Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately, is you. Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. The Dungeons await. Are you ready for them?
Fantastic as far as items and skills go. Maybe branching skill trees or something would be nice. The quest system has so much potential. I crashed a few times on Linux but otherwise the game has worked perfectly.
I can't stop playing x.x
Quite strong, but lacking in some places. Control is clunky, movement leaves something to be desired, crafting is just insanity.
Enemies are amusing, powers fascinating, items equally fun and ridiculous. Would do well on tablets.
Nice game that stayed with me for many hours. nice humor and many reference to lots of classic (and not only classic) fantasy stuff. gameplay can be improved, e.g. making easier the use of the inventory. lovely sense of might when a terrible and almost infinite horde of minions is to be fought and eventually exterminated.
Self-aware roguelike with charming art, music, and literary design. It maintains hilarity alongside soul-crushing potential difficulty. That it is still being actively developed by its creators, as well as aided along by rabid fans make this game a real treat. In several years, even after the game industry has changed, this game will still be a gem, a throwback and yet a timeless work.
I say 1 thing. You need play this game !
A brilliant resurrection of the roguelike genre I thought was surely defunct. Dungeons of Dredmor is overflowing with nice easter eggs, hidden features, and finally, strategy aplenty.
The initial versions were a bit rough around the edges - on Linux, the tutorial didn't work right at all, but they've since fixed that: this game is actively maintained and extended, and very, very hard. Ergo, still a 10/10 for me.
I bought in the Humble Bundle, and I bought it again on Desura because this game's that awesome, and that's not something I say about most games. It was worth every cent. A+.
Losing has indeed been made fun. Magnificent attention to detail.
It's hard to give a 10 out of 10. The game does what it sets out to do and it does it well. If a fun dungeon crawler RPG. It breaks lots of conventions right down to the naming have player attributes. And does so in some of the most hilarious ways.
It's fun. It's easy to pick up. There's plenty to master if you wish. Picking different character types can give you a lot of re-playability. Even at that I'm still selling the game short.
This game is really really awesome, one of the best I have played. I'm pretty addicted to it and have played for many hours, I've yet to complete it though.
With it's mix of awesome and expansive RPG elements as well as comedy stuff this game is just awesome, I've used awesome a lot and that's because it is.
If you like RPG's then I would get this game, awesome piled on top of awesome and that is about that :D
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