Eight Days in Convoke is a physics-based arcade game that places you into the cockpit of an alien craft tasked with the abduction of unknowing human. Gently and thoughtfully apply thrust and rotation to your craft to counter gravity and fly through the noire themed levels. Avoid dangers such as military grade AA Missile Launchers, fuel stealing EMP Pylons, solid materials and the ever present threat of finite fuel. Pilot your way through 40 levels across 8 European countries, Abduct humans to progress and repeat levels in ever quicker completion times to unlock bonus stars. Master the levels, conquer the human race.

Just a quick update. I’ve recently contacted Kawagames about further publishing and I have been met with a positive response, so I’m in the late staged of organising a larger launch. Also, as part of the terms of publishing, a Spanish translation will be available, thanks to third party support from Kawagames.

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Just a quick update. I’ve recently contacted Kawagames about further publishing and I have been met with a positive response, so I’m in the late staged of organising a larger launch. Also, as part of the terms of publishing, a Spanish translation will be available, thanks to third party support from Kawagames.

On another note, I am thinking of building a level creator for the game and releasing it before the main launch, this would allow for further bug testing, the possibility of official incorporation of such levels
into the final game as well as the ability for a small nodding community to form. I’d love to hear about your opinions on this or ideas for other feature to include. I’m also calling out to short story writers looking to maybe get some of their work included as an unlock able extra to pad the story out.

Thanks for reading and stay tuned for further news!

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Eight Days In Convoke
Platforms
Windows
Developer & Publisher
Carrion Design
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Homepage
Swanactive.co.uk
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