Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately, is you. Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. The Dungeons await. Are you ready for them?
I am not a huge fan of of roguelikes or even RPG's to begin with, (I don't consider games like The Elder Scrolls that I play to be full fledged RPG's) but after watching a couple videos on youtube I was instantly drawn to it.
Even on the most punishing of difficulties, it is intensley addictive and fun thanks to the powerful feeling you get from progressing and the humorous dialogue and text that accompanies almost every item, enemy, and stat description present in the game.
If you don't like turn based strategies, RPG's, or dungeon crawlers... Who Cares?
Pick this game up, get over the initial difficulty and minor frustration, and you'll be crushing Diggles in no time.
Hundreds of them, if you're playing on Permadeath.
As a rougelike it's a great game, one of the better ones out there. The humor is top notch and the system is well refined. I like the movement with the wasd keys. One of the larger stumbling blocks in others are the obtuse keyboard controls. There are some troubles with the isometric view as it might be hard to tell where you are in relation to objects behind others. The crafting element also makes the game fun.
as a program it's a bit lack luster. it's technically multi-platform as it has windows, mac os x, and linux support. But anything but windows are treated poorly. I can't tell if it's on purpose or if they have no idea on how to make a game on linux. The supplied library's for the game lack support built in for features needed for the game. Libsdl-mixer is compiled without support for ogg which is what the game uses for sounds and mikmod support which controls volume control. The monster database is written for windows in that is mostly not case sensitive like linux is for file name's causing random crashes even on the latest version 1.0.9 requiring you to go to the forums to find a patch to correct dozens if not hundreds of such case error's and manually apply it on the console. All in all it screams of gas-lamp games of having either no knowledge or no interest in the platform. I would rather they ignore linux then just do a half baked attempt. Not to mention they put it as a 'stand alone' game on the humble indie bundle but gave no way update that very buggy build, which forced people to either re-buy the game via steam using wine or desura if they failed to get the keys as well.
It's a great game, spoiled by some lack luster support.
edit: as of verson 1.0.9b if you buy the game for linux they will only send you the windows version you must force desura to downloat the linux32 bit version to get both 32 and 64 bit. but oh the fun does't end there. it seems these guys don't know that you must MARK scripts and binarys as 'executable' or they won't work.