to comment
Twitch-A-Twitch! May 24 2014, 2:59am replied:

Thanks, man!

Hopefully I'll catch ya on Steam one of these days, eh?

+2 votes     reply to comment
Xayrlen May 20 2014, 8:53am says:

I am waiting for this amazing game for a very long time. So I wanted to know, how much will it cost after releasing?

+2 votes     reply to comment
Twitch-A-Twitch! May 22 2014, 2:56pm replied:

Free of charge, my good sir! There will never be any plans to make this game cost money, I promise you that.

Glad you're lookin' forward to the release as much as we are!

+1 vote     reply to comment
psychomuffin May 1 2014, 8:57pm says:

Interesting enough. I'll be happily awaiting for updates on the conversion to Unreal 4, I've seen a few other games on this site using that engine and goddamn they look good.

Best of luck!

+2 votes     reply to comment
Twitch-A-Twitch! May 3 2014, 3:58am replied:

Thanks, man!

+1 vote     reply to comment
StrykerNocte Apr 8 2014, 10:57am says:

Looks like you've changed the Developed By stuff, it's better now :D

0 votes     reply to comment
Twitch-A-Twitch! Apr 6 2014, 5:04pm replied:

@Sleufoot Yeah, I've been thinking you're probably right. We'll go ahead and do something like that as an extra precaution. We'll talk about it a bit later.

But trust us when we say they'll still be recognizable. We're not talking OC status here, but you should probably expect some small silly changes.

As for licensing, for UDK if it was free you could distribute it however you wanted with no license, but it's a bit different for Unreal 4. I paid the $19 to get early access, but I only really skimmed the license agreement. My understanding is that you can make whatever you want and you just pay royalties if you sell the product, which we're not going to do anyway.

If that changes, I don't mind paying the $99 for an indie license, I've got the money. Even in that case I would still make the game free. Basically we're not going to have any Unreal licensing issues.

+1 vote     reply to comment
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Equestrian Terrors
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