Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
Patch 257 is here featuring a crafting overhaul, multiple saves, outsourced dungeons & crafting, and new dungeons.
Posted by Zinnusl on Mar 4th, 2014
Here's a complete listing of all the new features in patch 257 now available on Desura:
You now craft everything in the game by combining two items with each other resulting in 1 or more new items. There are still some recipes missing, like bone armor, stone spears, but they will be added in later patches. Due to this change most items now have their ressource costs changed. For example the stone pickaxe went from 3 flint and 3 sticks to now 1 log of wood, 2 flint and 2 sticks. Also added was the list crafting which will list all items that can currently be crafted from the selected untis inventory. You then can click one of them and all necessary items will be combined in such a way to craft the selected item.
There are still some limitations with that like not being able to choose what exact metal you want something be made out of, if you happen to have more than one kind of metal ingot in your inventory.
Here's a flowchart of the current crafting tree:
A lot of the metal working changed into needing a hammer (since the workbench and anvil is gone for now) and a lot of crafting steps. Note that this crafting tree will probably be outdated quite soon.
As you can see up there, dead units turn into skeletons. Those dead units will also keep rendering their armor that they had on when they died (it's hard to tell here be the skeleton has a white metal helmet on) and will stay forever.
Walking up to them you can loot them like a regular chest and take their stuff. If you still want the bones you will now need to put the skeleton in a grinder, as opposed to just being able to take the bones from the ground.
The new experimental wall textures from left to right:
Wooden wall, cobblestone wall, metal wall,
tiled stone wall, and tiled metal wall.
For more up-to-date development check out the game's website: Dungeoncraft.draig.de
Or follow me on twitter @Zinnusl