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Dungeon Prospector is old-school dungeon crawler/rougelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far you can go and how long you can survive?
To all linux users note: unity3d is optimized for ubuntu, so it may not work on your distributive. There already been issues with Debian and Xubuntu. So I recommend you try compatibility with demo first.
Right now game in alpha stage, it receives weekly updates with new features and content.At this moment game has:
- Dungeon generation.
- over 16 items (food/potions/weapons).
- 3 monsters.
- Hunger.
- Permadeath.
- Crafting.
Features I plan:
- Skeletons and their types (warrior, archer, necromancer etc).
- Shields.
- Armor.
- Alchemy.
- At least 2 more dungeon types.
- maybe boss fights.
- Traps.
- Locked doors which open via buttons/lever.
- Altars which give buff/debuff depending on how you treat them.
- Additional gamemodes (territorial control, easy (without permadeath)).
- And more.
3 comments by 2048Terrabit on May 12th, 2013
Hi everyone o/
Here finally a new piece of news on game development. However this time news will be not followed by new patch.
Here new stuff that has been added for next update:
4 new weapons (probably will be more).
No inventory textures right now.
Now slimes have new type of drop, which replace glue, dust:
Dust is undefined crafting material, mostly for alchemy (but later will have use in weapon crafting). To identify dust you need 'book of knowledge' which can be found in library. And then just combine them.
Armor
Finally two old inventory spots found their use:
Rest system
Hunger is replaced with rest.
'Rest' has three stages:
First stage. -20% on heal amount and attack power.
Second stage. Stats are normal.
Third stage. +10% on heal amount and attack power.
First and second stage can be accumulated by standing still. This time can be used to craft potions or prepare equipment.
Third stage can be achieved only by eating food.
Leveling system
Now when you kill monsters you gain experience. With every level up you get one point to spend on stats: Strength, Dexterity, Vitality.
Strength - +0.1 to attack damage.
Dexterity - +0.1 to attack speed.
Vitality - +0.5 to maximum health.
In development:
Skeletons.
Buffs, Debuffs.
Lowest Rated (2 agree) 5/10
I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…
Apr 18 2013, 11:25pm by graspee
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Is there a way to open doors? I'd also like to see a list of all the keyboard commands.
Nope you cann't open doors :)
List of commands:
WASD - movement.
I - inventory.
E - use/gather/take.
Left Mouse Button - attack.
Right Mouse Button - context menus.
I'll add instructions to the game ... someday.
Can you edit the hotkeys in the game or a Config.cfg?
I use ASDF = Back / Forward / Left / Right
You will be able to open door though eventually, yes?
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Cool update , I like the apples :)
Seems like a performace boost too. Thanks :)
last update has me stuck straffing to the left
fixed, one of my controllers decided it wanted to play the game for me. xP
I wish there were a demo
There will be one soon.