Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
Patch 252 is here, with custom maps, more automation functionality, more effects, and lots of fixes.
Posted by Zinnusl on Sep 12th, 2013
Patch 252 is here, not many changes this time around. Next patch will have selectable races and mechanics (traps and things).
This will need to be expanded later, to have areas on which to operate on, so you can mark an area and some of your units could keep picking up things in that area.
This is meant for automation of course. You will see it outside that as well though.
This does not do anything if you pour it on the ground or items yet. You can pour them onto other units though, for which you need to be twice as dexterious. If you succeed, the potion will take effect on that units.
The slowdown is customizable in the server_config.txt. That way you can remove it entirely as well.
Type in /team 2 to join the other team. You need to do this before joining the game with the map running.
PVP maps (that is maps with 2 spawns) will only allow you to move if there are at least 2 players connected.
More on how to make custom maps and use /give here: Dungeoncraft.draig.de