Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.

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Blog RSS Feed Post news Report abuse Latest News: Dwelvers Alpha 0.9c released - Time to raid the surface!

2 comments by RasmusLjunggren on Jun 17th, 2015

Dwelvers Alpha 0.9c released - Time to raid the surface!

Download Demo


(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.9c


Trailer video


As this will be the first 0.9 release for the Steam users I may become a little repetative in the news flow, I hope you don't mind.

There have been some delays since the 0.8 version, and as usual the reason is that I want to get as much in there as possible, and the longer I wait with the release the more perfect it has to be Tongue Now Dwelvers has been bug tested and balanced thanks to the forum members, their help has saved me a huge amount of time and I am therefore hugely grateful to them Smile

The main update with the 0.9 version is the surface world but we also have a lot of other features introduced that will keep the player occupied, some of these features changes the game play since previous versions and can create some confusion. But to avoid this we have added some help tools in the game. The tutorial are still incomplete and needs work, but I don't want to put down to much time on it at this moment as the game features are still under some changes, and I don't redo the tutorial to frequently or lock my self up by avoiding adding features because I would know this would require extra work with the tutorial, I hope this is understandable.

Let us go outside!

[Image: HouseNewRoof.png]


This topic is about the upcoming surface world feature and the ability to raid villages.

Read more & join discussion about this here...

No more looting

[Image: NoMoreLooting.png]
[Image: NoMoreLootingOrc.png]


This topic is about giving the creatures an backpack so that they are able to transport several items at once and be able to speed up the item transportation.

Read more & join discussion about this here...

Out with the old roads in with the new

[Image: DifferentRoads.png]


This topic is about removing the auto path claiming and giving the player the option to build the roads himself. These roads can also be upgraded to increase the movement speed.

Read more & join discussion about this here...

Re-doing the storage rooms

[Image: StorageStacking.png]


This topic is about removing the unlimited storage capacity from the Dark Mother, and increasing the storage capacity in other storage rooms.

Read more & join discussion about this here...

Upgraded minimap

[Image: Minimap.png]


This topic is about that the minimap has been upgraded so that the player will have it easier to orientate in the dungeon.

Read more & join discussion about this here...

Partly fog of war

[Image: NotInView.png]


This topic is about giving the dungeon a secondary fog of war that will hide the enemies if there are no allied creatures that can see them.

Read more & join discussion about this here...

Building all at once

[Image: BuildingAllAtOnce.png]


This topic is about building the whole room at once instead of building parts of it at a time.

Read more & join discussion about this here...

Selecting multiple creatures (for squads)

[Image: SelectingCreatures.png]


This topic is about giving the player the ability to select multiple creatures at once and move them or put them in different squads.

Read more & join discussion about this here...

The knights and the rogues has finally gotten their bed breakfast!

[Image: RogueSleeping.png]

The knights and the rogues has finally gotten their bed breakfast Smile

Read more & join discussion about this here...

Repairing enabled

[Image: RepairEnabled.png]


Now we have an option to repair different objects in the dungeon with a simple click instead of waiting on them to regenerate their health. The main reason why this feature got implemented now is because we need a repair option for the fences. In the next update I will make it so that when a fence is damaged enough it will not be destroyed, it will only get a new model that shows that it is possible for the enemy to walk right over the fence, then the player will have to repair it again, or sell it and build a new one.

Read more & join discussion about this here...

Help menu in Dwelvers

[Image: HelpRoads.jpg]

Want to play the fullversion?

It can be bought from the Dwelvers website or from Steam.

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.9c


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Dwelvers Alpha Demo 0.9c

Dwelvers Alpha Demo 0.9c

Jun 17, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8k2

Dwelvers Alpha Demo 0.8k2

Mar 6, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8k

Dwelvers Alpha Demo 0.8k

Mar 4, 2015 Demo 2 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8j2

Dwelvers Alpha Demo 0.8j2

Feb 13, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8j

Dwelvers Alpha Demo 0.8j

Feb 13, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Dwelvers Alpha Demo 0.8i

Dwelvers Alpha Demo 0.8i

Jan 18, 2015 Demo 0 comments

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...

Post comment Comments  (10 - 20 of 41)
clmorris30
clmorris30 Feb 10 2014, 1:25pm says:

i have downloaded and installed no problem but every time i click to load it loads for a few mins the says it's not responding i have tried so many times :( is there a problem with the game or could you suggest anything if it maybe my laptop.thanks

+2 votes     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Feb 10 2014, 9:13pm replied:

The game is very demanding at the moment as it still is in alpha and haven't been optimised, I figure the loading time comes after the "Present screen"? If that is the case it is the game level that is generating, and it isn't the most optimised atm. It will be better in future versions. My recommendation is to just wait it out, the level should finish loading at some point. But I am pretty confident that you will experience a laggy gameplay because the long loading time may suggest that the game is to demanding for your laptop.

Sorry for this, I am working on it and it will get better in the future :)

+2 votes   reply to comment
trexium
trexium Feb 10 2014, 4:34am says:

I really like it, been playing for several hours now ^^

+3 votes     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Feb 10 2014, 8:03am replied:

Thanks, I am very glad to hear that :)

+2 votes   reply to comment
grzechotnik1984
grzechotnik1984 Dec 22 2013, 8:34am says:

It would be great if it could run on OpenGL. Some people don't have Windows Vista/7/8 and I don't know of anything that can be made on D3D and can't be made on OGL. Such sad, much can't run, but still Wow!

+3 votes     reply to comment
Sebt
Sebt Jan 20 2014, 7:03am replied:

Nie martw się, wszystko się może zdarzyć i jeszcze pozmieniamy kilka rzeczy w grze, na pewno i z tym coś wymyślimy. :P

+1 vote     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Dec 22 2013, 12:46pm replied:

** I'm almost sure I answered you.. I must have forgot to press save :/ **

Thanks for the Wow :)
It a mistake I made from the beginning that I started with Direct3D, I will probably port the game to OpenGL in the future, but right now I have way too much on my plate..

I hope you understand :)

+3 votes   reply to comment
russodrezden
russodrezden Dec 5 2013, 10:49pm says:

Alright! I have voted!!! In exchange for this I fully expect to be compensated by having the ability to produce multiple versions/iterations of the Dark Mistress troop type.
Seriously though - two things that I always wished DK2 could improve on:
1) Not being able to attack the human settlements that kept sending the heroes to kick over my sandcastles. Just did not seem fair that I couldn't.
2)There being only one type of evil female troop type. I mean, c'mon. Not only is this just plain sexist, but the evil chick is the staple of all evil-doing organizations, and you just can't have too many.
Anyways, thank you for answering a wish from over a decade ago.

+2 votes     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Dec 24 2013, 3:10pm replied:

Thanks for the vote :)

Nr 1: Is being worked on and will probably be introduced in the 0.7 or 0.8 version.

Nr 2: I see your point, but I could turn it around and say that the females are dominating the guys. If I had a guy that were the Dark Mother and all other females, then it would be sexist as well. The only reason I choose to label her as the "Dark Mother" is because she giving offspring. But yeah, in the future we will probably have more variation between the genders :)

+2 votes   reply to comment
Burainu
Burainu Oct 12 2013, 5:23pm says:

What is this error message?
Error Location: D3D::Init
Message: Failed creating device and swapchain!

+1 vote     reply to comment
RasmusLjunggren Creator
RasmusLjunggren Oct 28 2013, 2:10pm replied:

Ahh, I really need to change that error message.. It is triggered when the game can't create any direct 3D device. It needs Windows Vista SP2+ and Direct3D 10 to be able to run.

+1 vote   reply to comment
Guest
Guest Nov 11 2013, 1:54pm replied:

This comment is currently awaiting admin approval, join now to view.

RasmusLjunggren Creator
RasmusLjunggren Dec 21 2013, 12:36pm replied:

Sorry for the extremely late reply, I don't get any announcement when people post here.
If you'd like you could report your issue at our forum Forum.dungeondwellers.net so that we could get to the bottom of the problem and solve it.

+2 votes   reply to comment
BurningPet
BurningPet Oct 28 2013, 2:09pm replied:

Do you have a Direct3d 10 compatible graphics card?

+1 vote     reply to comment
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Dwelvers
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