Survive, Fight, Explore, Terraform, Dig, and Build. In Edge Of Space you change the world to serve your needs in this unique mix of survival, defense, exploration, base building, Reactive world, dynamic sandbox.

At the Edge of Space, you will need all your wits about you.  Take your tools and start changing the dangerous world you have landed on. As one of the Elite ArkCo recruits, you must create outposts, power stations, weapons, gather resources, find lost technology, and turn the world into a livable environment.  Build a small bunker to a giant science station, and perhaps grab the attention of the lumbering Ark ship. 

Can you dominate the Edge of Space?
Come visit us: www.playedgeofspace.com/community

Key Features

  • Multiplayer Co-Op
  • Persistent world 
  • Vehicles (Mechs and more)
  • Dynamically generated world
  • Sandbox Play
  • Fast paced combat 
  • Free Updates
  • Mod Support (Post Release)
  • Loads of weapons
  • Loads of Enemies
  • Unique Crafting
  • AND MORE!
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Blog RSS Feed Report abuse Latest News: More Updates Exciting times!

5 comments by EdgeOfSpace on Jun 24th, 2013

The coming days and weeks are going to be crammed full of news, and we are excited to share the first few items of that today. Firstly, we have just released a brand new, much more polished launcher. We hope this will be the final time we have to update it, but either way we are very happy with how the new version has turned out. Everyone will be able to update automatically via patch, so no need to worry about re-downloading the game. To note, some users may need to download the latest version of C++ redistributable.

To make that easier, we have included a download link in our forum thread for the new launcher, found here:Playedgeofspace.com
We would also like to let everyone know that time is quickly running out now for the pre-order prices and offers. Be sure to get in and get the game now to still be entitled to a Steam key when we launch on Early Access!

Once we are selling on Steam, copies purchased on Desura or RainDG will no longer come with a Steam key.Since launch on EA is looming closer, we will be releasing details soon for how to obtain and redeem Steam keys for all of our pre-order and Kickstarter customers. We know everyone is plenty anxious to start playing through Steam, and we are so excited to be getting so close! It still feels so surreal to the team, watching all of the work we've done over the last year come to this point.Keep an eye on the forums and community, there is plenty more news on the horizon! Stay awesome, ArkCo Operatives, and we'll see you next time for ArkCo News!

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Post comment Comments  (10 - 20 of 627)
SteamPunkProgrammer
SteamPunkProgrammer Oct 6 2013, 11:35pm replied:

I understand your frustrations, but there is a difference, the main reason we use steam solely now is two fold, one so we have a single point of contact for patching, and two, so that we have unique IDs for users, unique IDs are created by steam and are used to stamp users for a few different things, one being product keys for special edition items as well as kickstarter rewards and a few other things, and two to give an ID for the saving of server side vaulted characters this also leads down the road of simplifications in how server hosting and joining of servers will work as well as our plans for workshop features integrated into steam. I understand that some people just hate steam and don't want to use it, but it quickly became a must for us to meet our goals seeing as there is only one actual engineer working on the project.

We use as much as or as little of steam as we need to, to meet our goals

-2 votes     reply to comment
SirPrimalform
SirPrimalform Oct 6 2013, 11:44pm replied:

None of that changes the fact that it's not DRM-free if it has to be run through Steam and the fact that you've abandoned Desura.

My problem isn't the fact that you're using Steam, it's the fact that you require everyone to use and then claim the game doesn't use Steam's DRM.

+2 votes     reply to comment
SteamPunkProgrammer
SteamPunkProgrammer Oct 6 2013, 11:47pm replied:

Steams actual DRM is a package of encryption softwares that change the way the game installs, limiting the ability to use the game to having steam, while in the end effect blocking people from running the game without steam is not technically 'steams drm' I think we are having a semantical missunderstanding

that being said, if we didnt have steam, we'd have our own intergrated login system called 'arkdrop' still, which we've always had people required to login to and would have continued to do so had we not made this change, the only people except would have been the kickstarters, and that would have only worked for LAN play and offline play. Because the system requires these IDs for multiplayer.

-1 votes     reply to comment
SirPrimalform
SirPrimalform Oct 7 2013, 12:05am replied:

"Steams actual DRM is a package of encryption softwares that change the way the game installs, limiting the ability to use the game to having steam, while in the end effect blocking people from running the game without steam is not technically 'steams drm' I think we are having a semantical missunderstanding"

You might not be using CEG which is the encryption you're referring to, but requiring one to run the game through Steam IS DRM, plain and simple. It's disingenuous to try and claim you're not using Steam's DRM just because you're not using CEG. If the game has to be run through Steam then it has DRM because of the nature of Steam.

that being said, if we didnt have steam, we'd have our own intergrated login system called 'arkdrop' still, which we've always had people required to login to and would have continued to do so had we not made this change, the only people except would have been the kickstarters, and that would have only worked for LAN play and offline play. Because the system requires these IDs for multiplayer.

And what's the justification for this exactly? If you have to make a DRM-free version for the backers then why make it exclusive to them? I don't understand why you promised a DRM-free copy for the backers if you're so set on the game having DRM. Requiring IDs for multiplayer is one thing, requiring people to log into Steam to even play single player is very different.

+1 vote     reply to comment
SteamPunkProgrammer
SteamPunkProgrammer Oct 7 2013, 12:26am replied:

You know why as well as I know why, we dont want our game pirated, or atleast limit the amount of it, (before we made this change there was a massive amount of torrents for our game out there we knew it would only get worse) plain and simple, we promised our kickstarter backers to be free of this because they were helping us when we had no credibility at all, and we felt they should be rewarded for it. As I said even that will be pretty limited just because of the technical requirements.

-2 votes     reply to comment
SirPrimalform
SirPrimalform Oct 7 2013, 7:38am replied:

Hmm, a cursory google shows recent torrents of your game to exist, so I'm not sure the DRM is stopping anyone...

+2 votes     reply to comment
SteamPunkProgrammer
SteamPunkProgrammer Oct 7 2013, 10:01am replied:

those are all very old versions, aka, versions before we fully integrated with steam. you wont find any past version 0.1.47E

-1 votes     reply to comment
SirPrimalform
SirPrimalform Oct 7 2013, 12:32pm replied:

Fair enough then, I guess it's working for you. I still feel that putting restrictions like this on legitimate players is unjustified but we'll have to agree to differ I guess.

EDIT: Watching the karma on these posts has been funny. At the time of my last post all of yours were -1 and mine were +2 (I guess someone who felt the same as me popped by invisibly). Now mine are 0 and some of yours are back up to 0 so I guess a fan of EoS has popped by.

+4 votes     reply to comment
SteamPunkProgrammer
SteamPunkProgrammer Oct 7 2013, 12:58pm replied:

Well thanks for being calm and civil about it, its to easy that people quickly jump to getting angry rather then discussing things like this, and I'm glad I took the time to talk it out with you, even if we both just had to end with agreeing to disagree :)

Yea, heh I did notice the karma moving around alot :)

-2 votes     reply to comment
SirPrimalform
SirPrimalform Oct 22 2013, 10:43pm replied:

Just a thought, but once you release the DRM-free version to backers it will be leaked to torrent trackers. At that point, forcing the DRM on the rest of the legitimate players seems somewhat pointless when the pirates will all be playing the DRM-free version.

+3 votes     reply to comment
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Edge Of Space
Platform
Windows
Developer
HandyMan Studios
Publisher
Reverb Publishing
Engine
Unity
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Official Page
Playedgeofspace.com
Release Date
Released Oct 30, 2012
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8.9

193 votes submitted.

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Highest Rated (18 agree) 10/10

Edge of Space is already a fantastic game, and getting better every day. The amount of progress since Day 1 beta back in June is absolutely staggering, and I can't wait to watch it get even better

Nov 1 2012, 5:37pm by LadyAijou

Lowest Rated (6 agree) 2/10

Not really impressed by this so far, I think I might stick with starbound when it comes out soon, since the developers are already almost going to release it soon! This game wasn't much of a bang for your buck and wish I didn't spend the money.

Nov 3 2012, 12:15am by joshuareber

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