YouTube provides all my videos about Endyr:
Please "like" the videos and subscribe to the channel to keep updated.
Like what you see, but don't like monthly fees? Prefer to buy the game just once instead? And maybe support the dev at the same time? It's all possible now and it's called "lifetime account"! No registration necessary; you'll just get an unlocking code: (or multiple codes to gift them to your friends ;-)
This special offer is only valid until release date.
Need any help?
Yes! Please watch Endyr on this platform, visit Endyr.com and help spreading the word!
You may also signup for the next beta test and the release-newsletter if you like.
Respawn on death?
No. Dead means dead, so you need to create a new character. However, fallen characters may be carried to the graveyard by other players. Their gravestone will display the character's records such as stats and total lifetime, it's kind of a trophy. By opening the dead character's grave the player can get his old items and equipment back - but this destroys the gravestone and thus purges his records. Your decision.
Please note that some enemies will transform characters into ghosts, zombies or mindless creatures rather than killing them. In this case you (or your allies) will have to defeat the lost character in order to get your stuff back.
1) Endyr takes 8 different kinds of damage into account. For weapons it's slash/pierce/bludgeon and for other damage sources fire/ice/acid/radiation/electricity. For example, a plate armor protects you from piercing damage but helps nothing against bludgeoning or electricity.
2) Character models are split up into 5 parts: head, body, left arm, right arm and legs. Damage to these parts hurts your health as well as affects your stats. For example leg damage makes you slower while arm damage lowers your strength. If one part is completely broken/gone, further damage to this part nearly doesn't affect your health anymore (in fact some enemies can only harm but not kill you because of this system).
Place my own house?
Yes. Endyr allows user object placement, eg. for catapults, walls or even houses. Indoor levels are instanced "empty" so you can place your own furniture.
Extremely hard survival?
It's up to you. Prefer a peaceful life? Just keep on crafting stuff, hunting animals, growing plants for food or harvesting wood in the nearby forest. For the more adventureous there are plenty of dangerous places where you'll find rare stuff and resources to brew special potions and craft powerful weapons and armor. Furthermore, for the experienced and well-equipped players, there are boss-enemies to get special equipment like flaming swords. However you won't catch a fever because you walked around in light clothes in cold areas - or at least, not yet. If the players ask for more complexity I'll sure hear the call.
Yes, of course. Ghosts and Goblins, too.
Just open your browser and play. Endyr runs even on integrated graphics chipsets for a default game window sized of 512 x 512 pixels. In fact this is the target setup. If it runs too slow just try zooming in your browser (Ctrl + Plus sign) to reduce the resolution or just resize the window.
Flash? Java? Silverlight?
No. Endyr runs natively in any modern browser (Chrome and Firefox are preferred). No plugins are required.
Payment / Cost?
Endyr follows the "pay to play" model, in other words you pay a monthly fee of EUR 5 (about US$ 7). There will be generous savings if you but 2 or more months of game time at once. Furthermore, while and only while Endyr is in development, you get the chance to pre-order a full lifetime account for only EUR 29.90 in order to support the dev. Lifetime accounts will still be available later but at a much higher price.
A large castle was originally designed as a home for players, but since housing was implemented everyone can build their own houses or towns. So what happened to the castle? The place is now called the Bastion and a bunch of soldiers is running and protecting the place. People there can buy your resources (if you're thrustworthy) for a new currency called Lux, which is basically a glowing dust of pure light. Lux are probably your best weapon against the upcoming darkness but you might give them away happily in exchange for some food, shelter or a new sword (or shovel). Also there's a fight club, but we don't talk about it.
If you played the alpha you know NPCs from Torial, the starter town. There was even a trader selling some stuff for gold coins, but it was really all just improvised discussion scripting. Now they made it into the Bastion and I implemented a nice shopping menu as seen in the screenshot:
Selling items is still solved through the well-known trading window. And yes, Lux really do glow in the dark.
Now this is big: Armor and clothing was implemented! I mean, you could already wear armor in the alpha but your character image didn't change at all. Now the clothing actually shows up in the game! This also goes for hats and helmets, of course. I even added a new "double" slot so you can wear armor over clothing at the same time.
Agreed, fishing was missing for too long, but now it's there! Use a net or throw your bait to catch some fresh fish from the seas and rivers in Endyr. Worms might increase your chance for larger fish, or try using the smaller ones as bait. I painted a whole lot of different fish to keep this interesting! :-)
Context (popup) menus allow improved interactions • Building houses was made possible • The chat box was overhauled and now shows a small icon when someone's talking • Bottles and flasks now show their content and filling state • Selecting amounts of items was improved • Bees • Blades can now become rusty • RGB-splitting effect (because I can)
Eager to play? Since Endyr is still in development the lifetime account offer is yet available! If you prefer a one-time-payment rather than monthly subscription, this is the right thing for you:
Thanks for your support and please consider spreading the word!
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