EDGAR is a 2D adventure platformer starring the father of Gothic poetry, Edgar Allan Poe. Fight monsters and get loot as you chase Jack the Ripper through an alternate version of Victorian London. EDGAR is currently being developed in Unity3D by a small of team of developers. The goal of EDGAR is to create a 2D lootfest with heavy influences from Gothic literature, while combining it with imaginative gameplay and quirky customization. Bram Stoker's Dracula, and over a dozen other literary classics will have deep-rooted places within the plot of EDGAR, giving players a chance to get a "feel" for the Victorian era, even when the game is presented in a fantastical manner.

Report article RSS Feed Announcing Edgar

A quick introduction to the upcoming 2D adventure platformer, EDGAR.

Posted by Cpt.Steam on Nov 11th, 2012

With this post we are announcing the development of our 2D adventure platformer, EDGAR. We’ve been working on the game for a month now, and feel like its time to talk about what the game is about and what he have so far.


In EDGAR, players will play as Edgar Allan Poe as he chases Jack the Ripper through an alternate Victorian London. Along the way he will build an arsenal of weapons, costumes, and accessories that will help him fight through increasingly difficult enemies. The loot in EDGAR is the primary source of character progression, and will be made up of both randomized and handcrafted items.


The loot will be one of the defining elements of EDGAR, bringing not only character customization and changing game mechanics, but a quirky style that will play off the game’s dark, Gothic atmosphere (more on that, especially music, another time!) 


 The game is being made in Unity3D, though it is entirely 2D with pixel graphics. Our artist has done a fantastic job establishing the feel of the game and we’re still refining it further. We want players to experience the Victorian Era like they never have before.


So where are we at right now? Currently we have Poe running, jumping, and idling whenever you have to put on some pants and go answer the door. While the main story will be made up of handmade levels, there’s an “infinite dungeon” mode planned with randomized platforming elements, and currently, we have items spawning randomly. A new level is generated every time you reach the end of the one you’re in.

We also have a quill cursor which will be used for combat and using the inventory.At the moment loot will also spawn, but without the inventory, it automatically equips on pickup.

So there you have it, our first post about our game, EDGAR! Make sure you check in occasionally for more updates! 

Post comment Comments
lyrrad999
lyrrad999 Nov 12 2012, 4:56am says:

nice

+2 votes     reply to comment
lyrrad999
lyrrad999 Nov 12 2012, 4:58am says:

if you have time please post your game here

Indie Games Planet
Facebook.com

+1 vote     reply to comment
FlyingMonkey59
FlyingMonkey59 Nov 12 2012, 11:22am says:

This looks wonderful! Absolutely tracking this, and best of luck with the development!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
EDGAR
Platforms
Windows, Mac, Linux
Developed By
Cpt.Steam
Engine
Unity
Contact
Send Message
Official Page
Edgarthegame.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
EDGAR
EDGAR Indie Single & Multiplayer Platformer
Related Engines
Unity
Unity Commercial Released May 30, 2005