Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

 To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first. 

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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Blog RSS Feed Report abuse Latest News: Dev Update #17

0 comments by 2048Terrabit on Mar 22nd, 2014

For thus who waited - it's happened!
For thus who didn't believed it will - it's happened!

Last big update was half a year ago, heck this was so long ago! But so far this is our biggest update ever both in length of change log and actual game improvements. Here we go:

- Added Help in menu.
- Added Invert Y-axis option.
- Added Numbers to health bar.
- Added Hall of Fame.
- Added Item rarity and random item stats.
- Added Forge (For crafting weapons and armor).
- Added Rats.
- Added Skeletons.
- Added Boss fights.
- Added 5 new potions.
- Added 5 new crafting combinations (mostly potions).
- Added 6 new map blocks (new cave location).
- Added 8+ new items.
- Changed VIT now gives +1 max hp for every point.
- Changed Increasing VIT points don't heal anymore.
- Changed Info button in context menu now have a new usage.
- Changed Health bar GUI
- Changed Light to more warm and bright.
- Fixed 64bit Linux should now work fine.
- Fixed Monsters won't walk through ceil and floor now.
- Fixed Now you walk stairs up and down with same speed.
- Fixed Now you can't walk through benches in library.
- Removed Ability to change ingame textures.
- Removed Unidentified dust (it will turn into boss keys).

Let's talk about some new features.

Screenshot

Bosses

One of features we planed from the start. To fight boss you have to find one of red doors pictured below, and open it with Key (by pressing E), which drops from monsters. Also if you have an old save (which I hope still works :| ) , then Unidentified dust should turn into keys.

Screenshot

After you open door, you will be teleported to the boss room. There is no escape until you kill boss. After boss been killed on one side of room will be hall to the two chests filled with rare potions and boss equipment. On the other side is a red door which will return you back where you was. Each red door can be used only once.

Items

Completely new item system. Now items have rarity and will roll random stats, which making every weapon you find unique in some way.

Items rarities are:
Grey - worst possible roll.
White - less than 30% of total possible stats.
Blue - more than 30% and less than 60% of total possible stats, will roll one of player stats (VIT, STR, DEX).
Yellow - more than 60% and less than 96% of total possible stats, will roll two player stats.
Purple - more than 96% and less than 99% of total possible stats, will roll each player stats.
Deep Purple - Best item roll ever.

Here some items and their stats:

Items

Screenshot

Hall of Fame

Basically it's a scoreboard. When you die in game, you stats (steps, kills, time, depth, each boss kills) will be recorded in Hall of Fame.
It is very likely that we change it appearance in next updates.

With this update we going prebeta and in a week or two we will release next update in which we add fourth equipment item, which I hope will change gameplay a little :D

Also in two weeks discount will go from 75% to 50%.

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Post comment Comments  (70 - 80 of 282)
william.roeben
william.roeben May 26 2013, 11:45am says:

I can't discover if this has been asked before, and I haven't been able to discover the answer otherwise online, but are there "recipes" in the game yet? There is the option to "combine" items in the inventory, I was wondering if any of the combinations actually created anything, especially anything useful :) I haven't discovered any usable combinations at all. Would be nice to know yea or nay before I spend a day trying to find any combinations only to discover there are none. Thank you!

+1 vote     reply to comment
Valhike
Valhike May 20 2013, 6:52pm says:

Would enjoy this game more if there were instructions for the controls. Can't even figure out inventorty

0 votes     reply to comment
2048Terrabit
2048Terrabit May 23 2013, 7:09am replied:

WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.

Someday... Someday I will add instructions to game ^^;

+2 votes     reply to comment
The_IRS
The_IRS May 15 2013, 9:05am says:

The game is not launching on my Linux OP (Mint 14 Cinammon), and from what it looks like, I'm the only person having this problem (using Mint 14 Cinammon should not be the problem, though; plenty of other games launch and play perfectly without issue). Any ideas?

+1 vote     reply to comment
2048Terrabit
2048Terrabit May 20 2013, 1:38pm replied:

Is it x64?

+1 vote     reply to comment
The5thBreaker
The5thBreaker May 14 2013, 3:32pm says:

Your Game really does look interesting and you appear to be putting a lot of work into it. I've decided when I get my next cash flow to buy your game and support it by telling my friends and such about it. Keep up the good work and don't let me down.

+1 vote     reply to comment
flamespeedy
flamespeedy May 13 2013, 9:44am says:

does this game have multplayer or some form of co-op ?

+1 vote     reply to comment
2048Terrabit
2048Terrabit May 13 2013, 3:21pm replied:

No.

+1 vote     reply to comment
2048Terrabit
2048Terrabit May 13 2013, 3:24am replied:

Sometimes monsters act this way. But I didn't specially made it.

+2 votes     reply to comment
Greshkaal
Greshkaal May 13 2013, 3:20am replied:

Closest I've seen is when monsters occasionally attack you from behind before you notice them. Other than that, no jump scares.

+2 votes     reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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Community Rating

Average

7.3

104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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