Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

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calvinliang
calvinliang Jul 12 2010, 6:45pm says:

very impressive!!!

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Description

First version of the dragon locomotion from the animator editor implemented in the game using game scripts. The locomotion system still has troubles and needs more work but the basic pieces are in place. What does this mean now for the movement of the player? The main problem with dragon characters is that they are not rotation independent viewn from above. If you do not want to go through narrow places this is not important and a large cylinder can be used. For this game though the dragon actors have to be able to also get through narrower places. For this the rotation has to be taken into consideration. The way it is implemented right now before each motion the actor is checked for hitting geometry using rotation. The rotation is then blocked if a wall is hit. Doing the check like this allows a player to squeeze against walls and getting away from them easily. This system still has room for improvement though. Getting through doors still requires some aiming. That said this is not that bad though as a dragon in a narrow places would have troubles to maneuver in the real world anyways.

For HD version see Youtube.com

Video Details
Type
Demonstration
Date
Jul 11th, 2010
Length
02:23
Filename
dragon_locomotion_2.avi
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