Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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0 comments by 2048Terrabit on Dec 22nd, 2014


Hello and merry soon-ish christmas everybody.

Here I deliver another update to Dungeon Prospector and it's changelog is:

Added 'x' button to chest window.Added worm egg which spawns small worms when you get close.Added 3 items.Added 2 combinations.Added gem's bonuses can now be stacked via combining. Infinitely. Changed stairs block a bit, so it would align better with cave themed blocks.Changed how themes change with depth: 0-10 dungeon, 11-20 cave, 21-inf dungeon/cave odd/even.Fixed boss health bars not displaying correctly.Fixed slimes of Slime King no longer stuck or spawn inside him.Fixed stairs block would not delete itself after player got far away from it (blinking of walls / z-fighting).Fixed dagger no longer reroll it's additional stats, when enhanced via crafting.

Update should come online soon.

Also the game is discounted for a week, until 29 December.

This is most likely the last update for Dungeon Prospector as it's been more than two years of development and its time to move on :)

Thank you to everyone who supported us over that time.

*going through desura pages* Turns out descriptions of indieDB and Desura not linked together, well that was unexpected. Updated them to the ones on indieDB just now. Also the game is still listed in Alpha-funding category of Desura however it's not in alpha stage for more than a half a year now, that should be sorted out soon too.

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Post comment Comments  (70 - 80 of 282)
william.roeben May 26 2013, 11:45am says:

I can't discover if this has been asked before, and I haven't been able to discover the answer otherwise online, but are there "recipes" in the game yet? There is the option to "combine" items in the inventory, I was wondering if any of the combinations actually created anything, especially anything useful :) I haven't discovered any usable combinations at all. Would be nice to know yea or nay before I spend a day trying to find any combinations only to discover there are none. Thank you!

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 27 2013, 7:50am replied:

Yes there already few valid combinations.
1 Potion.
3 Weapons.

+1 vote   reply to comment
Valhike May 20 2013, 6:52pm says:

Would enjoy this game more if there were instructions for the controls. Can't even figure out inventorty

0 votes     reply to comment
2048Terrabit Creator
2048Terrabit May 23 2013, 7:09am replied:

WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.

Someday... Someday I will add instructions to game ^^;

+2 votes   reply to comment
The_IRS May 15 2013, 9:05am says:

The game is not launching on my Linux OP (Mint 14 Cinammon), and from what it looks like, I'm the only person having this problem (using Mint 14 Cinammon should not be the problem, though; plenty of other games launch and play perfectly without issue). Any ideas?

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 20 2013, 1:38pm replied:

Is it x64?

+1 vote   reply to comment
The5thBreaker May 14 2013, 3:32pm says:

Your Game really does look interesting and you appear to be putting a lot of work into it. I've decided when I get my next cash flow to buy your game and support it by telling my friends and such about it. Keep up the good work and don't let me down.

+1 vote     reply to comment
billhilly May 13 2013, 9:44am says:

does this game have multplayer or some form of co-op ?

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 13 2013, 3:21pm replied:


+1 vote   reply to comment
Joey.Frango May 12 2013, 10:12pm says:

interting. Are there jumpscares in this game?

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit May 13 2013, 3:24am replied:

Sometimes monsters act this way. But I didn't specially made it.

+2 votes   reply to comment
Greshkaal May 13 2013, 3:20am replied:

Closest I've seen is when monsters occasionally attack you from behind before you notice them. Other than that, no jump scares.

+2 votes     reply to comment
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Dungeon Prospector
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
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Release Date
Released Feb 13, 2013
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Community Rating



104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Single Player

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