Current available version: alpha 0.13 (last updated on July 2014)

Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

As you uncover the secrets, you learn the game is driven by its story and characters, and that survival is only one of its elements. Enola is not the kind of game that 'frights' you; we want it to emotionally hurt you and stick with you. 

This game is currently in alpha-funding stage.

You can alpha-fund Enola by buying it right now for $9.99 (full price will be $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. Of course, you'll also get a DRM-Free digital copy of the game when it's finished.

Enola is available here on Desura!

It's also available on:


Enola: halloween 'broken machine' screenshots

Key features:

  1. Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  2. Horror Without Monsters - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind. 
  3. Unconstrained Mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces. 
  4. Frightenly Calculated Puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  5. Superb Voice Acting and Musical Score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Enola alpha 0.9 - September 2013


  1. Get a *dx*.dll device error? Install DX9. You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  2. Get a xinput*.dll error? Install DirectX 9 (even if your system includes DirectX 10 or 11). You can use the included redist in Enola\Binaries\Redist\UE3Redist.exe
  3. Get a msvcr100.dll error? Install Visual C++ 2008 redist (x86 version, even if you have a x64 system). You can use the included redist in Enola\Binaries\Redist\vcredist_x86 .exe
  4. Will my computer run Enola? We're trying to make a game that requires modest hardware to run, so anyone who can run older Unreal Engine based games can run Enola. If unsure, you can download the demo and see if it runs.
  5. How much game can we expect when it's finished (in gameplay hours)? We can't really say. Some people may figure out puzzles really quickly while others take more time. We do want to make sure there is enough game, and replay value, in Enola so we constantly rethink and redesign things in the game.
  6. Will you make a Mac version? Since we use UDK we can make a Mac version, but we don't have any Mac computer to test the actual build so we make sure it actually runs before making it available to you.

Have a question? Leave it in the comments section!

Enola: halloween 'broken machine' screenshots

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Soon... Enola 0.13 update screenshots Enola 0.13 update screenshots
Blog RSS Feed Report abuse Latest News: An updated build, finally

0 comments by TheDomaginarium on Jul 21st, 2014

It’s been a long, LONG time, but we can finally release a new update. Before anything else, I need to mention this update does not feature any new level. Enola will be released at some point this September, so I think releasing the game in chunks is not a good idea.


This update took a lot more than expected for many reasons. We took Enola to Rezzed in March, and then PAX in April, and we had to spend quite some time preparing for those events. When we got back we had to figure out what to do with all the input we received and then made some changes to the game. Changes were mostly related to interaction, making things easier to understand and story delivery. Story delivery (or plot, for that matter) is specially important, since we’re trying to get it “right.”

During that time 3 other guys have been working on the endings and the last 3 levels. One if them was supposed to be ready, but I had the brilliant idea to change it and half of the work got scrapped. Maybe not the wisest idea, but it was for the best, since those changes will make that level work better for the story.


The biggest change is related to the island. The main problem with the island was that it was too open. This meant you could go pretty much anywhere, but the island is very big so it was easy to just wander around and not do anything meaningful in the game for quite some time. That was a big problem because Enola is a story driven game, not an open world exploration walk simulator. Exploration will play a role in Enola but only when players are looking for clues or items.

Now, the island is a little different. I am not going to explain all the changes because you’ll see them anyway, but basically we’re locking away some areas so they become accessible as you progress the game. The idea is pretty similar to the Zelda games, where you can only reach certain areas after you got certain items. The surface area has also been slightly reduced, so the island feels a little smaller. These changes should let you explore the place without wasting too much time.


Enola also walks and sprints a little faster now. This also helps since she can cross long distances a little faster. She can still run just for a limited period of time, though, since that’s used for other gameplay scenarios.

I began to implement the unlockable costumes system as well. This new version will include the basic costume and an extra costume. This extra costume will already be unlocked.


So, that’s basically it. The update should be available at some point this week. As you know, Enola’s been 33% off during these two and something years, but when this update hits the web the price will go back to $14.99. I will let you know the final release plans soon-ish. Just know we’re planning to do something cool, so keep your eyes open.

So, if you want to save you can get it here on Desura before the next update. You have a few days left.

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Enola demo - May 2014

Enola demo - May 2014

May 12, 2014 Demo 0 comments

We were showing Enola at Rezzed and PAX East 2014. This is the playable demo we had at those events, save for a few minor changes and bug fixes. The demo...

Post comment Comments  (90 - 100 of 107)
flaggis May 21 2012, 9:56am says:


Ive bought the alpha and both me and my friends i shown it to think you really is on to something, this game has big potentials and i hope you the best.
But i have a question, you may have answer it somewhere but i cant find it. Why don't you have a kickstarter?

The thing i love the most with this game is that i don't have to worry about monsters XD

Best regards /Erik

+3 votes     reply to comment
darklord0211 May 14 2012, 3:07pm says:

I don't want to sound like an ***.

But the story just feels like a cliche.

YOU have to be the serial killer, its pretty obvious. I could be wrong, but I doubt it.

+4 votes     reply to comment
TheDomaginarium May 14 2012, 6:09pm replied:

In a way you're right and I agree with you. However, most videogames have cliché stories (or rather "plots"), and at the end of the day it's all about execution. In almost all games it's about you saving the girl/best friend/coworker/, saving the country/world/continent/universe from some cataclysm/human invasion/alien invasion/magic/demon/angel/some weird form of flu, winning a war, or losing it, winning the tournament, making your dream come true. I'd even dare say all games follow the basis of some predefined formula when it comes to the story (yes, even the ones that seemingly have a deep and complex plot).

So let's say you, the player, are indeed the serial killer. The next question is what kind of killer that person is? Is it a man? A woman? Does it kill for fun, for sport, to become a hunting machine? Does it kill because it's insane, or because it gets aroused with the victims' screams? Does the killer keep the bodies, disposes them, burns them, sleep with them or cut body parts to build itself "a fictional friend"?

Imagine the killer is a female, and kills because she likes to sleep with the bodies of dead men. In this case the story will develop in one way. But now imagine the killer is a male, and uses the victims to build a body for his imaginary friend because, when he was little, nobody would play with him because he had a facial deformation. In this case the story follows a completely different direction :D

+6 votes     reply to comment
shuyoyo May 3 2012, 3:16pm says:

Hi interesting game, i want try it *_* A demo will be disponible soon ? :p (sorry for that question i guess everybody ask this >.>) Good continuation *tracking*

+1 vote     reply to comment
TheDomaginarium May 4 2012, 1:53am replied:

Hi and thanks :)
We will post a demo, maybe when we hit the next milestone, so you can all try before you buy. The demo will be some sort of "alpha demo" too, meaning it will be updated with more sound effects and better assets as the development of Enola continues.

+3 votes     reply to comment
shuyoyo May 5 2012, 4:25am replied:

Perfect :) ! :D

+1 vote     reply to comment
Code_Assassin Apr 25 2012, 6:52pm says:

Awesome game so far - the environment definitely gives your game that mysterious look to it :) I look forward to seeing this game reach it's full potential.
Best Wishes,

+2 votes     reply to comment
TheDomaginarium Apr 17 2012, 11:07pm replied:

Hey! Thanks for the comment. Enola would be like more like Dear Esther and Myst. You can die, and certainly you will find things that will kill you (you'll even run into the killer a few times), but there won't be parts in the game where you run from a monster and hide (and eventually get killed by one blow) like in Amnesia.

Thanks for tracking :D

+1 vote     reply to comment
ThePaladin Apr 23 2012, 2:34am replied:

I am glad that there will be no monsters..... true horrors aren't suppoused to be about the monsters but about the fear of the uknown.... many people forgets about it these days and that goes for movies as well as for games.... hopefully this will turn out the right way :)

+1 vote     reply to comment
TheDomaginarium Apr 24 2012, 11:54am replied:

Hello there. Did you play Amnesia? I liked it a lot, I think it's a very cool game with some very cool chills, but to me monsters worked more in an "adrenaline-rush" kind of fear which is cool but didn't stick to my head. The fear to the unknown and exposure to "non-supernatural" disturbing things can work better even if you're not forced to run away and hide.

Thanks for the support :)

+1 vote     reply to comment
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Developer & Publisher
The Domaginarium
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Released Mar 30, 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

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