Prepare to serve up worldwide conquest on an epic scale once again with Empire Earth II. Become the greatest conqueror of all time by creating, building and forging the grandest of all empires as you progress through 15 epochs that span more than 10,000 years of history. Introducing new units, powers and leaders through 3 expansive campaigns, Empire Earth II will once again set the standard for real-time strategy games with the latest technology and features that expand both the single-player and multiplayer experience.

Add file Report Empire Earth II - Unofficial Patch 1.5
Location
Games : Empire Earth II : Files
Filename
Download_Unofficial_Patch_1.5.6.zip
Category
Patch
Uploader
Dr.MonaLisa
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Updated
Size
0.61kb (625 bytes)
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7,107 (3 today)
MD5 Hash
1a813710a4abb69df0f0857cb6f879c6
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To download Unofficial Patch 1.5, please visit the Official Download Page: www.ee2.eu/patch

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Empire Earth II - Unofficial Patch 1.5
Comments
Guest
Guest

wich languages are included

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Dr.MonaLisa Author
Dr.MonaLisa

All.

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Guest
Guest

Even dead languages?

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Dr.MonaLisa Author
Dr.MonaLisa

I meant the languages which were originally released. The list of available languages is actually available on the UP1.5 website.

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Guest
Guest

Do I need some of the previous unofficial patches before I install this one?

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Dr.MonaLisa Author
Dr.MonaLisa

No. This information is visible on the official download page :)

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mahailong008
mahailong008

thank you very much! You can upload the patch to MODDB? We need this patch, but can not be in your website to download the patch.

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mahailong008
mahailong008

Well, I finally downloaded the patch Well, thank you very much! Can you please help create a hidden patch on the interface and freeview Empire Earth 4 MOD to support it?

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Dr.MonaLisa Author
Dr.MonaLisa

There always been a developers version of UP1.5, compatible with the other mods. You can download it here: Ee2.eu

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Dr.MonaLisa Author
Dr.MonaLisa

mahailong008, check the official download page: Ee2.eu and click on the link under: "The patch is incompatible with the other Empire Earth II mods, but you can download a special version for mods here (Click)". The version for mods is compatible with all other mods, and works fine with EE4 mod too. I can't upload the full patch here, because of often updates. I want people to always have the newest version, and one download source is the best solution for it.

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Guest
Guest

As an avid gamer and EE enthusiast, I can say that this mod is one of the most impressive user-made additions I’ve seen. It adds tremendous depth to the immersion of the gaming experience and the extensive additional units, buildings, abilities and effects have immeasurably enhanced the game without fundamentally changing the strategic paradigm. I express my most sincere gratitude to Dr. Mona Lisa for his diligence, skill and creative inspiration and for generously providing the community with this most impressive of mods.

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Dr.MonaLisa Author
Dr.MonaLisa

Thank you for the nice review! I'm happy that you noticed all those things :)

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wakysjeu
wakysjeu

Hello, im EE2 player and i use your extension. I like using it but i think its really annoying that units can be in several groups, i can't manage them well when they aren't remove of the last group when i put them in a new one.
Is there any option that i missed to turn that off ? If not, could you add this option in the next patch ? Thank you for the work

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Dr.MonaLisa Author
Dr.MonaLisa

Hello. Sorry for late reply, I don't check this website, so please post at forum.ee2.eu next time.
Yes, in game settings (Settings -> Game tab) there is an option called: "Allow Units In Multiple Control Groups" which fixes this issue.

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ramiramisaidsaid
ramiramisaidsaid

Fantastic patch thank you , i appreciate this mighty effort that you do , but there is a flaw in it that the AI are using quite a lot of helicopters and do not use fighters and bombers, in some rare cases, we see some of the aircraft but does not attack, can you this error corrected ? thank you .

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Dr.MonaLisa Author
Dr.MonaLisa

Hi. Sorry for the late reply, I'm not checking this site very often. It's better to post questions at forum.ee2.eu for the instant answers.
I think planes/helicopter behaviour depends on the map type and AI stance.
Unfortunately, I decided to not touch any of AIPs files. Any single mistake in those files causes unexpected and hard to detect crashes, that's why it will never be "officially" corrected in Unofficial Patch 1.5 which is very stable at the moment.

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Empire Earth II
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