Enola is available on Desura and also on Steam.

Enola is a psychological horror/adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her love, Angelica.

Immersed in this emotionally-charged and gripping story, as you decipher challenging death-traps. However, choose your path very carefully - An evil presence lurks in the shadows, watching your every move...

Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.


  • Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  • Horror without paranormal elements - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind.
  • Unconstrained mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces.
  • Frighteningly calculated puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  • Superb voice acting and musical score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.
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Blog RSS Feed Report abuse Latest News: Enola interview on IGM

0 comments by TheDomaginarium on Nov 21st, 2014

"Enola told its story of hope in the darkness with a graceful hand, but one that was still willing to mire itself in the more horrible aspects of its tale. Managing to be both subtle and brutal at points, it has been polarizing for some of the people who played it."

Click to read the whole interview.

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Post comment Comments  (90 - 100 of 128)
liutianbds Nov 27 2012 says:

we are selling low-cost full-featured motion capture system and we specialize required to undertake high-quality character animation outsourcing project,we combine motion capture system to do character animation project,especially in high-fidelity facial animation, and high efficiency.animation projects such as film, television and high-definition game,of course, are in a reasonable price range.
You are welcome to come to discuss cooperation.
(You can free test effect)

Order of operations:

According to your storyboard,you find the actor,performing as you expected,shooting and recording the video sent to us,we refer to storyboard and video to mimic motion capture again,you send me the model of character animation,we give this model plus motion capture action, and careful adjustment until you determine so far.

Demo video:

1.Imitate the avatar movie demo . Youtube.com
2.Catch flies . Youtube.com
3.Facial expressions technologies applications to UDK3. Youtube.com
4.motion capture data applications to CryEngine3. Youtube.com

For more information please see: liuxingsuiyue.blogspot.com/

If it makes you unhappy ,i beg your pardon : )

+1 vote     reply to comment
TheDomaginarium Creator Online
TheDomaginarium Nov 27 2012 replied:

It looks very interesting indeed. Too bad my budget for making this game is zero plus whatever I happen to make from alpha sales :-/

+2 votes   reply to comment
veta05 Nov 19 2012 says:

looks great mates :D the thing I love most just by watching it are the textures, they look amazing!! the dark look is just awesome! again good job c:

+1 vote     reply to comment
Pwn#1 Oct 27 2012 says:

This game looks scary as hell!

+2 votes     reply to comment
Pwn#1 Oct 27 2012 says:

Looks like a great survival horror game!

+2 votes     reply to comment
jamasenright Oct 21 2012 says:

Just been playing the 0.3 Alpha build and had some issues. Could be me, could be bugs. (I'm using Windows Vista, latest updates.) Firstly, no sound effects at all (except one instance). When I got to the church (where the blimp leaves from - yes, near the beginning), I go in through the first door... but when I go to the back door, the game resets. Or something. (BIG bug... or I died and no idea.) First time this happened, I got some horn sound effect. Second time nothing. And it overwrites my save up on the hill. And it kept the wood I grabbed from the first time going up. So... can't continue so stopped playing for now...
Enhancements: Please add Load in the pause screen. Also being able to quit without saving for when you've backtracked/stuck(*) (or the game reset!) and don't want to overwrite your last save (even though that looks to have happened anyway). (*) Got stuck going over the edge near the top beside the church.

+2 votes     reply to comment
TheDomaginarium Creator Online
TheDomaginarium Oct 22 2012 replied:

Hi! Well the sound is not a bug. That build doesn't have many sounds yet, but we're releasing a new one in a week and that one will have A LOT of sound effects, music and voices :D
You mean the game resets when you go to the back door (the door with the vertical blocking bars behind the big painting) in the church? Does that always happen? What does exactly happen? Does it freeze, or does it send you to the main menu/closes the game? I'll check that out and see what happens.
Thanks for the suggestion about the pause screen, I'll add that button. I also changed the way games are saved, and now the game uses "save spots" instead of save on demand. I am trying to see if using save slots (like in other games like fatal frame or silent hill), but I'm still trying to figure out some parts of that system so I don't know if/when it could be implemented.
Someone else mentioned getting stuck going over that edge, so I've fixed that already.
Thanks a lot for the input and bug report :D

+1 vote   reply to comment
jamasenright Oct 22 2012 replied:

Just tried again. Ignored the wood, ignored the women, went straight to the church. This time the door came up with locked. Went and got the seal and the key, put the seal in place, tried the door again, said locked, but then... I end up back at the beginning of the level on the beach. I can try to record with Fraps, but that's what happens.

+2 votes     reply to comment
TheDomaginarium Creator Online
TheDomaginarium Oct 23 2012 replied:

You mean the key and seal you get from the monk? I'll check that out and see if I can find the error. It's very weird.

+1 vote   reply to comment
jamasenright Oct 24 2012 replied:

Did another test. Did nothing but interact with the area where the seals go (off to the left) and got kicked back to the start/beach. And this screws up all plays as I then went and just got the key from the monk, tried the door, and kicked back to the beach.
After quitting and relaunching, went and got the key, but the door was still locked, but I didn't interact with the seal area, so there is definitely something with that area that is causing the bug.

+2 votes     reply to comment
TheDomaginarium Creator Online
TheDomaginarium Oct 24 2012 replied:

What's weird is that you're the first one to report that issue (and I've never seen that happen in the "let's play" videos I've watched).

A new update to the game will be up early next week, I've changed many things (and I'm testing everything, puzzles and interactive stuff), so I hope you won't have that issue. I actually had to rework the entire area you mention because I changed the puzzle, so I hope everything works fine for you then :D

+1 vote   reply to comment
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Developer & Publisher
The Domaginarium
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Released 2012
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Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012 by IranFTW

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