Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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Blog RSS Feed Report abuse Latest News: Dev Update #18

0 comments by 2048Terrabit on Dec 22nd, 2014

News

Hello and merry soon-ish christmas everybody.

Here I deliver another update to Dungeon Prospector and it's changelog is:

Added 'x' button to chest window.Added worm egg which spawns small worms when you get close.Added 3 items.Added 2 combinations.Added gem's bonuses can now be stacked via combining. Infinitely. Changed stairs block a bit, so it would align better with cave themed blocks.Changed how themes change with depth: 0-10 dungeon, 11-20 cave, 21-inf dungeon/cave odd/even.Fixed boss health bars not displaying correctly.Fixed slimes of Slime King no longer stuck or spawn inside him.Fixed stairs block would not delete itself after player got far away from it (blinking of walls / z-fighting).Fixed dagger no longer reroll it's additional stats, when enhanced via crafting.

Update should come online soon.

Also the game is discounted for a week, until 29 December.

This is most likely the last update for Dungeon Prospector as it's been more than two years of development and its time to move on :)

Thank you to everyone who supported us over that time.

EDIT:
*going through desura pages* Turns out descriptions of indieDB and Desura not linked together, well that was unexpected. Updated them to the ones on indieDB just now. Also the game is still listed in Alpha-funding category of Desura however it's not in alpha stage for more than a half a year now, that should be sorted out soon too.

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Post comment Comments  (50 - 60 of 282)
cptsouma
cptsouma Jun 19 2013, 9:07pm says:

Also, is there a minimap or just a map by any chance (or at least a planned feature of such)?

+1 vote     reply to comment
Shinquub Creator
Shinquub Jun 20 2013, 6:13pm replied:

We do not plan to make map or minimap.

+2 votes   reply to comment
Gipsyninja
Gipsyninja Jun 20 2013, 6:49pm replied:

And also, can anything be done with the metals doors and the books on the book stands in the libraries? Thanks again!

edit: just realized I'm posting on my friends account, oops!

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit Jun 21 2013, 2:38am replied:

Right now - no. Metal doors will be walls for a long time. But for bookshelves they may receive some kind of 'chest' feature in next update.

+1 vote   reply to comment
Gipsyninja
Gipsyninja Jun 20 2013, 6:47pm replied:

Oh ok, may I ask why not? Because, my it's hard on my eyes to navigate (sorry to bother). Also, I have 2 bugs to report, some enemies are underground but can still attack and also I went through a wall and descended like 6 floors (pretty funny to have slugs beat the crap outta me at that depth :) ). Good game, though!

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit Jun 21 2013, 3:07am replied:

Right now for next updates - it's not planed. But it probably could be add someday. But it probably will be rare item which you could be able to craft/find.

I'm note this bugs for next update, thanks =]

+1 vote   reply to comment
cptsouma
cptsouma Jun 19 2013, 8:56pm says:

Is there a manual for controls and how to do certain things?

+1 vote     reply to comment
Shinquub Creator
Shinquub Jun 20 2013, 6:16pm replied:

Negative. Player should guess himself, how to do anything.

+2 votes   reply to comment
Gipsyninja
Gipsyninja Jun 20 2013, 6:45pm replied:

Really? There are some basic controls listed at start up, but seriously it would help a lot to make the game at least a little less vague. It's definitely cool, but I still can't figure out how to do stuff or at least the feature isn't done or is broken. But please leave some help for at least the main mechanics and whatnot

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit Jun 21 2013, 2:36am replied:

oh lol 'guess controls', this is could be joke xD

Actually I was planed to add ability to change controls in this update, but sadly then realised it's not possible in unity to change controls in-game. At least not in the way I'd prefer.

Here the current controls:

WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.

Also right click on the items allow you to remove/combine them.

I better go write up a little manual and include it in 9.1

+2 votes   reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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7.3

104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

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Genre
Roguelike
Theme
Fantasy
Players
Single Player
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Indie
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