Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world. The world is randomly generated with distinct civilizations spanning over 1000 years of detailed history, dozens of towns, hundreds of caves and regions with various wildlife. Command your dwarves as they search for wealth in the mountain. Play an adventurer and explore, quest for glory or seek vengeance. Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black). Although Dwarf Fortress is still in a work in progress, many features have already been implemented. Please post all support issues in the forums for the game.
If you are a "casual" gamer stay away. For this game will scare you away very quickly. For those of you who enjoy a challenge and are even smart enough to install a skin pack if the ASCII is to much for you, you will not be disappointed. I'll go ahead and say that this is one of my favourite games I have ever played. The combat is amazing. The open-ended "sandboxyness" of it is astounding. It just requires a bit of patience and a lot of creativity. But once you understand it, this game is truly a masterpiece.
10/10 - Shadowhawk
This game is absolutely awesome! The depth and complexity of the system are superbly completed by the randomness in the world creation and history. Can't wait to build bigger and better fortresses and explore their inevitable ruins, and then really start to get into the game!
Complexity and accuracy (within reason, and to a level that can be achieved with cubic meter blocks) coupled with a completely randomised worlds chock full of individual history and unique lore and beasts makes an extremely immersive gameplay possible -- even with only text! Fortress mode challenges you with logical and strategic gameplay, where Adventure mode takes you out of the group and sticks you with a single mercenary, able to travel the whole world and do what you wish, focusing on intense turn-based battles and personal fame.
The community makes the game twice as good as it could be, with tales and legends, challenges being issued, and of course a plethora of mods to help you meet your goals without coming out completely fried by the complex userface.
And the best thing is, it can only get better from here on out!
Dwarf Fortress offers one of the most complex simulations of a fantasy world ever devised. While it is devoid of graphics unless you use a tileset, the 10/10 score is justified as it's one of the more deepest and immersive games out there. I would strongly suggest anyone who enjoys DF should go and donate a couple bucks to Tarn Adams, affectionately known as Toady, the creator of Dwarf Fortress.
This game is gargantuan; the level of simulation is so high and the gameplay options are so many and so good that Dwarf Fortress is an absolute must-have for every videogame player interested in a territory-management simulation.
Managing all of this features is hard as hell, and I think it's almost impossible to start playing without counting on the Dwarf Fortress Wiki and all of its guides. Despite this, the game is so good that it deserves a 10 out of 10 mark.
This is already a milestone for this generation (it already inspired other successfull games, such as Minecraft), and will be an absolute classic in the times to come.
Well, I've played this game near obsessively for close to four months. Yah, one of the most complex games ever, definitely only for a chosen few. Like those who enjoy ADOM and old MUDS for instance. Anyways, every game is insanely different, and stories are basically created each game. The world is procedurally generated, then hundreds of thousands of events occur with characters and civilizations all rising and falling. Events of which can effect your individual game. Where you start off with 7 dwarves (or orcs in my favoited mod: Masterwork) and start carving out a kingdom while you get invaded by Happy Fun Stuff. Let's see, what happened lately that was cool: well, my Ronin Uruk-Hai with 69 notable kills and 139 other kills named his sword. So now the sword starts creating its own history, like who wielded it, and what it has killed. Then later an engraver carved an image of the Ronin chopping down a forgotten beast, and a leather-worker created an artifact bonenmeal jug dedicated to the sword (which got its own name).