Current available version: alpha 0.13 (last updated on July 2014)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013


  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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clock tower-ish Soon... Enola 0.13 update screenshots
Blog RSS Feed Report abuse Latest News: An updated build, finally

0 comments by TheDomaginarium on Jul 21st, 2014

It’s been a long, LONG time, but we can finally release a new update. Before anything else, I need to mention this update does not feature any new level. Enola will be released at some point this September, so I think releasing the game in chunks is not a good idea.


This update took a lot more than expected for many reasons. We took Enola to Rezzed in March, and then PAX in April, and we had to spend quite some time preparing for those events. When we got back we had to figure out what to do with all the input we received and then made some changes to the game. Changes were mostly related to interaction, making things easier to understand and story delivery. Story delivery (or plot, for that matter) is specially important, since we’re trying to get it “right.”

During that time 3 other guys have been working on the endings and the last 3 levels. One if them was supposed to be ready, but I had the brilliant idea to change it and half of the work got scrapped. Maybe not the wisest idea, but it was for the best, since those changes will make that level work better for the story.


The biggest change is related to the island. The main problem with the island was that it was too open. This meant you could go pretty much anywhere, but the island is very big so it was easy to just wander around and not do anything meaningful in the game for quite some time. That was a big problem because Enola is a story driven game, not an open world exploration walk simulator. Exploration will play a role in Enola but only when players are looking for clues or items.

Now, the island is a little different. I am not going to explain all the changes because you’ll see them anyway, but basically we’re locking away some areas so they become accessible as you progress the game. The idea is pretty similar to the Zelda games, where you can only reach certain areas after you got certain items. The surface area has also been slightly reduced, so the island feels a little smaller. These changes should let you explore the place without wasting too much time.


Enola also walks and sprints a little faster now. This also helps since she can cross long distances a little faster. She can still run just for a limited period of time, though, since that’s used for other gameplay scenarios.

I began to implement the unlockable costumes system as well. This new version will include the basic costume and an extra costume. This extra costume will already be unlocked.


So, that’s basically it. The update should be available at some point this week. As you know, Enola’s been 33% off during these two and something years, but when this update hits the web the price will go back to $14.99. I will let you know the final release plans soon-ish. Just know we’re planning to do something cool, so keep your eyes open.

So, if you want to save you can get it here on Desura before the next update. You have a few days left.

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Post comment Comments  (80 - 90 of 107)
[Q]uik Sep 23 2012, 9:02pm says:

How many are you guys that's working on this?

+2 votes     reply to comment
TheDomaginarium Sep 23 2012, 11:47pm replied:

Most people work on it when they have the time (we used to be 7 people). There was a german guy working on programming, and also 3 3d artists working on different objects but they don't have the time to work on it anymore. There's a girl who's been helping with cloth design, other one that helped with concept design.

Right now there's one working on the music, another one working on UI designs, and me (I make the level design and 3d models), so right now we're three, heh . Yesterday I was talking to another guy who'll also be helping with 3d objects (also on his free time because he has a full time job). I hope I can get one more so the content is made faster.

+1 vote     reply to comment
PainCake Sep 16 2012, 8:44am says:

How to change the resolution ?

+2 votes     reply to comment
TheDomaginarium Sep 17 2012, 10:13pm replied:

Hi, the options menu is not available yet but you can change the resolution via the console. Just open the console (usually the key to open the console is either the "tilde" key, next to the "1" or next to the L key). When you open the console you can use the command "setres WIDTHxHEIGHTf". The "f" will make it run full screen (if you don't enter it, game will still run in window mode).
For example, my monitor resolution is 1600x1200 so if I write "setres 1600x1200f" it will change the resolution to my monitor's resolution and play in full screen. I hope this helps :)
Next update I'm adding the resolution selector.

+1 vote     reply to comment
TheDomaginarium Aug 4 2012, 12:14am says:

This section feels kinda alone :(
Feel free to post questions, comments, or (almost) anything, ok? :D

+2 votes     reply to comment
wheezkey Sep 8 2012, 9:53am replied:

Don't worry, bro! I've purchased the game already and i'm keeping tuned fro news and updates! can't wait for release :D

+1 vote     reply to comment
CreatorOfThings Sep 9 2012, 8:14pm replied:

Me too :) We're silent because your work takes our breath away!

+1 vote     reply to comment
GrandBureaucrat Jun 18 2012, 10:45pm says:

Thinking about getting this game, but I have to admit knowing that I can't die kind of takes away the fear from me. I loved the Penumbra series, Realm of the Haunting and a slew of other horror games, but as I discovered with Darkness Within 2: Dark Lineage, while a cool plot awesome settings and good voice acting can take you far once you're playing 4 hours in and realize you can't really be harmed, by anything, the "fear factor" peters out. (Still beat DW2 btw, I'm just saying I wasn't really "scared", though it was a good game).

+3 votes     reply to comment
TheDomaginarium Jun 19 2012, 9:50am replied:

Hi and thans! You can actually die in Enola. There are no monsters/zombies to hunt you down but we'll be placing other things including death traps (right now there are just a couple of them but we will add more as the game progresses).
Death in Enola is different from other games, though, because you don't have a depleting health bar or anything like that.

You can download the demo (if you haven't already). There's a "death trap" in it, even if it's somewhat crude right now. As I was saying, things will be refined and more traps will be added, and island/church related changes will make it to the demo as well, so if you remaind undecided the next demo update can help you make your mind =D

+3 votes     reply to comment
TheDomaginarium May 22 2012, 1:04pm replied:

Hey, thanks for the comment! Kickstarter is a good idea, and to tell the truth you're not the first one to tell us that. We're trying to figure out who could help us set up a kickstarter project because we're not in the US. However, we've been adviced that before we do that, we should have a demo version of the game, so people interested on backing the project can have something "palpable" and know what kind of game they are backing.


+3 votes     reply to comment
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Developer & Publisher
The Domaginarium
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Release Date
Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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