EDGAR is a 2D adventure platformer starring the father of Gothic poetry, Edgar Allan Poe. Fight monsters and get loot as you chase Jack the Ripper through an alternate version of Victorian London. EDGAR is currently being developed in Unity3D by a small of team of developers. The goal of EDGAR is to create a 2D lootfest with heavy influences from Gothic literature, while combining it with imaginative gameplay and quirky customization. Bram Stoker's Dracula, and over a dozen other literary classics will have deep-rooted places within the plot of EDGAR, giving players a chance to get a "feel" for the Victorian era, even when the game is presented in a fantastical manner.

Report article RSS Feed Don't Tell the Feds, but We're Making Guns

Preview some of the randomized guns in EDGAR and see what has been done this week.

Posted by CptSteam on Apr 26th, 2013

We've started making guns to be spawned at random in our test build, and are having a lot of fun with them. Below you can see a portion of them.

Pistols Gallore

Most are rather simple and will have names like "Green Repeater" or "Silver Revolver" and these will have some portion of randomized stats. For the moment they will be randomized to a certain damage level or firing speed or bullet velocity that falls within the parameters we give it. Eventually these values will be related to the player's progress, meaning that the loot will scale appropriately and stay relevant for the player.

You don't need a permit for these.
 

We also have some special guns like the "The Scoundrel , "Blossom Bloomer", and "The Golden Gun". Some portion of the stats for these items will be random, but they will be designed by us with some sort of special effect, such as sprouting cherry blossoms all over enemies, or turning them to fight for Poe as a temporary ally. We've got a lot of great ideas for the guns and we can't wait for you all to see them in action.

On the programming side we discovered an interesting quirk that Unity has, in that it doesn't like working with sprites where one dimension is 1 pixel (that is 8 pixels high and 1 pixel wide or visa versa). It will stretch the sprite so that the single pixel side becomes two. This just means we had to add an invisible buffer on the side of the sprite to keep the dimensions from making Unity go sour. Apparently it can handle 1x1 (yes we have single pixel loot) sprites just fine. Who would've thought?

Poe, in Direwolf form

Other than that we've been working on some new attack animations, and prepping some new art for our Kickstarter page. We'd also like to remind everyone that we have a subreddit for EDGAR, and would love for you all to use it as a place to watch more of our progress, as well as talk or share with us whenever you like.

- Wrought Iron Games

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~cHendler~
~cHendler~ Apr 26 2013, 2:26pm says: Online

Sweet update. Like this pixel art.

+3 votes     reply to comment
CptSteam
CptSteam Apr 26 2013, 4:26pm replied:

Thank you!

+1 vote     reply to comment
MrFidelmios
MrFidelmios Apr 30 2013, 6:24pm says:

Okay another idea/tip. Have all the guns level and change drastically. Cave story did a great job of this, 10ish weapons 4 levels each and you can lose exp if you are hit. Its probably not the best to do here (losing exp) but it seems like something you should ponder.

+1 vote     reply to comment
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EDGAR
Platforms
Windows, Mac, Linux
Developed By
Cpt.Steam
Engine
Unity
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Official Page
Edgarthegame.com
Release Date
TBD
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