Oblivionauts Beta - Combined
May 17, 2013 Oblivionauts Demo 0 commentsBoth the main file for the Oblivionauts beta release and the Sample Map. Read the included Readme for installation steps.
The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.
The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
About Luftahraan with 6 comments by Arkaash on May 19th, 2013
Some people have very kindly pointed out to us that it isn't April Fool's Day any more, and that maybe we ought to do another update -- this time around we are giving you a quick video tour of a selection of the dungeons that players of the mod can encounter. Some will be part of the main quest, and others part of less important side quests.
We are also, by way of the video, showcasing a track from the Luftahraan soundtrack; the theme for the Oessen Valley in daytime, composed for us by Stephen Webster (his soundcloud). Future pieces, both my Stephen and our other composers, will be showcased in later videos we produce.
For now, though, the dungeon preview:
If you would like to hear more of the Oessen Valley track, it can be found here:
That's all for now, but we should have some more updates for you all fairly soon. Hopefully.
Both the main file for the Oblivionauts beta release and the Sample Map. Read the included Readme for installation steps.
A sample map for Oblivionauts. Requires the main Oblivionauts files. Extract into your Data folder to install. A readme with more detailed instructions...
The main file for the Oblivionauts beta release, without the Sample Map. Read the included Readme for installation steps.
As of now we are up to 1.1 which includes a dungeon, the Venator main camp and a second underground one, several followers, new shields and a banner...
Last updated at 21:23, 1 Apr 2013Uploaded at 18:19, 20 Dec 2012 Since I started modding the first time ever with my 'Ultimate HD Torch' mod, I am infected...
My first attempt to translate this awesome mod, more updates in the future once I get the hang of this whole mod thing, thank you PaukSama for making...
Lowest Rated (6 agree) 5/10
Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…
Dec 8 2011, 12:57am by Reqieumthefallen
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Any news on the creation kit? I'm waiting :)
I havent heard much, ive spent an hour or so trying to find a Specific Release Date then Coming out some time in January, i hope its on the 14th or 15th or something, but if you really want to know you could ask the Developers your self? if Todd Howard has a Twitter account?
The only thing we know about the release date is that it will be sometime during January. We just need to patiently keep waiting although we're all surely itching to get started modding right now.
Got around to playing this and I have to say its okay. The map is tiny and there's not much to do. I'd rather play elder scrolls 2 daggerfall that game is massive!
Woh not right Skyrim is massive there is so many things to do!
Your insane if you say that...
Can't wait for the mod tools then I shall make my own house, because all the stock ones suck. (especially the Solitude one, certainly not worth $20,000)
I know, I'm going to make a nice little house in the forest near Falkreath, have hungry wild dogs protect it, and have a hidden cave below it with a full armory of weapons and armor, and with a secret exit in Falkreath.
I'mm getting a tower in High Hrothgar so I can be near of the Greybeards!
LOL