Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately, is you. Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. The Dungeons await. Are you ready for them?
As someone fascinated by roguelikes, but -seriously- turned off by the traditional 'leave no key untouched' control interfaces and eye-searing ascii, Dredmor really nails the formula and presents it in a viable format. With all the loot, mobs, crafting, skill sets and exploration, there's a lot of territory to explore too.
The only downside, which could really be more down to personal taste, is the absolutely unrelenting wackiness. It's definitely possible to build a solid character, but a world with the humor permanently dialed to 11 1/2 doesn't exactly provide the most context for a total badass. It's a fun place to die in, but excelling doesn't necessarily give you the most satisfaction. That said, the humor is there for those that appreciate it and is usually pretty clever and well done.
Fantastic as far as items and skills go. Maybe branching skill trees or something would be nice. The quest system has so much potential. I crashed a few times on Linux but otherwise the game has worked perfectly.
I can't stop playing x.x