A comprehensive demo of Enshrouded World can be downloaded here: Dropbox.com World Demo.zip?dl=0
With the world suffering greatly from centuries of human destruction, an overpopulation crisis and the quality of life almost depleted a mass migration to cryogenic storage facilities occurred where a supplementary virtual reality took the place of the appalling conditions on Earth.
Players assume the role of Jill, a botanist and member of an elite team tasked with managing the oxygen production for the millions of people in stasis. With artificially established urban centers complete the team prepares for the procedures in place to begin and those in stasis to disembark into a new world.
A unique approach to player progression:
As players traverse a large series of geodesic domes they are offered diverging paths to their destination.
Survival elements complementing the action and exploration:
Items of management such as oxygen and the integrity of your vehicle brings about harmony to the way in which the player interacts with and explores the world.
A substantial armory:
The hovercraft driven throughout Enshrouded World features four main weapon types and two unique alternative firing options that decimate and paralyze the enemy.
An array of enemies in the air and on land:
Enshrouded World features five enemy classes and ten enemies in total each with their own unique strengths, weaknesses and way of hunting down the player.
Enshrouded World takes full advantage of the features offered by the Leadwerks Engine with support for volumetric and high dynamic range lighting, advanced physics simulations for collisions, friction and buoyancy as well as shaders for complex and engaging visual effects such as caustics.
Dynamic Soundtrack and Professional Sound Design:
The music of Enshrouded World reflects the dynamic environments of the game and the sound effects are provided from professional sound designers and foley artists to provide the most satisfying atmosphere and experience possible.
A message from the developer:
Enshrouded World is the result of one teenager placing thousands of hours of dedication in the hope that players can have an enriching game experience from all aspects. Throughout the voice acting, motion capture and script writing to the programming, character design and level development I ensured my best efforts had been put forward.
I've decided to spilt the Enshrouded World campaign into two acts. Whilst both acts feel like they are from the same game / story they are radically different in terms of setting and feature different playable characters as well as a greater abundance of experimental gameplay set pieces.
Act I will be released on May 31. The Demo I was going to release on February 28 for the Leadwerks Game Player has been pushed back to April 30.
Act II will be released in Mid - Late Q3. I'll also be releasing a preview of Act II for the Leadwerks Game Player in Early Q3.
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