In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back.

Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice.

The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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7 comments by onionman on Dec 28th, 2012

Ensign-1 has had a few updates lately: a few sound engine and cosmetic upgrades, and a few minor gameplay changes.

New HUD


On the cosmetic side, the HUD has been improved to provide players with information on their speed, pitch and heading. It's made of of scroll wheels that adjust in real time. In the future, I might add information on markers to nearby friendly and enemy capital ships.

New HUD WIP

New Sounds


Let me know what you guys think of this one. I've changed the sounds used for homing lock on slightly. Let me know if you prefer the change or would like it to be reverted. Here, give this a listen and be the judge...


I've also added a drone sound as ships are nearby, and you may also hear the occasional laser whiz by as well.

Gameplay Changes


Now to the good stuff. You'll now have a limited afterburner, or turbo, that you can use in game. This will give you a temporary speed advantage over your enemies making it much easier to catch them and shoot them down with your lasers. It also helps greatly when dodging missiles, which brings me to my next point....

If you sit around too long, you may find yourself the target of enemy missiles. That's right! It's not just you that are the predator now. Both allied wingmen and enemies alike have added homing missiles to their repertoire. Enjoy!

New Mission


There's also a new mission in the game involving the player stealing an alien ship to acquire some intel.


And another where you attack the pirate base.


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Ensign-1 Soundtrack: Soar Among the Stars

Ensign-1 Soundtrack: Soar Among the Stars

Apr 23, 2012 Music 0 comments

Free download of Soar Among the Stars from the Ensign-1 Soundtrack!

Ensign Wallpaper 1

Ensign Wallpaper 1

Mar 13, 2012 Wallpapers 4 comments

Created a wallpaper using one of our screenshots. Put it up for dl so you can decorate your OS with your fave space game.

Post comment Comments  (480 - 490 of 575)
royallthefourth
royallthefourth Apr 13 2012, 8:52am says:

A 64-bit Linux binary would be great. The game looks awesome, but it won't run on my system at the moment and I'm having trouble tracking down all the right libraries.

+1 vote     reply to comment
onionman
onionman Apr 13 2012, 11:48am replied:

The linux64 version is up. Are you having trouble finding it?

+1 vote     reply to comment
onionman
onionman Apr 11 2012, 11:44pm says:

A friend of mine just launched his new game on IndieDB, show him some love!
Indiedb.com

+2 votes     reply to comment
Carnival73
Carnival73 Apr 11 2012, 5:42pm says:

Lot of potential here. The combat looks simple enough to be enjoyable. I've often had problems with games like the X series because either the controls are too close to simulation instead of arcade or else you find that battles with just one ship can go on for eight minutes of chasing each other in circles.

From the video footage however this looks basic and balanced enough to be challenging but still progress at a steady pace.

I also like the fact the fact that it it continues on with what Battelfront II started.

Ultimately what gets my thumbs up is single player mode in respect to the fact that multi-player could turn out to be D.O.A. which is something a lot of developers have not taken into consideration as of recent.

Definitely a must a buy / support on my list come pay day. =)

+8 votes     reply to comment
KIAaze
KIAaze Apr 14 2012, 3:45pm replied:

Will it have single-player? That doesn't seem very clear from the current summary. Perhaps something to improve? ;)

+1 vote     reply to comment
liamdawe
liamdawe Apr 11 2012, 3:55pm replied:

Don't think mouse look is in yet, really needed though.

+3 votes     reply to comment
onionman
onionman Apr 11 2012, 6:17pm replied:

Thanks Liam, and what happens when you press the fullscreen button? Just nothing changes?

+2 votes     reply to comment
SkaarjZR
SkaarjZR Apr 12 2012, 2:35pm replied:

Nothing changes. Also, window doesn't grab mouse (in menu and during gameplay).
Video, sound work well.

+1 vote     reply to comment
onionman
onionman Apr 12 2012, 2:37pm replied:

Grab mouse...by hide it? Or do you mean by locking it to the window. It shouldn't lock it to the window during ship parts, but does it do that while in FPS mode?

+1 vote     reply to comment
SkaarjZR
SkaarjZR Apr 13 2012, 5:20am replied:

Readme describes all controls, but I want to control ship/camera with mouse (like in FPS).

+1 vote     reply to comment
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Ensign-1
Platforms
Windows, Mac, Linux
Developer & Publisher
Only Human Studios
Engine
Custom Built
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Release Date
Released Apr 8, 2012
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Highest Rated (11 agree) 10/10

Most indie games focus on simple concepts that can be fully exploited with a small budget. This has led to some great classics, but I feel the possiblity of truly grand-scale indies has been left untapped. Ensign 1 is the sort of game that I wish had 10 million dollars behind it. I knew from the summary that the game allows an FPS portion when your ship is docked, but I didn't realize that you can actually move around your own ship while it is traversing through space. This feature is already implemented…

Apr 21 2012, 8:41pm by Lemmywinks

Lowest Rated (3 agree) 4/10

Laggy, sluggish and terrible ship design.

Jun 15 2012, 2:21am by ikethepike

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