The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Another two weeks have passed, which means it's time for another update! This week we're gonna show you a bit of the Orcish locations you'll be visiting during your journey in Lordbound.

The Mark of Garshakur

What was once a small orcish training outpost, has grown into a fortress for all Orsimer seeking to hone their skill in battle. Located in the middle of an undead-filled morass, only a few succeed in reaching Motte Malgorath. It was one of the first locations shown in the teaser trailer, and has since then received its second level design pass to make it more detailed and pretty.

Mauloch's Stand is the main fortification guarding the narrow valley leading up to Garshakur. It is the safest route to the settlement, as well as its most guarded one. It is located closely to the city of Gardale, and is a painful reminder of the events that have transpired there.


And finally, we have Garshakur; a new bastion for the Orsimer. We don't want to tell you too much about it, so let's just leave it at that for now.

And that's it for now! The next update will be in another two weeks, where we'll show you some other stuff we've been working on to give Lordbound a bit more character.

P.S. Happy Fallout 4 release! We'll be here when you get back ;)

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Due to many reasons, I can`t continue working on Bear Island project. But all the work that has been made is not lost, all the island would be just changed...

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Hello everyone! MediEvil: Hero of Gallowmere is finally released!

Lordbound - Progress Update #3

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1 month ago Lordbound 1 comment

Our dungeons and exterior areas are getting their second art pass, which means we've got another batch of screenshots to share!

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Even though our English-speaking fans won't be able to understand much, here's nonetheless a sample of the German localization of Enderal. It is close...

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3 weeks ago MediEvil: Hero of Gallowmere Music 0 comments

Full soundtrack from this mod. All files in .wav format

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Just a quick patch for "loose files" version of the mod. Contains mostly bug fixes. If you are updating: You might have to start the new game for some...

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3 weeks ago MediEvil: Hero of Gallowmere Full Version 0 comments

Version 1.0d of the mod in form of BSA archive. Contains all files required to play the mod. If you are updating: You might have to start the new game...

Post comment Comments  (280 - 290 of 307)
Dragonlord Jan 25 2011 buried:


Hm... according to that quote the game sucks already right now:
"Enemy level-scaling - that is, enemies that keep pace with your character level - returns."

Why do developers not learn out of mistakes of the past... :(

But the worst is that they turned dragons evil... Akatosh is going to be ****** at Bethesda :(

-11 votes     reply to comment
jedimastereraol Feb 7 2011 replied:

they only level up intill u find em find at level 10 run go back at level 50 theywill stillbe level 10

+1 vote     reply to comment
jedimastereraol Jan 26 2011 replied:

moan moan be thankful they are making another one it looks great if they make leveling enemy and u dont like it make a mod it is good (if you have an ubber sword/spell)

+4 votes     reply to comment
BluePotato Feb 7 2011 replied:

1: The level scaling will be similiar to that in Fallout 3, wich means that bandits wont become gods.

2: If you hadn't noticed thats ecxactly what they do (although they are not always succsessful). The gameplay in Fallout 3 is based on the Elderscroll's and is still way better. So, no need to wory about that.

3: There is more than one race of dragons, these are the bad ones.

I hope that raised your hopes for this game a bit higher :-) And guess what? All of those questions are already answered by the developers, learn to use google.

+10 votes     reply to comment
OnlySolus Jan 19 2011 says:

Owh boy I'm going to play this till its broke or till I explored every little pixel I just hope I can put on some other epic armor besides nordic stuff and I hope there are Dwarven Dungeons like in Morrowind cause those where facking epic well I hope there is everything (caves/elven ruins/dwarven ruins and new things just everything and more). And dragons? Never expected to see a dragon but sweet.
Owh and I really hope there is not just snow well I guess you can have snow forests, snow mountains, snow valleys, snow well whatever but I hope its very diverce not like Oblivion more like Morrowind... well I guess what I mean is I hope they combine the best things of all the games into one epic package with brand new graphics/story/sounds/items etc :)

+4 votes     reply to comment
OnlySolus Jan 19 2011 replied:

Sorry looked at the screenshots the diverceness seems alright :)

+1 vote     reply to comment
hardcoregamer24 Jan 30 2011 replied:

if you think the landscapes are diverse check out the screenshots of weapons they look awesome. :)

+1 vote     reply to comment
BluePotato Jan 19 2011 replied:

Believe me, snow everywhere dosen't make the lanscape boring.

+2 votes     reply to comment
BluePotato Jan 18 2011 says:

Skyrim will have dual wielding! Not just for weapons, but for spells too! Imagine how it will be to rain fire and death upon your enemies with two hands XD

+1 vote     reply to comment
CoIIe Jan 17 2011 says:

I hope it will become as good as Nehrim is.

+1 vote     reply to comment
Pyryp Jan 19 2011 replied:

But more stuff in cities.

+1 vote     reply to comment
CoIIe Jan 20 2011 replied:

True. Lively cities are a must this time. The citylife in Oblivion wasn't really reliable. Think about the following situation. It's the main market of the capital city and there are only two NPC walking around. I hope I will never see such a boring and sad level agian in a TEC-game.

+1 vote     reply to comment
chris1123100 Feb 24 2011 replied:

if there are only a couple NPCs then all the better for a thief ;). use that to an advantage, I do.

+1 vote     reply to comment
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The Elder Scrolls V: Skyrim
Windows, X360, PS3
Developer & Publisher
Bethesda Softworks
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Release date
Released 2011
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409 votes submitted.

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Highest Rated (21 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

Lowest Rated (13 agree) 5/10

Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…

Dec 8 2011 by TheUnabridgedGamer

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