YouTube provides all my videos about Endyr:
Please "like" the videos and subscribe to the channel to keep updated.
Like what sou see? But you don't like monthly fees? Prefer to buy the game just once instead? And maybe support the dev at the same time? It's all possible now and it's called "lifetime account"! No registration necessary; you'll just get an unlocking code: (or multiple codes to gift them to your friends ;-)
This special offer is only valid until release date.
Need any help?
Yes! Please watch Endyr on this platform, visit Endyr.com and help spreading the word!
You may also signup for the next beta test and the release-newsletter if you like.
Respawn on death?
No. Dead means dead, so you need to create a new character. However, fallen characters may be carried to the graveyard by other players. Their gravestone will display the character's records such as stats and total lifetime, it's kind of a trophy. By opening the dead character's grave the player can get his old items and equipment back - but this destroys the gravestone and thus purges his records. Your decision.
Please note that some enemies will transform characters into ghosts, zombies or mindless creatures rather than killing them. In this case you (or your allies) will have to defeat the lost character in order to get your stuff back.
1) Endyr takes 8 different kinds of damage into account. For weapons it's slash/pierce/bludgeon and for other damage sources fire/ice/acid/radiation/electricity. For example, a plate armor protects you from piercing damage but helps nothing against bludgeoning or electricity.
2) Character models are split up into 5 parts: head, body, left arm, right arm and legs. Damage to these parts hurts your health as well as affects your stats. For example leg damage makes you slower while arm damage lowers your strength. If one part is completely broken/gone, further damage to this part nearly doesn't affect your health anymore (in fact some enemies can only harm but not kill you because of this system).
Place my own house?
Yes. Endyr allows user object placement, eg. for catapults, walls or even houses. Indoor levels are instanced "empty" so you can place your own furniture.
Extremely hard survival?
It's up to you. Prefer a peaceful life? Just keep on crafting stuff, hunting animals, growing plants for food or harvesting wood in the nearby forest. For the more adventureous there are plenty of dangerous places where you'll find rare stuff and resources to brew special potions and craft powerful weapons and armor. Furthermore, for the experienced and well-equipped players, there are boss-enemies to get special equipment like flaming swords. However you won't catch a fever because you walked around in light clothes in cold areas - or at least, not yet. If the players ask for more complexity I'll sure hear the call.
Yes, of course. Ghosts and Goblins, too.
Just open your browser and play. Endyr runs even on integrated graphics chipsets for a default game window sized of 512 x 512 pixels. In fact this is the target setup. If it runs too slow just try zooming in your browser (Ctrl + Plus sign) to reduce the resolution or just resize the window.
Flash? Java? Silverlight?
No. Endyr runs natively in any modern browser (Chrome and Firefox are preferred). No plugins are required.
Payment / Cost?
Endyr follows the "pay to play" model, in other words you pay a monthly fee of EUR 5 (about US$ 7). There will be generous savings if you but 2 or more months of game time at once. Furthermore, while and only while Endyr is in development, you get the chance to pre-order a full lifetime account for only EUR 29.90 in order to support the dev. Lifetime accounts will still be available later but at a much higher price.
The monthly fee for playing Endyr will be EUR 5 (about US$ 7), with no additional charges (except maybe for purely decorative premium items). Now many people asked for a one-time fee instead, so here it is!
As a special offer (and to support the dev) you may now pre-order your lifetime account for only EUR 29.90 - That's right, less than it costs to extend your account for a full year! Not to mention that the longer you live, the more you safe ;-)
Take this offer to enjoy Endyr as often or as rarely as you like. Freed from the pressure to make it "worth your money" every single month. On top of that, pre-ordering allows you to join even secret beta tests of upcoming features.
Please keep in mind that this unqiue offer is only available during development - so get it while you can! Well, lifetime accounts will still be available later but at a much higher cost and without the beta invitations.
1) In other news I implemented something rarely seen in games, named "rust". Blades now rust over time if you don't treat them right. While rusty blades may cause infections on your enemy they might also just break on the next hit.
2) The second screenshot shows a bunch of items I'm just proud of (all pixel art by me).
3) And finally there's another update to item stacks: Now the stack display is updated even while you're chosing a certain amount from the stack. The screenshot also shows the new, nicer stack selector.
4) Finally (and just for fun) here's the central meaning of iron within the production tree:
Yes, it looks a little complicated but that's probably just the connections overlapping. In fact, every single item can be crafted with 4 components max. I'll post further, more focused trees if you like. Please let me know through the comments.
Alright, that's it for today. Now it's your chance to pre-order your Endyr lifetime account! :-)
In any case thanks for your support and stay tuned for more.