In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back.

Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice.

The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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Ensign-1 has had a few updates lately: a few sound engine and cosmetic upgrades, and a few minor gameplay changes.


On the cosmetic side, the HUD has been improved to provide players with information on their speed, pitch and heading. It's made of of scroll wheels that adjust in real time. In the future, I might add information on markers to nearby friendly and enemy capital ships.


New Sounds

Let me know what you guys think of this one. I've changed the sounds used for homing lock on slightly. Let me know if you prefer the change or would like it to be reverted. Here, give this a listen and be the judge...

I've also added a drone sound as ships are nearby, and you may also hear the occasional laser whiz by as well.

Gameplay Changes

Now to the good stuff. You'll now have a limited afterburner, or turbo, that you can use in game. This will give you a temporary speed advantage over your enemies making it much easier to catch them and shoot them down with your lasers. It also helps greatly when dodging missiles, which brings me to my next point....

If you sit around too long, you may find yourself the target of enemy missiles. That's right! It's not just you that are the predator now. Both allied wingmen and enemies alike have added homing missiles to their repertoire. Enjoy!

New Mission

There's also a new mission in the game involving the player stealing an alien ship to acquire some intel.

And another where you attack the pirate base.

New Misison and New Ensign

New Misison and New Ensign

2 years ago News 2 comments

Ensign-1 gets a new exciting mission added to the game, as well as a redesign of the Ensign-1.

Missions 4 and 5 Now With Dialogue!

Missions 4 and 5 Now With Dialogue!

2 years ago News 2 comments

Ensign-1's missions 4 and 5 now feature recorded dialog for the mission, adding a bit of tension and scripted events to the mix!

Ensign-1 Supports Xbox360 Controlls

Ensign-1 Supports Xbox360 Controlls

2 years ago News 11 comments

Ensign-1 now supports an Xbox360 controller. Play the game on the TV the way it was meant to be played!

New Factions and Cameras!

New Factions and Cameras!

2 years ago News 3 comments

Ensign-1 now has new playable factions in the multiplayer. You can now choose to play as the aliens or as space pirates, and battle your friends head...

In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership...
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Post comment Comments  (30 - 40 of 575)
onionman Creator
onionman Mar 26 2013 says:

Hey guys, after a little break, I think I might continue with a bit more development on Ensign-1.

+10 votes   reply to comment
onionman Creator
onionman Mar 26 2013 replied:

Starting with fixing the multiplayer, then putting a few more missions in.

+9 votes   reply to comment
Onlineguy Apr 24 2013 replied:

I'm waiting to get this game, when it becomes available in the groupees bundle. Still isn't available yet, as of the time I'm writing this.

I don't think you will get many people in multiplayer. Games like this are always totally DEAD in multiplayer.

Adding more missions is something that will benefit everyone. Another thing that would benefit everyone, would be expanding the size of the universe. Also making sure there is a good storyline, with a good ending. An interesting plot, in a space game, keeps things fun and gives you a "reason" for playing the game. Something to motivate you to keep playing. You keep putting a little more time in, just to find out, what happens next in the storyline and plot.

So just my suggestions, but expanding the size of the universe, making sure the storyline is very good (with a good ending), and an interesting plot with plenty of missions that relate to the plot. Is what I would suggest working on to benefit everyone.

+2 votes     reply to comment
liamdawe Apr 19 2013 replied:


+2 votes     reply to comment
Guest Mar 5 2013 says:

wouldn't you say you stopped kind of short? Why the sudden end?

+3 votes     reply to comment
onionman Creator
onionman Mar 6 2013 replied:

Ran out of money/lack of support.

+2 votes   reply to comment
Guest Mar 10 2013 replied:

This comment is currently awaiting admin approval, join now to view.

onionman Creator
onionman Mar 10 2013 replied:

I'm excited you are interested in the project. I think I'm done with Ensign for the time though.

+2 votes   reply to comment
Cruisin1500 Mar 20 2013 replied:

what will you move on to?

I am working on this

+2 votes     reply to comment
onionman Creator
onionman Mar 22 2013 replied: +2 votes   reply to comment
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Windows, Mac, Linux
Developer & Publisher
Only Human Studios
Custom Built
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Release Date
Released 2012
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Community Rating



92 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

Most indie games focus on simple concepts that can be fully exploited with a small budget. This has led to some great classics, but I feel the possiblity of truly grand-scale indies has been left untapped. Ensign 1 is the sort of game that I wish had 10 million dollars behind it. I knew from the summary that the game allows an FPS portion when your ship is docked, but I didn't realize that you can actually move around your own ship while it is traversing through space. This feature is already implemented…

Apr 21 2012 by Lemmywinks

Lowest Rated (3 agree) 4/10

Laggy, sluggish and terrible ship design.

Jun 15 2012 by ikethepike

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Last Update
1 year ago
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