The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Blog RSS Feed Report abuse Latest News: Luftahraan Modelling #1 - 26/01/2015

About Luftahraan with 6 comments by Arkaash on Jan 26th, 2015

Hello everyone! Today I have an update for you from DoubleFelix, our primary architecture modeler. He would like to talk to you about his experiences modelling for Luftahraan and, in particular, the processes behind his model of Sovereign Hall.

Hello, I’m Doublefelix, Archon Entertainment’s newest modeler, and I would like to welcome you to the first episode of my Modelling Corner series where I say a few words about and post images of my creations for Luftahraan.

This is the new version of Sovereign Hall, Luftahraan’s keep, which is my biggest contribution to the mod so far. The creation process took one and a half months from start to finish, yet that time was but a breeze since I was following my passion for modelling in video games. The keep is easily twice as big as it was before, something that began to raise concerns when it comes to optimisation. The triangle count is about 40K which is comparable to the entirety of Windhelm Palace’s exterior. In order to raise the polygon budget of the castle, special care has been taken to ensure that the neighbouring buildings are less graphically demanding. Similarly, the detail of the keep itself is concentrated only in places normally visible to players, with only basic geometry used for areas that they are unlikely to reach during normal gameplay. Als,o to ease the size of the mod and gain performace, there are no custom textures employed in the keep (save for the custom banners).

Now, enough on the technicalities - let’s dive into the design. The city of Luftahraan is an independent Kingdom set between two major powers, Skyrim and High Rock. In order for it to have remained independent all these years, the city’s major structures and fortifications have needed to be impressive enough to humble any potential besieger.

The castle is very old, dating back to the 1st Era of Tamriel, when it was established as a base of operations for Luharaan and his expedition as they sought to settle around the tower. No more than a fort then, the building was expanded and rebuilt multiple times during its extensive history. This justifies the use of various textures and designs since available materials and craftsmen changed as the years went by. As Luharaan was of Nordic descent, I went for a style closely resembling that of Windhelm Palace. Since Windhelm is one of the oldest human settlements in Skyrim it was a perfect reference to how something from the 1st Era would look.

Everything began from the simple concept sketch on the left. Sharp arches stack on top of each other, and form arrows pointing up, emphasizing the verticality of the structure. The soft and round ornaments are left as a minority to the hard edged elements to give the impression that relatively crude methods of construction were used. Finally, the whole structure is elevated on high foundations to emphasise the Sovereign’s superiorty over all of the denizens of Luftahraan.

In terms of formal architectural style, I have been inspired by the German Gothic period of architecture. Most of the upper sections are taken directly from the top of Windhelm Palace. I think that that element is very nicely designed but because of its unfortunate placement, it goes unnoticed by the majority of the players - I for one only noticed it when browsing Creation Kit’s assets library. It went through only minor changes, mostly for optimisation’s sake (deleting unnecessary detail). This borrowing of elements from existing structures serves two purposes. First it saves a lot of time on development, and second it ensures that the new model matches Skyrim’s existing art style.

Keep_screenshot_3.jpg

An important part of my modelling pallet is an all-axis variety. What I mean is that a wall should not be simply flat and two-dimensional, even when it has a detailed texture - it should also go inward and outward. For example, whenever another texture or element is used in the Keep, it is either protruding or receding by at least a small amount. This technique emphasises the difference in styles, making the object that much more interesting and giving the model its distinct silhouette.

I have been a part of Luftahraan’s development for around two months as of the time of writing, and I find it to be the best decision I’ve made in a while. Working for a project like this with other people is highly motivating, which leads to more asset creation. It’s a great field to experiment with modelling techniques as well as to learn the necessary steps to ensure that the end result is playable. Eventually myself, along with fellow modellers Tepa and Yurtex, will recreate the majority of the city in order to make it more unique and a more spectacular place.

Next time, DoubleFelix will talk about some of the houses he has built in the city, and how he has adjusted some of the buildings and fortifications around the city to match the style of the keep.

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Post comment Comments  (50 - 60 of 292)
timmybus
timmybus Mar 8 2012, 7:57am buried:

(buried)

its not even an rpg! will people please stop settling for average garbage like skyrim, i want to play decent games

-35 votes     reply to comment
cW#Ravenblood
cW#Ravenblood May 24 2012, 4:35am replied:

One does not simplay say Skyrim sux.

+8 votes     reply to comment
Opinionator
Opinionator Apr 26 2012, 12:51pm replied:

Whats decent in your eyes? Point & click RPGs are different to FPS/RPGs. Skyrim was a good game, the only thing which broke the immersion was this; Youtube.com the quick menu was just a pause mode no quick slots no real time action.

0 votes     reply to comment
Nuvendil
Nuvendil Nov 6 2012, 10:08pm replied:

Yes you can hotkey nine items. Add them to your favorites, go to favorites and assign numbers. Easy peasy.

+1 vote     reply to comment
DJDnB
DJDnB May 1 2012, 12:24pm replied:

no quick slots?? maybe on the console? PC does have quick slots

+2 votes     reply to comment
Opinionator
Opinionator Dec 22 2012, 7:05pm replied:

Not used keyboard and mouse since Amiga 500. Most of my PC games have xpadder profiles like Morrowind and Oblivion. I liked the D-pad quick selects in Fallouts and Oblivion.

+2 votes     reply to comment
Nuvendil
Nuvendil Jan 6 2013, 2:37am replied:

Well, you do have a couple of hotkeys as far as I know. With Xbox and PS3 controllers it is R1 and L1 (bumpers not triggers). But if you refuse to use a keypad, complaining about a lack of hotkeys is...paradoxical.

+1 vote     reply to comment
Opinionator
Opinionator Mar 23 2013, 10:09pm replied:

Its only paradoxical if I use a keyboard and mouse for Skyrim gaming I use neither. I need 3 arms to use the gamepad and whack the hotkeys on the keyboard at the same time can I borrow one of your arms then? :)

+1 vote     reply to comment
Sev-RC-
Sev-RC- Mar 25 2012, 2:09pm replied:

Role Playing Game. I think that's what Skyrim is? If not I have been wrong all along.

+3 votes     reply to comment
Goat‪
Goat‪ Apr 13 2014, 9:59am replied:

Seriously it's more of an action adventure than an RPG.

+1 vote     reply to comment
((DarthRevan))
((DarthRevan)) Sep 5 2012, 11:18am replied:

Im pretty sure it is

-1 votes     reply to comment
Rawra
Rawra Mar 18 2012, 6:57pm replied:

*average garbage like Call of Duty

+16 votes     reply to comment
DarkSajuuk
DarkSajuuk Jun 30 2012, 10:59am replied:

I can agree to that, I hate Call of Duty.

+1 vote     reply to comment
crizyz
crizyz Jul 22 2012, 12:38am replied:

Late reply, I don't really hate it, but it's for the masses so to speak. I think that's why a lot of people here on moddb don't like it... Plus that it is an awfull lot of bucks for 'just another' cod.

+1 vote     reply to comment
AwayPeskyFlies
AwayPeskyFlies Mar 9 2012, 12:26pm replied:

U MAD BRO?

+8 votes     reply to comment
bmbr1990
bmbr1990 Feb 28 2012, 5:22pm says:

Can someone tell me a good way to make/import a heightmap to skyrim? Included Heightmap Editor was not very obedient and crash every time I tried to save my work. If someone know pls PM me

+2 votes     reply to comment
FoxFort
FoxFort Feb 25 2012, 11:09am says:

Legion or Stormcloaks, I've finished main and lot's of side quests but still I haven't decided which side should I join.

What are your thoughts on Legion and Stormcloaks?

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Jun 30 2012, 11:02am replied:

Empire. Why: because the Stromcloaks are racist (literally), and Ulfric just wants to be the High King of Skyrim, he doesn't care about the people in any way.

PS: Yes I know I'm Empire supporter in Skyrim in every way.

+2 votes     reply to comment
Also_known_as_Peter
Also_known_as_Peter Mar 3 2012, 10:43pm replied:

Join the true Sons of Skyrim. Join the Stormcloaks.

+2 votes     reply to comment
do_i_ob
do_i_ob Feb 27 2012, 6:41am replied:

The Empire! United we stand, divided we fall!

+5 votes     reply to comment
AwayPeskyFlies
AwayPeskyFlies Mar 9 2012, 12:34pm replied:

i chose empire just cuz the stormcloak officers have there ****** animal pelt hats

-3 votes     reply to comment
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The Elder Scrolls V: Skyrim
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Released Nov 10, 2011
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Highest Rated (18 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011, 12:22pm by Antiscamp

Lowest Rated (11 agree) 5/10

Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…

Dec 8 2011, 12:57am by TheUnabridgedGamer

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The Elder Scrolls V: Skyrim, Released Nov 10, 2011
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Oblivion, Released Mar 19, 2006
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Morrowind, Released Apr 25, 2002
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