The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Blog RSS Feed Report abuse Latest News: The Writing Corner: Episode 1 - Introduction

About Luftahraan with 0 comments by Vizard38 on Sep 6th, 2014

The Writing Corner: Part 1

Introduction

NOTE: The following is NOT part of the regular update series and has no effect on the regular Luftahraan updates. This article series is simply a set of supplementary information detailing decisions and steps in the writing process of Luftahraan.

Hi guys! I’m vizard38, the previous Head of the Writing Department for Archon Entertainment from April 2012 to sometime in early 2013. Due to school commitments and some inexperience with Elder Scrolls lore, the reigns of the project were handed over to Arkaash, who leads the writing team to this day.

This is the first part to a several part series that dissects and analyzes the thoughts, influences, and decisions behind several areas of the the Luftahraan lore and storyline. These pieces will show the writing process and highlight the many steps and processes in writing implementation.

SOME LOGISTICAL HISTORY

The writing process is one with many layers. Engaging storylines are built off of entertaining quests, which are in turn built off of backgrounds, characters, and other key aspects; all of which are built off of the lore behind Luftahraan. The backstories and legends, histories and tragedies, are all necessary in order to build a setting that not only is realistic and fitting to the Elder Scrolls lore, but also differentiates from the basic cookie cutter city structure Bethesda uses.

Writers come and go but each has left his or her own mark onto the city. The overall sum of all of their efforts has led to a city rich in its lore. However, the early formative years of the project in early 2012 were marked and marred by a lack of centralization. The development was being facilitated through the online forums of Facepunch, employing a contribution system; people would contribute to the city in whatever aspect he or she wanted. Some chose interiors, others chose voice acting, while others wanted to write. These early writers offered numerous ideas, many of which have been worked into modern iterations, but a good amount of these ideas were implemented in a very disjointed fashion back then. Many characters were written as jokes and the vast array of wildly different personalities and backstories simply did not make sense for a city in the region of Skyrim.


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However,  in this disorganised mire, several key writers would appear; these individuals would play significant roles in the writing department, and would have major influences on the modern version of Luftahraan. More mature and more complete ideas were being developed.


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Eventually, in the later days of the 2012 development era, a consensus was held that all of these ideas and concepts for stories and characters needed to be centralized and kept appropriate in terms of Skyrim lore. The first meeting was held on April 14, 2012 and had a whole host of individuals. Topics discussed at the first Luftahraan team meeting included concerns over NPC connections and their roles in the city, implementation of radical side quests, and most importantly, ideas regarding the main quest. With the advent of this meeting, the writing team was established, and many familiar faces were born out of the cosmic chaos.


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Sometime in June 2012, Orvar “Wheeze,” having taken reigns of the mod from the city’s founder Oskutin, began a wave of centralization over the project. The workplace of the developers would migrate away from the Facepunch Forums, and instead the project would be discussed and progressed via the Luftahraan Forums (at this point Archon Entertainment had yet to exist). The olden days of Luftahraan’s development, one of contribution and idea implementation had died, and instead a more orderly, team based development system was born.


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However it would be wrong to say that the ideas from the Facepunch Forums was forgotten. Indeed much of the writing, whether it be lore, books, or quests, owes much of its influence from the ideas of those on the Facepunch Forums. In the following articles, we will explore the emergence of key writers, their influences, and ultimately witness the evolution of the lore, characters, and city from the ground up. These articles will focus on concepts and ideas that shaped the current iteration of Luftahraan, as well as point out motifs and other literary elements that were molded into the city. This is the tale of not two, but just one city, and the people behind its birth and evolution. Let’s meet the writers (note: not ALL writers could be included, but those that I deemed most prominent will appear in these articles).


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ON THE NEXT ARTICLE: A detailed look at the city Luftahraan itself.

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Post comment Comments  (50 - 60 of 297)
timmybus
timmybus Mar 8 2012, 7:57am buried:

(buried)

its not even an rpg! will people please stop settling for average garbage like skyrim, i want to play decent games

-35 votes     reply to comment
Opinionator
Opinionator Apr 26 2012, 12:51pm replied:

Whats decent in your eyes? Point & click RPGs are different to FPS/RPGs. Skyrim was a good game, the only thing which broke the immersion was this; Youtube.com the quick menu was just a pause mode no quick slots no real time action.

0 votes     reply to comment
Sev-RC-
Sev-RC- Mar 25 2012, 2:09pm replied:

Role Playing Game. I think that's what Skyrim is? If not I have been wrong all along.

+3 votes     reply to comment
Goat‪
Goat‪ Apr 13 2014, 9:59am replied:

Seriously it's more of an action adventure than an RPG.

+1 vote     reply to comment
((DarthRevan))
((DarthRevan)) Sep 5 2012, 11:18am replied:

Im pretty sure it is

-1 votes     reply to comment
Rawra
Rawra Mar 18 2012, 6:57pm replied:

*average garbage like Call of Duty

+16 votes     reply to comment
DarkSajuuk
DarkSajuuk Jun 30 2012, 10:59am replied:

I can agree to that, I hate Call of Duty.

+1 vote     reply to comment
crizyz
crizyz Jul 22 2012, 12:38am replied:

Late reply, I don't really hate it, but it's for the masses so to speak. I think that's why a lot of people here on moddb don't like it... Plus that it is an awfull lot of bucks for 'just another' cod.

+1 vote     reply to comment
AwayPeskyFlies
AwayPeskyFlies Mar 9 2012, 12:26pm replied:

U MAD BRO?

+8 votes     reply to comment
bmbr1990
bmbr1990 Feb 28 2012, 5:22pm says:

Can someone tell me a good way to make/import a heightmap to skyrim? Included Heightmap Editor was not very obedient and crash every time I tried to save my work. If someone know pls PM me

+2 votes     reply to comment
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The Elder Scrolls V: Skyrim
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Highest Rated (17 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011, 12:22pm by Antiscamp

Lowest Rated (11 agree) 5/10

Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…

Dec 8 2011, 12:57am by TheUnabridgedGamer

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