Current available version: alpha 0.11 (last updated on December 2013)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


   
       

Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013

FAQ:

  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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Replacing machines... Replacing machines... The monster and the lady in red
Blog RSS Feed Report abuse Latest News: Last levels, stats and endings

0 comments by TheDomaginarium on Jan 20th, 2014

Long time no talk!

Well, I’ve been keeping myself busy these past weeks. I have designed the remaining levels and I have prototypes of those levels in UDK. Nothing fancy really, because they are looking like this:

capture

The image above shows 3 parts of the 7th level in Enola (there will be 8 levels in total). This level has been very difficult to design, because I wanted it to be large, difficult, and maze-ish. My main inspiration was the Water Temple in Zelda, even if this level has no water, and the gameplay in Enola is very different.

However, this level has a big silo-like structure and you will have to move across different levels while playing.

As I said this is the 7th level. There will be 8 levels in Enola: So far you’ve (probably) seen the intro level, the island, cabin, church and strip club. The other 3 levels will be a surprise Smile The game will also feature 5 different levels. Writing the endings has been very, VERY, difficult.

Personally I hate it when endings are underwhelming (I’m looking at you, Half Life 1 and 2). However, you have to understand It’s very hard to come up with a good ending. Basically what I’m trying to do is come up with endings that will actually make sense, because I am not fan of “weird endings that are open to interpretation” in horror games (or in any kind of game, unless it actually earns it).

Enola doesn’t, HA! Well, what I mean is that the game is not cryptic in any way so a “weird figure-out-by-yourself ending” doesn’t make sense.

Anyway, there’s something else I need to report, but not yet Smile

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Enola demo - May 2014

Enola demo - May 2014

May 12, 2014 Demo 0 comments

We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...

Post comment Comments  (80 - 90 of 107)
[Q]uik
[Q]uik Sep 23 2012, 9:02pm says:

How many are you guys that's working on this?

+2 votes     reply to comment
TheDomaginarium
TheDomaginarium Sep 23 2012, 11:47pm replied:

Most people work on it when they have the time (we used to be 7 people). There was a german guy working on programming, and also 3 3d artists working on different objects but they don't have the time to work on it anymore. There's a girl who's been helping with cloth design, other one that helped with concept design.

Right now there's one working on the music, another one working on UI designs, and me (I make the level design and 3d models), so right now we're three, heh . Yesterday I was talking to another guy who'll also be helping with 3d objects (also on his free time because he has a full time job). I hope I can get one more so the content is made faster.

+1 vote     reply to comment
PainCake
PainCake Sep 16 2012, 8:44am says:

How to change the resolution ?

+2 votes     reply to comment
TheDomaginarium
TheDomaginarium Sep 17 2012, 10:13pm replied:

Hi, the options menu is not available yet but you can change the resolution via the console. Just open the console (usually the key to open the console is either the "tilde" key, next to the "1" or next to the L key). When you open the console you can use the command "setres WIDTHxHEIGHTf". The "f" will make it run full screen (if you don't enter it, game will still run in window mode).
For example, my monitor resolution is 1600x1200 so if I write "setres 1600x1200f" it will change the resolution to my monitor's resolution and play in full screen. I hope this helps :)
Next update I'm adding the resolution selector.

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Aug 4 2012, 12:14am says:

This section feels kinda alone :(
Feel free to post questions, comments, or (almost) anything, ok? :D

+2 votes     reply to comment
wheezkey
wheezkey Sep 8 2012, 9:53am replied:

Don't worry, bro! I've purchased the game already and i'm keeping tuned fro news and updates! can't wait for release :D

+1 vote     reply to comment
CreatorOfThings
CreatorOfThings Sep 9 2012, 8:14pm replied:

Me too :) We're silent because your work takes our breath away!

+1 vote     reply to comment
GrandBureaucrat
GrandBureaucrat Jun 18 2012, 10:45pm says:

Thinking about getting this game, but I have to admit knowing that I can't die kind of takes away the fear from me. I loved the Penumbra series, Realm of the Haunting and a slew of other horror games, but as I discovered with Darkness Within 2: Dark Lineage, while a cool plot awesome settings and good voice acting can take you far once you're playing 4 hours in and realize you can't really be harmed, by anything, the "fear factor" peters out. (Still beat DW2 btw, I'm just saying I wasn't really "scared", though it was a good game).

+3 votes     reply to comment
TheDomaginarium
TheDomaginarium Jun 19 2012, 9:50am replied:

Hi and thans! You can actually die in Enola. There are no monsters/zombies to hunt you down but we'll be placing other things including death traps (right now there are just a couple of them but we will add more as the game progresses).
Death in Enola is different from other games, though, because you don't have a depleting health bar or anything like that.

You can download the demo (if you haven't already). There's a "death trap" in it, even if it's somewhat crude right now. As I was saying, things will be refined and more traps will be added, and island/church related changes will make it to the demo as well, so if you remaind undecided the next demo update can help you make your mind =D

+3 votes     reply to comment
TheDomaginarium
TheDomaginarium May 22 2012, 1:04pm replied:

Hey, thanks for the comment! Kickstarter is a good idea, and to tell the truth you're not the first one to tell us that. We're trying to figure out who could help us set up a kickstarter project because we're not in the US. However, we've been adviced that before we do that, we should have a demo version of the game, so people interested on backing the project can have something "palpable" and know what kind of game they are backing.

Thanks!

+3 votes     reply to comment
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Enola
Platform
Windows
Developer & Publisher
The Domaginarium
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Official Page
Thedomaginarium.com
Release Date
Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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