This fixes issues if you're one of the people who keep getting caught in Numinar's barrier. Though if this is happening, you have much bigger problems.
Wyrmstooth 1.13 is now available for download. This release fixes a bunch of bugs that have been outstanding for quite some time like sun damage in Dimfrost and the inability to summon Arvak on Wyrmstooth, as well as some more serious problems that have cropped up since version 1.12 that can affect the continuity of the main questline:
- Fixed issue with Vulthurkrah's raise dead scene not triggering.
- Bloodfrost Burrow's boss vampire no longer enabled by default.
- Added additional enable trigger for Wyrmstooth map marker.
- Fixed script-related issue with a dead horse at the settlement.
- Fixed issue with legion carts not moving during final scene.
- Fixed issue with dragon aggression during final battle.
- Fixed issue with town not rebuilding after Barrow of the Wyrm.
- Added a thieves guild fence to The Hermit Inn.
- Added a Dark Brotherhood Sanctuary player home.
- Fixed issue that could prevent the mercenaries from appearing.
- Reclaiming The Past starts if you enter any building at Fort Valus.
- Added new random events for the Wyrmstooth worldspace.
- Vampires no longer receive sun damage in Dimfrost.
- Arvak can now be summoned on Wyrmstooth and in Dimfrost.
- Residents now properly lock and unlock their doors.
- Sigur now walks to the correct bed when renting a room.
- Bulak now trades potions and ingredients.
- Fixed issue with spriggan matriarch not becoming hostile.
- Removed unused location: Cutpurse Crevasse.
Version 1.13 may also be the final update I can upload to Steam due to their 100mb file size restriction, so any updates from here on out will be posted here on Moddb and on Nexusmods.
Also made a timelapse video showcasing several locations around the island of Wyrmstooth that I think turned out ok:
See the WyrmstoothReadme.txt file for installation and troubleshooting instructions.
Highest Rated (17 agree) 10/10
Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!
Nov 11 2011, 12:22pm by Antiscamp
Lowest Rated (11 agree) 5/10
Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…
Dec 8 2011, 12:57am by TheUnabridgedGamer
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