Epic Inventor combines side-scroller, RPG and RTS elements into one random ball of Epic!

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4 comments by theweem on Apr 29th, 2012

This update contains many bug-fixes (as usual), but also marks the completion of Epic Inventor (for now?). For more information regarding our future plans, please head here...

Forums.epicinventor.com

Otherwise, here is a list of the latest updates...

  • Added: Craftable Resource Locators (Copper, Diamond, Emerald, Gold, Iron, Platinum, Ruby, Sapphire, Silver)
  • Added: Rare developer item drops (Weem, Forrest, and Brandon each have one - let us know if you find them!)
  • Added: 9 new underground layouts (will only show when creating a new character
  • Update: When deleting a save, a confirmation box now comes up
  • Update: Blue Thorns and Vine Thorns are now more prevalent
  • Update: Tweaked the spawning of mobs a bit
  • BugFix: "Have Materials" in the crafting window wasn't being updated if the window was open and inventory changed
  • BugFix: BladeTrap was applying damage even when not powered
  • BugFix: RockMonsters and other mobs no longer group up around your base, waiting for you to return and then destroy you all at once
  • BugFix: Players could collect placeables when standing directly under them
  • BugFix: Typo on destroying container notification
  • BugFix: Freezing issues with when fighting Melvin (also fixed a few other freezing up issues)
  • BugFix: Couldn't pick up the Potted Flower
  • BugFix: While placing, if the cursor goes off the screen, the placeable was being lost at the bottom of the map
  • BugFix: In certain situations the boomerang sound wouldn't stop (not sure if this is entirely fixed - couldn't 100% reproduce)
  • BugFix: Hosting a game, saving, and rehosting without exiting was creating a problem re-opening the port
  • BugFix: Some players were able to duplicate Idol's
  • BugFix: Graphical issue with the robot's energy shield showing when activated (even though he's not being hit)
  • BugFix: Multiplayer lag when client initially connects
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Epic Inventor v1.0 for Windows

Epic Inventor v1.0 for Windows

Jul 11, 2012 Full Version 1 comment

Download the lastest full version of the Epic Inventor

Post comment Comments  (290 - 300 of 313)
GHOST04111
GHOST04111 Dec 15 2011, 6:44pm says:

game loooks awsome like a Far better improved HD Terraria

+1 vote     reply to comment
alexhairyman
alexhairyman Dec 15 2011, 2:39pm says:

Downloading once I get home... Looks kinda cool.... btw to everybody else who keeps talking about it being a bad copy of minecraft or terraria, Why don't you develop a game and then give it away for free only to have someone tell you it sucks. +1 for linux (the only real dev environment!! lol) support!!!

+5 votes     reply to comment
mightypork
mightypork Dec 15 2011, 2:07pm says:

terraria 2.0......
i must say that it looks good:)

+1 vote     reply to comment
TrashCan-Man23
TrashCan-Man23 Dec 15 2011, 2:04pm says:

Hm, from first glance, reminds me of Terraria.
Might have to check this out, caught my interest.

+2 votes     reply to comment
wolfnux
wolfnux Dec 15 2011, 7:36am says:

new stuff to add : something to bind new touch on the keyboard

It seems like terraria

+2 votes     reply to comment
theweem
theweem Dec 15 2011, 4:35pm replied:

We're actually going to work this into the next update!

+3 votes     reply to comment
npic
npic Dec 15 2011, 7:06am says:

The game looks very promising! Keep going, devs!

Unfortunately, I've experienced many small bugs.
Why the "Help" button in the main menu opens a browser? Why not just show a small cheat sheet inside the game?
Why "Jump" button is assigned to Space? If A and D are for "walk left/right", it is better to use W for jumping.
"Donate" button in HUD is not very nice, IMO. This button in the main menu is enough.
Why player can attack when the backpack is opened? Also, why use Esc for backpack opening instead of closer key for the hand (for example, Tab)?
And, I have experienced lags when gathering resources. Everything just freeze for about 1-2 seconds.

I hope you'll consider my suggestions :)

+2 votes     reply to comment
ForrestHatfield
ForrestHatfield Dec 15 2011, 6:21pm replied:

Thanks for the feedback. We're currently gathering feedback from players and will be releasing an update soon. We implement A LOT of suggestions from the community, so don't be surprised if your feedback gets included in a future release :)

+2 votes     reply to comment
Kaptain_Kallum
Kaptain_Kallum Dec 15 2011, 5:54am says:

This game looks like good fun, downloading and tracking it now. :)

+2 votes     reply to comment
Ace1214
Ace1214 Dec 15 2011, 4:14pm replied:

You also could submit it to the HIB(Humble Indie Bundle) and have them use it as like a free bonus for the current bundle or something like that...

+2 votes     reply to comment
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Epic Inventor
Platforms
Windows, Linux
Developer & Publisher
Pixel Prone
Engine
Custom Built
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Official Page
Epicinventor.com
Release Date
Released Dec 4, 2011
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Highest Rated (9 agree) 10/10

one word...AWESOME!!!

Dec 17 2011, 9:16pm by zurprize

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Fantasy
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