Empyrios is an upcoming turn-based tactical strategy RPG set in the fantasy world Borealis. Ally with a faction and recruit your squadron of soldiers from between the eight major races that inhabit the realm. Each race provides six distinct units, with each unit having three powerful abilities. Battle through the campaign from the perspective of either faction, or take your army online to clash with enemies, vying to become the true champion. War is here. Are you ready?

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0 comments by mode13h on Feb 22nd, 2015

When first seeing 40+ tasks knocked off in the tracker you'd expect to see some major changes or improvements right? But after drilling down I saw that nearly all of the tasks were completely disconnected and small incremental improvements that just needed to be done. At least now that a week and a half of house keeping tasks are out of the way we can move onto some major things in the coming weeks.

One task was getting more marketing materials tasked out and more planning on that side of things. We still have a lot of work to do on this front but it's coming along quite well and we'll start marketing much heavier in the coming weeks when we have our trailer ready, greenlight page launched, and finally launching the Empyrios website. The home page is nearly complete with a bit more copy to be written & edited, but for the most part it's ready content-wise:

We also finally got around to updating small things like our company LinkedIn page with a nicer header:

Our writer Mike has done a lot of work on the Empyrios site content wise with race descriptions, class descriptions, and work on the home page. Next he'll be working on some writing and editing to finish off the site, as well as writing a few lore pieces that we'll be showcasing when the site launches.

While all of the above has been going on we made some great progress on actual game tasks as well. As we're currently reworking some of the campaign, I wanted to have the world map ready as in prior alphas we actually had a temporary stand-in which as a list of available scenarios. We're still missing a few locations on the map, and the guild hall isn't showing as that will change depending on faction and there hasn't been enough time to get this working, but it sure beats the old scenario list!

This will be progressing and changing constantly as we work on the writing and campaign changes, and we're still figuring out the best way visually to show that a scenario is active. It doesn't show on the above screen but right now a small red notification type icon appears over the active areas, but again this is only temporary as we test the new system.

After showing our composer the above shot he sent over two tracks (one per faction) that work perfectly! They were ones that were created during the soundtrack composition, but were a little slow for actual battles so they went unused. I popped them in just today and it goes extremely well!

While all of this has been going on I've also been working on our core tech and prototyping a few things. I have some changes planned over the next few weeks in order to make things a little more maintainable in the future, as well as support the multitude of platforms much nicer. Originally the game was targeting the iPad only, which we than added PC/Mac, and finally added iPhone/Linux to the mix. This has made a lot of the lower level code really gross as it happened over time in production, so rather than accumulate technical debt I'm going to burn 10-12 days on fixing the problem once and for all and having a strong foundation to launch, maintain, and build on in the future.

Outside of that we started the final pass on the in-game HUD and we'll be implementing some changes over the next week or two which will be the last time we touch how it both looks and works. Most of the changes are cosmetic but there is one UX difference that we're just finalizing our thoughts on right now. Below are a few screens showing the HUD in our current build:

If you want to see more on our upcoming game check out: Empyrios Announced!

You can also follow us on our blog, Facebook, or Twitter to get future updates!

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Empyrios: Prophecy of Flame
Windows, Mac, Linux, iPad
Developer & Publisher
Custom Built
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Official Page
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Game Watch
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Turn Based Tactics
Single & Multiplayer

Latest tweets from @creoterra

RT @JoeCreoterra: Our UX/UI designer @BrandyCreoterra is now posting on twitter showing off some awesome work on #Empyrios ... give her a f…

Feb 28 2015, 5:45pm

RT @BrandyCreoterra: Excited to be sooo close to launching the #Empyrios website! WIP T.co T.co #indied

Feb 28 2015, 5:41pm

RT @JoeCreoterra: #screenshotsaturday WIP of the practice battleground select UI in #Empyrios #indiedev #indiegame #gamedev @Creoterra http…

Feb 28 2015, 2:28pm

RT @JoeCreoterra: #screenshotsaturday Nearly final version of one of #Empyrios loading screens #indiedev #indiegame #gamedev @Creoterra htt…

Feb 28 2015, 2:01pm

RT @JoeCreoterra: #screenshotsaturday Our upcoming turn-based tactical RPG #Empyrios by @Creoterra #gamedev #indiedev #indiegame T.c

Feb 28 2015, 12:31pm

The veteran team at @ArtCraftEnt are running a kickstarter for @CrowfallGame and it looks spectacular! T.co Almost there!

Feb 26 2015, 11:52pm

RT @JoeCreoterra: Ok I'm ready for #GDC2015 with some spiffy looking business cards! T.co

Feb 26 2015, 10:25am

RT @JoeCreoterra: This Lithos are one of my favourite races to play in our game #Empyrios #indiedev #indiegame #gamedev @Creoterra T

Feb 25 2015, 6:57pm

Our site is updated with the latest news on #Empyrios official iPhone platform support! T.co #indiedev #indiedev #gamedev

Feb 25 2015, 5:26pm

@Sllayt3r I gave them I promise!

Feb 25 2015, 2:12pm

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