Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?
If you've played the alphas, you know a few of the few puzzles included in the game are devices with more than one input (like the rotating plates puzzle in The Cabin). I realized manipulating those can be somewhat frustrating, since you have to walk from one side to the other just to push the button.
For this reason, I began to wonder about the possibility of having a simple "interface" for those, and put together a "system" for a realMyst-like interaction model, where you simply "use" the device, the camera transitions and then you get a GUI with whatever controls that device may need.
The video shows the "animation" part of the system. I'll put together a simple interface for the rotating plates device so I can test the entire system. This new system will make it to alpha 0.3