In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back.

Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice.

The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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Ensign-1 has had a few updates lately: a few sound engine and cosmetic upgrades, and a few minor gameplay changes.


On the cosmetic side, the HUD has been improved to provide players with information on their speed, pitch and heading. It's made of of scroll wheels that adjust in real time. In the future, I might add information on markers to nearby friendly and enemy capital ships.


New Sounds

Let me know what you guys think of this one. I've changed the sounds used for homing lock on slightly. Let me know if you prefer the change or would like it to be reverted. Here, give this a listen and be the judge...

I've also added a drone sound as ships are nearby, and you may also hear the occasional laser whiz by as well.

Gameplay Changes

Now to the good stuff. You'll now have a limited afterburner, or turbo, that you can use in game. This will give you a temporary speed advantage over your enemies making it much easier to catch them and shoot them down with your lasers. It also helps greatly when dodging missiles, which brings me to my next point....

If you sit around too long, you may find yourself the target of enemy missiles. That's right! It's not just you that are the predator now. Both allied wingmen and enemies alike have added homing missiles to their repertoire. Enjoy!

New Mission

There's also a new mission in the game involving the player stealing an alien ship to acquire some intel.

And another where you attack the pirate base.

New Misison and New Ensign

New Misison and New Ensign

2 years ago News 2 comments

Ensign-1 gets a new exciting mission added to the game, as well as a redesign of the Ensign-1.

Missions 4 and 5 Now With Dialogue!

Missions 4 and 5 Now With Dialogue!

2 years ago News 2 comments

Ensign-1's missions 4 and 5 now feature recorded dialog for the mission, adding a bit of tension and scripted events to the mix!

Ensign-1 Supports Xbox360 Controlls

Ensign-1 Supports Xbox360 Controlls

2 years ago News 11 comments

Ensign-1 now supports an Xbox360 controller. Play the game on the TV the way it was meant to be played!

New Factions and Cameras!

New Factions and Cameras!

3 years ago News 3 comments

Ensign-1 now has new playable factions in the multiplayer. You can now choose to play as the aliens or as space pirates, and battle your friends head...

Ensign-1 Soundtrack: Soar Among the Stars

Ensign-1 Soundtrack: Soar Among the Stars

3 years ago Music 0 comments

Free download of Soar Among the Stars from the Ensign-1 Soundtrack!

Ensign Wallpaper 1

Ensign Wallpaper 1

3 years ago Wallpapers 4 comments

Created a wallpaper using one of our screenshots. Put it up for dl so you can decorate your OS with your fave space game.

Post comment Comments  (370 - 380 of 575)
onionman Creator
onionman May 23 2012 says:

I've got some cool optimizations on the way for Ensign-1, should help out a lot ;) That Icarus FPS level should finally be playable, hah!

+2 votes   reply to comment
kilihari May 20 2012 says:

Just purchased this game, had to install Desura, no big problem. Amazing potential here, you can really feel what the end product might be like. Please keep up with the good work. I hope there will be some RPG elements thrown in. Ohh... and Joystick support would be really nice.

+5 votes     reply to comment
onionman Creator
onionman May 20 2012 replied:

Thank you for the kind words kilihari, yep we're pretty excited about where the game might go too. RPG elements will definitely get thrown in, just after I add in the co-op which is next on the list.

+2 votes   reply to comment
kilihari May 21 2012 replied:

Ohh, I was excited to see on one of your other posts... that dead means DEAD... this is what will make this game special. See if this has any rpg elements at all, especially in multiplayer... then... if you include the fact that dead means dead.. then there will be no suicide runs, the game play will change to very tactical from this run and gun quake stuff. I have always hated the fact that people just play a game for a few kills.. then they die, make a couple more kills, then they die... with no penalty... if you loose everything, even rank when you die.... go back to the very beginning, this will make this game very special. I am excited.

+4 votes     reply to comment
onionman Creator
onionman May 21 2012 replied:

Yep, our endgame is going to be pretty cool if we make it that far. The heavy penalty for death is definitely something I plan on stressing though, as that's what forces players to play with strategy.

+2 votes   reply to comment
sssuperguy May 17 2012 says:

I don't own this game (yet) and my thoughts are based on the videos, but I suggest that the capital ships should have battle damage when you shoot at them, say a few blackened spots in an area when you hit it enough. Maybe some internal explosions or oxygen venting...

+4 votes     reply to comment
onionman Creator
onionman May 15 2012 says:

The OSX version of the game has been updated to fix the mouse issue, more fixes to come soon. Sorry about that!

+2 votes   reply to comment
RaineMaker1 May 14 2012 says:

i really want this game i rated 10 of 10!

-1 votes     reply to comment
onionman Creator
onionman May 21 2012 replied:

Thank you RainMaker, I didn't realize you were DarkStarMatryx's kid. Well if he doesn't buy you a copy, I'll have to look into getting you one ;)

+1 vote   reply to comment
VegBerg May 16 2012 replied:

Your rating doesn't really help anyone then.
A rating is supposed to help other people to determine if the game is good or not, by giving it a 10 you say the game is perfect, and has no problems at all. It is in Alpha, it has problems. Also, you don't even have the game. There's no reason for you to rate it, you're not helping.

+4 votes     reply to comment
onionman Creator
onionman May 17 2012 replied:

On indiedb you also get the people that rate a game 1 just to troll or such. All in all it evens out pretty well.

+7 votes   reply to comment
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Windows, Mac, Linux
Developer & Publisher
Only Human Studios
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Release date
Released 2012
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Community Rating



92 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

Most indie games focus on simple concepts that can be fully exploited with a small budget. This has led to some great classics, but I feel the possiblity of truly grand-scale indies has been left untapped. Ensign 1 is the sort of game that I wish had 10 million dollars behind it. I knew from the summary that the game allows an FPS portion when your ship is docked, but I didn't realize that you can actually move around your own ship while it is traversing through space. This feature is already implemented…

Apr 21 2012 by Lemmywinks

Lowest Rated (3 agree) 4/10

Laggy, sluggish and terrible ship design.

Jun 15 2012 by ikethepike

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1 year ago
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