The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Blog RSS Feed Report abuse Latest News: Luftahraan Update #12 - 17/04/2014 (Quests and Arkngzul)

About Luftahraan with 6 comments by Arkaash on Apr 17th, 2014

First off, our apologies for the nearly six months since the last update.  Luftahraan is certainly not dead, and development continues apace, with more progress being made now than it has for quite some time. The majority of our team is currently working on dungeons or on quests, with the longer term objective of moving several more level designers into the questing arena.  As I'm sure any of you who have attempted to make any relatively complicated quests will know, quest making in Creation Kit is a rather thankless task, but we are at present, for the first time in Luftahraan's development, managing to make some real progress.  The main quest is now well underway and, as more developers complete their current dungeon work and become available progress will only accelerate.  We do not yet have anything by way of quests to show you, although something in that area will doubtless come your way soon enough. 

Those of you who have been following Luftahraan for a while will doubtless know of the Dwemer Tower that stands in the center of the city, and around which most of the city's history revolves.  When the city of Luftahraan was first built Arkngzul, the Dwemer Tower, was active.  It's continuous whirring and clanking of machinery could be heard all across the city, and the many attempts of the locals to delve inside the seemingly abandoned ruin were met with failure - whilst several initial levels could be explored, all would-be adventurers soon found themselves stymied by a large gateway sealed shut by a mechanism both magical and mechanical.  The stonework itself was impenetrable - any crack or blemish on the extravagant stonework was almost immediately repaired by some energy emanating from deep within the edifice.

Not one to be denied, and driven by the curiosity of youth and the thrill of adventure, Luharaan, the founder of Luftahraan, encased himself in Sovereign Hall for over a year with an emissary from the Psijic Order, leaving his brother, Korvar, to rule in his stead.  It is unknown what magics Luharaan studied, but with the departure of his tutor the city's ruler entered the Tower with his brother, and opened the seal, disappearing into the uncharted depths, leaving Korvar with orders to continue ruling in his place.

Shortly after Luharaan's disappearance, Arkngzul fell quiet- its endless whirring silent for the first time since the city was built.  The seal remained, though, and whilst it remained an endless fascination for many of the city's more educated occupants, no-one has been able to break the seal since Luharaan.

"The Tower touches all the mantles of Heaven, and by its apex one can be as he will.  More: be as he was and yet changed for all else on that path for those that walk after.  This is the secret of how mortals become makers, and makers back to mortals.  The Bones of the Wheel need their flesh, and that is mankind's heirloom." - Mankar Camoran

Whilst I am unwilling to delve too deeply into the story behind Arkngzul at this point - you will have to play through the finished mod to find out more - I would also like to talk about its presence in the main quest and how we have endeavoured to make it a unique and memorable experience for players.  A large section near the end of the main quest occurs within Arkngzul, with the player attempting to find Luharaan and figure out once and for all what is inside the Tower - the question that has been burning at the hearts of Luftahraan's citizens since the city was founded.

The dungeon itself is split into many paths, with both a main router to follow and a wide array of side areas that can be explored for both loot and the chance to learn more about the Tower itself and what the Dwemer were using it for.  Because the player will spend such a substantial amount of time in the dungeon it will be possible for the player to easily return to the surface from any point without having to backtrack too far - it is much too large for a player to complete comfortably in one sitting.

It is not just the player, though, that is interested in Arkngzul.  No matter what path through the main quest you take, there are a great many characters in the city who also wish to have the chance to explore its depths.  Some of these people will be sent down at the behest of the rulers of the city, and others will explore of their own volition.  Either way, the player will not be the only person down there, and they will encounter an ever-growing NPC presence as they complete various stages of quests down there - once the player explores far enough into the depths of Arkngzul, their leaders will ensure that a forward base is set up where the player can resupply and people essential to the exploration effort can work in a (relatively) safe area.

That is all that I have to talk about for this update, but keep your eyes out for a video update that will be released in the next few days - it will be linked in this article when it is done.  For now, though, we have several screenshots of Arkngzul, and of another Dwemer Outpost near Luftahraan, together with another piece from the Luftahraan OST by one of our composers, Stephen Webster.

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Test map 6
The Elder Scrolls V: Skyrim

Test map 6

Mar 31, 2014 Winter Is Coming - A mod of Ice and Fire Demo 2 comments

This is the 6th test map, to get ingame press the ~ key to open the console and type cow LandsofAlwaysWinterv6 0,0 and press enter.

The Dark Lord's Fortress
The Elder Scrolls V: Skyrim

The Dark Lord's Fortress

Mar 30, 2014 The Dark Lords Fortress Full Version 7 comments

A fortress for the most powerful vampire of all of skyrim!

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The Elder Scrolls V: Skyrim

Return to Helgen

Mar 14, 2014 Return to Helgen Full Version 1 comment

Super ultra short intro. Over 400 NPCs Over 1000 new voice lines 40 quests. A fully rebuilt and fully scripted Helgen to play in. Take sides in the civil...

Test Map 2 version 4
The Elder Scrolls V: Skyrim

Test Map 2 version 4

Mar 4, 2014 Winter Is Coming - A mod of Ice and Fire Demo 20 comments

This is the 4th test map I have made but only the second I have uploaded I plan on adding more soon hopefully :D

BlackLand - BSA version - V1.6.1
The Elder Scrolls V: Skyrim

BlackLand - BSA version - V1.6.1

Jan 29, 2014 BlackLand Full Version 1 comment

-10 to 20+ hours of new gameplay -New (is)land -New village -New dungeons -New quests -New NPC's -New spells -Mini games -Survival modes -Secrets/Easter...

Healthy skeevers RU v1.0
The Elder Scrolls V: Skyrim

Healthy skeevers RU v1.0

Jan 21, 2014 Healthy skeevers Full Version 0 comments

Мод добавляет к фауне Скайрима здоровых злокрысов, наподобие тех, что были в оригинальных концептах Рея Ледерера - художника Bethesda. В настоящий момент...

Post comment Comments  (250 - 260 of 284)
Flash112
Flash112 Apr 10 2011, 1:31pm says:

Cant waiiittt for it!

+5 votes     reply to comment
kjfytfkytfyt
kjfytfkytfyt Apr 1 2011, 8:48pm says:

The new Creation Engine they made looks amazing, can not wait for the next Fallout, it will be so bad ***! And of course, this too.

+2 votes     reply to comment
Waffleking
Waffleking Apr 4 2011, 6:19am replied:

Agreed :-)

+2 votes     reply to comment
Also_known_as_Peter
Also_known_as_Peter Mar 11 2011, 8:24am says:

Hmmm, I getting a feeling that we will be able to feel either like Beowulf or Gandalf.

+1 vote     reply to comment
Dragonlord
Dragonlord Jan 25 2011, 8:47pm buried:

(buried)

Hm... according to that quote the game sucks already right now:
"Enemy level-scaling - that is, enemies that keep pace with your character level - returns."

Why do developers not learn out of mistakes of the past... :(

But the worst is that they turned dragons evil... Akatosh is going to be ****** at Bethesda :(

-11 votes     reply to comment
jedimastereraol
jedimastereraol Feb 7 2011, 11:22am replied:

they only level up intill u find em find at level 10 run go back at level 50 theywill stillbe level 10

+1 vote     reply to comment
jedimastereraol
jedimastereraol Jan 26 2011, 11:35am replied:

moan moan be thankful they are making another one it looks great if they make leveling enemy and u dont like it make a mod it is good (if you have an ubber sword/spell)

+4 votes     reply to comment
Waffleking
Waffleking Feb 7 2011, 11:12am replied:

1: The level scaling will be similiar to that in Fallout 3, wich means that bandits wont become gods.

2: If you hadn't noticed thats ecxactly what they do (although they are not always succsessful). The gameplay in Fallout 3 is based on the Elderscroll's and is still way better. So, no need to wory about that.

3: There is more than one race of dragons, these are the bad ones.

I hope that raised your hopes for this game a bit higher :-) And guess what? All of those questions are already answered by the developers, learn to use google.

+10 votes     reply to comment
hardcoregamer24
hardcoregamer24 Jan 30 2011, 8:46pm replied:

if you think the landscapes are diverse check out the screenshots of weapons they look awesome. :)

+1 vote     reply to comment
Waffleking
Waffleking Jan 19 2011, 4:25pm replied:

Believe me, snow everywhere dosen't make the lanscape boring.

+2 votes     reply to comment
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The Elder Scrolls V: Skyrim
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Released Nov 10, 2011
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Highest Rated (17 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011, 12:22pm by Antiscamp

Lowest Rated (10 agree) 5/10

Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…

Dec 8 2011, 12:57am by Reqieumthefallen

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