We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...
Current available version: alpha 0.11 (last updated on December 2013)
Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?
As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you.
This game is currently in alpha-funding stage.
You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.
It's also available on:
Have a question? Leave it in the comments section!
Long time no talk!
Well, I’ve been keeping myself busy these past weeks. I have designed the remaining levels and I have prototypes of those levels in UDK. Nothing fancy really, because they are looking like this:
The image above shows 3 parts of the 7th level in Enola (there will be 8 levels in total). This level has been very difficult to design, because I wanted it to be large, difficult, and maze-ish. My main inspiration was the Water Temple in Zelda, even if this level has no water, and the gameplay in Enola is very different.
However, this level has a big silo-like structure and you will have to move across different levels while playing.
As I said this is the 7th level. There will be 8 levels in Enola: So far you’ve (probably) seen the intro level, the island, cabin, church and strip club. The other 3 levels will be a surprise The game will also feature 5 different levels. Writing the endings has been very, VERY, difficult.
Personally I hate it when endings are underwhelming (I’m looking at you, Half Life 1 and 2). However, you have to understand It’s very hard to come up with a good ending. Basically what I’m trying to do is come up with endings that will actually make sense, because I am not fan of “weird endings that are open to interpretation” in horror games (or in any kind of game, unless it actually earns it).
Enola doesn’t, HA! Well, what I mean is that the game is not cryptic in any way so a “weird figure-out-by-yourself ending” doesn’t make sense.
Anyway, there’s something else I need to report, but not yet
Latest tweets from
It can take up to a few hours for tweets to begin appearing.