Networked, team-based, gunfights in a randomly generated dungeon. Take a modern top-down shooter and toss it in a pot with rougelike dungeon generation, traps, and ridiculous characters and items. Welcome to dunGeon.

Report article RSS Feed dunGeon Weekly Update 2 - Shiny New Dungeon

This week I changed the design on the dunGeon, bringing it out of a bird's eye view. I also added blood. Hooray for gratuitous violence!

Posted by DuncanKeller on Jul 28th, 2012

Here's the update video for this week. See, I told you I would actually continue doing this!


Changelog:

  • new dungeon layout / style
  • tons of server fixes for bugs found in playtesting
  • blood!
  • your skull pops out of you head when you die
  • dungeon backdrop objects
  • stat tracking for balancing

Thanks for watching! See you guys next week! Remember that the project is on github if you're into that sort of thing:
Github.com

Post comment Comments
wazupwolf
wazupwolf Jul 29 2012, 2:47pm says:

Glad to see you updating this with videos

+1 vote     reply to comment
DuncanKeller Author
DuncanKeller Jul 29 2012, 3:29pm replied:

Yeah, I'm not exactly a pro when it comes to making these videos, but I'm doing my best!

+1 vote   reply to comment
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dunGeon
Platform
Windows
Developed By
DuncanKeller
Engine
XNA
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Official Page
Github.com
Release Date
TBD
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dunGeon
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XNA
XNA Public Domain Released Dec 31, 2006