Ensign-1 gets a new exciting mission added to the game, as well as a redesign of the Ensign-1.
In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back.
Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice.
The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.
Ensign-1 has had a few updates lately: a few sound engine and cosmetic upgrades, and a few minor gameplay changes.
On the cosmetic side, the HUD has been improved to provide players with information on their speed, pitch and heading. It's made of of scroll wheels that adjust in real time. In the future, I might add information on markers to nearby friendly and enemy capital ships.
Let me know what you guys think of this one. I've changed the sounds used for homing lock on slightly. Let me know if you prefer the change or would like it to be reverted. Here, give this a listen and be the judge...
I've also added a drone sound as ships are nearby, and you may also hear the occasional laser whiz by as well.
Now to the good stuff. You'll now have a limited afterburner, or turbo, that you can use in game. This will give you a temporary speed advantage over your enemies making it much easier to catch them and shoot them down with your lasers. It also helps greatly when dodging missiles, which brings me to my next point....
If you sit around too long, you may find yourself the target of enemy missiles. That's right! It's not just you that are the predator now. Both allied wingmen and enemies alike have added homing missiles to their repertoire. Enjoy!
There's also a new mission in the game involving the player stealing an alien ship to acquire some intel.
And another where you attack the pirate base.
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Highest Rated (11 agree) 10/10
Most indie games focus on simple concepts that can be fully exploited with a small budget. This has led to some great classics, but I feel the possiblity of truly grand-scale indies has been left untapped. Ensign 1 is the sort of game that I wish had 10 million dollars behind it. I knew from the summary that the game allows an FPS portion when your ship is docked, but I didn't realize that you can actually move around your own ship while it is traversing through space. This feature is already implemented…
Apr 21 2012 by Lemmywinks
Lowest Rated (3 agree) 4/10
Laggy, sluggish and terrible ship design.
Jun 15 2012 by ikethepike