Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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Blog RSS Feed Report abuse Latest News: Dev Update #17

0 comments by 2048Terrabit on Mar 22nd, 2014

For thus who waited - it's happened!
For thus who didn't believed it will - it's happened!

Last big update was half a year ago, heck this was so long ago! But so far this is our biggest update ever both in length of change log and actual game improvements. Here we go:

- Added Help in menu.
- Added Invert Y-axis option.
- Added Numbers to health bar.
- Added Hall of Fame.
- Added Item rarity and random item stats.
- Added Forge (For crafting weapons and armor).
- Added Rats.
- Added Skeletons.
- Added Boss fights.
- Added 5 new potions.
- Added 5 new crafting combinations (mostly potions).
- Added 6 new map blocks (new cave location).
- Added 8+ new items.
- Changed VIT now gives +1 max hp for every point.
- Changed Increasing VIT points don't heal anymore.
- Changed Info button in context menu now have a new usage.
- Changed Health bar GUI
- Changed Light to more warm and bright.
- Fixed 64bit Linux should now work fine.
- Fixed Monsters won't walk through ceil and floor now.
- Fixed Now you walk stairs up and down with same speed.
- Fixed Now you can't walk through benches in library.
- Removed Ability to change ingame textures.
- Removed Unidentified dust (it will turn into boss keys).

Let's talk about some new features.

Screenshot

Bosses

One of features we planed from the start. To fight boss you have to find one of red doors pictured below, and open it with Key (by pressing E), which drops from monsters. Also if you have an old save (which I hope still works :| ) , then Unidentified dust should turn into keys.

Screenshot

After you open door, you will be teleported to the boss room. There is no escape until you kill boss. After boss been killed on one side of room will be hall to the two chests filled with rare potions and boss equipment. On the other side is a red door which will return you back where you was. Each red door can be used only once.

Items

Completely new item system. Now items have rarity and will roll random stats, which making every weapon you find unique in some way.

Items rarities are:
Grey - worst possible roll.
White - less than 30% of total possible stats.
Blue - more than 30% and less than 60% of total possible stats, will roll one of player stats (VIT, STR, DEX).
Yellow - more than 60% and less than 96% of total possible stats, will roll two player stats.
Purple - more than 96% and less than 99% of total possible stats, will roll each player stats.
Deep Purple - Best item roll ever.

Here some items and their stats:

Items

Screenshot

Hall of Fame

Basically it's a scoreboard. When you die in game, you stats (steps, kills, time, depth, each boss kills) will be recorded in Hall of Fame.
It is very likely that we change it appearance in next updates.

With this update we going prebeta and in a week or two we will release next update in which we add fourth equipment item, which I hope will change gameplay a little :D

Also in two weeks discount will go from 75% to 50%.

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Post comment Comments  (80 - 90 of 282)
Joey.Frango
Joey.Frango May 12 2013, 10:12pm says:

interting. Are there jumpscares in this game?

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 12 2013, 6:38pm says:

News should be up soon.

+1 vote   reply to comment
humankillerz
humankillerz May 12 2013, 3:08pm says:

why would you EVER want inverted controls. most stupid thing in the world

0 votes     reply to comment
intergang
intergang May 13 2013, 2:01am replied:

I have no problem with people having opinions, you certinaly have the freedom to do so. Nobody is asking you to be a wordsmith, but what I have a problem with is useless negative comments, formed in incomplete sentences.

It's obvious that vertical inversion is well beyond your comprehension as a choice. The reason why you thinking it makes a person an idiot for using it, isn't clear at all though.

90%+ of the people who use vertical inversion, do so from coming from a simulator game background, or just find it something they became used to when the option was presented.

0 votes     reply to comment
sturmkoenig2k
sturmkoenig2k May 13 2013, 11:41am replied:

Terminator: Future Shock was the first game i played with keyboard & mouse. The standard mouse option was the inverted option. So i play my games since 1996 with inverted mouse controls. :)
@intergang: You are right with the simulator game background. :) I bought every flight sim back in the old days. Gunship 2000, F-117A Nighthawk, etc.

+3 votes     reply to comment
2048Terrabit Creator
2048Terrabit May 12 2013, 6:37pm replied:

So many people, so many minds

I prefer 'I' button for inventory however there also people who prefer 'B','E' or 'Tab'.

+4 votes   reply to comment
sturmkoenig2k
sturmkoenig2k May 12 2013, 9:27am says:

Can you add the option to invert the y-axis (up/down) ? Is there no standard procedure for inverting controls in Unity? Your game is sadly not the only one without such option.

+2 votes     reply to comment
intergang
intergang May 12 2013, 1:54pm replied:

Yes, this is an accessiblity issue that should certainly be addressed in the future.

+1 vote     reply to comment
BZant
BZant May 10 2013, 6:43pm says:

This looks interesting. Ill be sure to give a buy once I get my next payment.

+2 votes     reply to comment
Greshkaal
Greshkaal May 13 2013, 3:22am replied:

Yes.

+1 vote     reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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7.3

104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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