It's not WW2 this time. It's the futuristic Quake 4 environment. Get ready! As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere,...
Hot on the heels of the 1.4 game update comes the final version of the Enemy Territory: QUAKE Wars Software Development Kit! There are a number of improvements and fixes in this version.
Hot on the heels of the 1.4 game update comes the final version of the Enemy Territory: QUAKE Wars Software Development Kit! There are a number of improvements and fixes in this version that you can find neatly documented and formatted after clicking the "read more" link below. In addition to the SDK itself, there's also the MegaTexture Media Pack, which anyone looking to create custom MegaTextures will find incredibly useful.
You can download both the SDK and the MegaTexture Media Pack from the locations listed below - don't forget to hit the Splash Damage Editing Wiki for our reference documentation and tutorials, as well as the ETQW Editing Forum to ask any remaining questions and to share tips, tricks, and your creations with the community.