Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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Blog RSS Feed Report abuse Latest News: Dev Update #18

0 comments by 2048Terrabit on Dec 22nd, 2014

News

Hello and merry soon-ish christmas everybody.

Here I deliver another update to Dungeon Prospector and it's changelog is:

Added 'x' button to chest window.Added worm egg which spawns small worms when you get close.Added 3 items.Added 2 combinations.Added gem's bonuses can now be stacked via combining. Infinitely. Changed stairs block a bit, so it would align better with cave themed blocks.Changed how themes change with depth: 0-10 dungeon, 11-20 cave, 21-inf dungeon/cave odd/even.Fixed boss health bars not displaying correctly.Fixed slimes of Slime King no longer stuck or spawn inside him.Fixed stairs block would not delete itself after player got far away from it (blinking of walls / z-fighting).Fixed dagger no longer reroll it's additional stats, when enhanced via crafting.

Update should come online soon.

Also the game is discounted for a week, until 29 December.

This is most likely the last update for Dungeon Prospector as it's been more than two years of development and its time to move on :)

Thank you to everyone who supported us over that time.

EDIT:
*going through desura pages* Turns out descriptions of indieDB and Desura not linked together, well that was unexpected. Updated them to the ones on indieDB just now. Also the game is still listed in Alpha-funding category of Desura however it's not in alpha stage for more than a half a year now, that should be sorted out soon too.

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Post comment Comments  (80 - 90 of 282)
Joey.Frango
Joey.Frango May 12 2013, 10:12pm says:

interting. Are there jumpscares in this game?

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 13 2013, 3:24am replied:

Sometimes monsters act this way. But I didn't specially made it.

+2 votes   reply to comment
Greshkaal
Greshkaal May 13 2013, 3:20am replied:

Closest I've seen is when monsters occasionally attack you from behind before you notice them. Other than that, no jump scares.

+2 votes     reply to comment
2048Terrabit Creator
2048Terrabit May 12 2013, 6:38pm says:

News should be up soon.

+1 vote   reply to comment
humankillerz
humankillerz May 12 2013, 3:08pm says:

why would you EVER want inverted controls. most stupid thing in the world

0 votes     reply to comment
intergang
intergang May 13 2013, 2:01am replied:

I have no problem with people having opinions, you certinaly have the freedom to do so. Nobody is asking you to be a wordsmith, but what I have a problem with is useless negative comments, formed in incomplete sentences.

It's obvious that vertical inversion is well beyond your comprehension as a choice. The reason why you thinking it makes a person an idiot for using it, isn't clear at all though.

90%+ of the people who use vertical inversion, do so from coming from a simulator game background, or just find it something they became used to when the option was presented.

0 votes     reply to comment
sturmkoenig2k
sturmkoenig2k May 13 2013, 11:41am replied:

Terminator: Future Shock was the first game i played with keyboard & mouse. The standard mouse option was the inverted option. So i play my games since 1996 with inverted mouse controls. :)
@intergang: You are right with the simulator game background. :) I bought every flight sim back in the old days. Gunship 2000, F-117A Nighthawk, etc.

+3 votes     reply to comment
2048Terrabit Creator
2048Terrabit May 12 2013, 6:37pm replied:

So many people, so many minds

I prefer 'I' button for inventory however there also people who prefer 'B','E' or 'Tab'.

+4 votes   reply to comment
sturmkoenig2k
sturmkoenig2k May 12 2013, 9:27am says:

Can you add the option to invert the y-axis (up/down) ? Is there no standard procedure for inverting controls in Unity? Your game is sadly not the only one without such option.

+2 votes     reply to comment
intergang
intergang May 12 2013, 1:54pm replied:

Yes, this is an accessiblity issue that should certainly be addressed in the future.

+1 vote     reply to comment
BZant
BZant May 10 2013, 6:43pm says:

This looks interesting. Ill be sure to give a buy once I get my next payment.

+2 votes     reply to comment
cptsouma
cptsouma May 9 2013, 1:18am says:

Are the more weapons than just the broken sword?

+1 vote     reply to comment
Greshkaal
Greshkaal May 13 2013, 3:22am replied:

Yes.

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 9 2013, 11:42am replied:

Yes, about 4 more in current version.

+1 vote   reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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Average

7.3

104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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