Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.

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Blog RSS Feed Report abuse Latest News: Dwelvers Alpha 0.8ji released

0 comments by RasmusLjunggren on Feb 13th, 2015

Dwelvers Alpha 0.8j released

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.8j2

Trailer video

Yes, yes, we are running out of letters :) This will be the last 0.8 patch before releasing the 0.9 version.

In this 0.8j patch there are some new features such as lava, swimming creatures, new wall and rock models and progression modes. The biggest new feature is the lava, it will burn everything in its way if the player isn't careful!

And to make it a little easier for new players to get into the game a progression mode has been added. Meaning that certain actions can't be done in the game before others. In that way the game leads the player into understanding the mechanics of the production chains and what is relying on what.

New features in Patch 0.8i - 0.8j

  • The rock texture has been improved.
  • Creatures no longer "tilt" between different heights in the dungeon, now they either climb the wall or fall down.
  • Swimming creatures - Creatures can now swim and drown in the water.
  • Wall model improvement - The reinforced wall model has been improved.
  • Progression mode implemented - Most of the buildings in the dungeon needs to be unlocked in one way or the other before they can be built.
  • Fixing the items menu - The items menu has been changed so that it matches the creature menu.
  • First look at the lava - Lava has been implemented, and it will burn everything in its way!

Bugfixes 0.8i - 0.8j

  • Rally doesn't draw all orcs immediately - I noticed today when I was trying to rally to an enemy that Orcs were more focused on digging than attacking the enemy. They tore down half of my room before I deselected the area I was digging and then the Orcs responded to the call.
  • Placed Water Tiles & Constructions - If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Farmland textures - I'm not sure if it's a bug, but it feels like something is wrong with those.
  • 0.8i - Runs a while then errors, then windows forced close - Basically like I mentioned in the other threads, but since I don't know if is the same or not I posted anew.
  • enemies being blocked on tile - It sometimes happens that they block themselves.
  • Materials textures - Stone is glowing and coal is shining.
  • CPU Hog - Whenever I try to run Dwelvers it instantly maxes out my CPU, lags everything I have running (even the game when I don't run anything else), and basically proves itself to be unplayable.
  • Launcher Doubled Resolution entries - The entries for the resolution drop down are doubled. Don't think that is suppose to happen right?
  • Tile Selection - I noticed that when I selected to dig the top level out next to my Bar Room, that it appears to also select the tiles below as well.
  • Crash - Placing Fill Dirt in Water - I uploaded a short clip here of what is happening. I don't know if this has anything to do with being next to the fish, or if there is something else going on. I tried another block that was in water and a crash wasn't produced, but that tile is a definite crash point.
  • Treasure Chests in Water - Don't think this should happen. Maybe it's pirate booty...
  • claiming additional path tiles - stone wall appeared just one tile left from imp claiming path.
  • failed switching to fullscreen - Single card and since 0.8h I had like 2 fullscreen games, so it occurs almost every time.
  • Switching to debugger affects rooms blueprints - After switching to debugger room blueprints are changed.
  • Corrupted structure icons - Hello, i started a new dungeon this morning and it seems that some of the building substructure icons are warped/corrupted.

What's next?

Next up is the 0.9 version, and with this version we will have a map editor included with a couple of new campaign maps if everything goes as planed.

The idea here is that new features will be included and the old one polished as new campaign levels get included in the game. And if these new campaign levels gets included with a regular basis, the interest for Dwelvers should be kept high and steady :)

I hope you all like this patch, happy playing :)

Want to play the fullversion?

It can be bought from the Dwelvers website or from Steam.

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.8j2


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Dwelvers Alpha Demo 0.8j2

Dwelvers Alpha Demo 0.8j2

Feb 13, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8j

Dwelvers Alpha Demo 0.8j

Feb 13, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8i

Dwelvers Alpha Demo 0.8i

Jan 18, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8h

Dwelvers Alpha Demo 0.8h

Jan 13, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8g

Dwelvers Alpha Demo 0.8g

Dec 29, 2014 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8f

Dwelvers Alpha Demo 0.8f

Oct 20, 2014 Demo 3 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Post comment Comments  (10 - 20 of 40)
clmorris30
clmorris30 Feb 10 2014, 1:25pm says:

i have downloaded and installed no problem but every time i click to load it loads for a few mins the says it's not responding i have tried so many times :( is there a problem with the game or could you suggest anything if it maybe my laptop.thanks

+2 votes     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Feb 10 2014, 9:13pm replied:

The game is very demanding at the moment as it still is in alpha and haven't been optimised, I figure the loading time comes after the "Present screen"? If that is the case it is the game level that is generating, and it isn't the most optimised atm. It will be better in future versions. My recommendation is to just wait it out, the level should finish loading at some point. But I am pretty confident that you will experience a laggy gameplay because the long loading time may suggest that the game is to demanding for your laptop.

Sorry for this, I am working on it and it will get better in the future :)

+2 votes   reply to comment
trexium
trexium Feb 10 2014, 4:34am says:

I really like it, been playing for several hours now ^^

+3 votes     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Feb 10 2014, 8:03am replied:

Thanks, I am very glad to hear that :)

+2 votes   reply to comment
grzechotnik1984
grzechotnik1984 Dec 22 2013, 8:34am says:

It would be great if it could run on OpenGL. Some people don't have Windows Vista/7/8 and I don't know of anything that can be made on D3D and can't be made on OGL. Such sad, much can't run, but still Wow!

+3 votes     reply to comment
Sebt
Sebt Jan 20 2014, 7:03am replied:

Nie martw się, wszystko się może zdarzyć i jeszcze pozmieniamy kilka rzeczy w grze, na pewno i z tym coś wymyślimy. :P

+1 vote     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Dec 22 2013, 12:46pm replied:

** I'm almost sure I answered you.. I must have forgot to press save :/ **

Thanks for the Wow :)
It a mistake I made from the beginning that I started with Direct3D, I will probably port the game to OpenGL in the future, but right now I have way too much on my plate..

I hope you understand :)

+3 votes   reply to comment
russodrezden
russodrezden Dec 5 2013, 10:49pm says:

Alright! I have voted!!! In exchange for this I fully expect to be compensated by having the ability to produce multiple versions/iterations of the Dark Mistress troop type.
Seriously though - two things that I always wished DK2 could improve on:
1) Not being able to attack the human settlements that kept sending the heroes to kick over my sandcastles. Just did not seem fair that I couldn't.
2)There being only one type of evil female troop type. I mean, c'mon. Not only is this just plain sexist, but the evil chick is the staple of all evil-doing organizations, and you just can't have too many.
Anyways, thank you for answering a wish from over a decade ago.

+2 votes     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Dec 24 2013, 3:10pm replied:

Thanks for the vote :)

Nr 1: Is being worked on and will probably be introduced in the 0.7 or 0.8 version.

Nr 2: I see your point, but I could turn it around and say that the females are dominating the guys. If I had a guy that were the Dark Mother and all other females, then it would be sexist as well. The only reason I choose to label her as the "Dark Mother" is because she giving offspring. But yeah, in the future we will probably have more variation between the genders :)

+2 votes   reply to comment
Burainu
Burainu Oct 12 2013, 5:23pm says:

What is this error message?
Error Location: D3D::Init
Message: Failed creating device and swapchain!

+1 vote     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Oct 28 2013, 2:10pm replied:

Ahh, I really need to change that error message.. It is triggered when the game can't create any direct 3D device. It needs Windows Vista SP2+ and Direct3D 10 to be able to run.

+1 vote   reply to comment
Guest
Guest Nov 11 2013, 1:54pm replied:

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RasmusLjunggren Creator
RasmusLjunggren Dec 21 2013, 12:36pm replied:

Sorry for the extremely late reply, I don't get any announcement when people post here.
If you'd like you could report your issue at our forum Forum.dungeondwellers.net so that we could get to the bottom of the problem and solve it.

+2 votes   reply to comment
BurningPet
BurningPet Oct 28 2013, 2:09pm replied:

Do you have a Direct3d 10 compatible graphics card?

+1 vote     reply to comment
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