Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

Image RSS Feed Latest Screens
Items Screenshot Screenshot
Blog RSS Feed Report abuse Latest News: Dev Update #17

0 comments by 2048Terrabit on Mar 22nd, 2014

For thus who waited - it's happened!
For thus who didn't believed it will - it's happened!

Last big update was half a year ago, heck this was so long ago! But so far this is our biggest update ever both in length of change log and actual game improvements. Here we go:

- Added Help in menu.
- Added Invert Y-axis option.
- Added Numbers to health bar.
- Added Hall of Fame.
- Added Item rarity and random item stats.
- Added Forge (For crafting weapons and armor).
- Added Rats.
- Added Skeletons.
- Added Boss fights.
- Added 5 new potions.
- Added 5 new crafting combinations (mostly potions).
- Added 6 new map blocks (new cave location).
- Added 8+ new items.
- Changed VIT now gives +1 max hp for every point.
- Changed Increasing VIT points don't heal anymore.
- Changed Info button in context menu now have a new usage.
- Changed Health bar GUI
- Changed Light to more warm and bright.
- Fixed 64bit Linux should now work fine.
- Fixed Monsters won't walk through ceil and floor now.
- Fixed Now you walk stairs up and down with same speed.
- Fixed Now you can't walk through benches in library.
- Removed Ability to change ingame textures.
- Removed Unidentified dust (it will turn into boss keys).

Let's talk about some new features.



One of features we planed from the start. To fight boss you have to find one of red doors pictured below, and open it with Key (by pressing E), which drops from monsters. Also if you have an old save (which I hope still works :| ) , then Unidentified dust should turn into keys.


After you open door, you will be teleported to the boss room. There is no escape until you kill boss. After boss been killed on one side of room will be hall to the two chests filled with rare potions and boss equipment. On the other side is a red door which will return you back where you was. Each red door can be used only once.


Completely new item system. Now items have rarity and will roll random stats, which making every weapon you find unique in some way.

Items rarities are:
Grey - worst possible roll.
White - less than 30% of total possible stats.
Blue - more than 30% and less than 60% of total possible stats, will roll one of player stats (VIT, STR, DEX).
Yellow - more than 60% and less than 96% of total possible stats, will roll two player stats.
Purple - more than 96% and less than 99% of total possible stats, will roll each player stats.
Deep Purple - Best item roll ever.

Here some items and their stats:



Hall of Fame

Basically it's a scoreboard. When you die in game, you stats (steps, kills, time, depth, each boss kills) will be recorded in Hall of Fame.
It is very likely that we change it appearance in next updates.

With this update we going prebeta and in a week or two we will release next update in which we add fourth equipment item, which I hope will change gameplay a little :D

Also in two weeks discount will go from 75% to 50%.

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 282)
cptsouma Jun 19 2013, 9:07pm says:

Also, is there a minimap or just a map by any chance (or at least a planned feature of such)?

+1 vote     reply to comment
Shinquub Creator
Shinquub Jun 20 2013, 6:13pm replied:

We do not plan to make map or minimap.

+2 votes   reply to comment
Gipsyninja Jun 20 2013, 6:49pm replied:

And also, can anything be done with the metals doors and the books on the book stands in the libraries? Thanks again!

edit: just realized I'm posting on my friends account, oops!

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit Jun 21 2013, 2:38am replied:

Right now - no. Metal doors will be walls for a long time. But for bookshelves they may receive some kind of 'chest' feature in next update.

+1 vote   reply to comment
Gipsyninja Jun 20 2013, 6:47pm replied:

Oh ok, may I ask why not? Because, my it's hard on my eyes to navigate (sorry to bother). Also, I have 2 bugs to report, some enemies are underground but can still attack and also I went through a wall and descended like 6 floors (pretty funny to have slugs beat the crap outta me at that depth :) ). Good game, though!

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit Jun 21 2013, 3:07am replied:

Right now for next updates - it's not planed. But it probably could be add someday. But it probably will be rare item which you could be able to craft/find.

I'm note this bugs for next update, thanks =]

+1 vote   reply to comment
cptsouma Jun 19 2013, 8:56pm says:

Is there a manual for controls and how to do certain things?

+1 vote     reply to comment
Shinquub Creator
Shinquub Jun 20 2013, 6:16pm replied:

Negative. Player should guess himself, how to do anything.

+2 votes   reply to comment
Gipsyninja Jun 20 2013, 6:45pm replied:

Really? There are some basic controls listed at start up, but seriously it would help a lot to make the game at least a little less vague. It's definitely cool, but I still can't figure out how to do stuff or at least the feature isn't done or is broken. But please leave some help for at least the main mechanics and whatnot

+1 vote     reply to comment
2048Terrabit Creator
2048Terrabit Jun 21 2013, 2:36am replied:

oh lol 'guess controls', this is could be joke xD

Actually I was planed to add ability to change controls in this update, but sadly then realised it's not possible in unity to change controls in-game. At least not in the way I'd prefer.

Here the current controls:

WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.

Also right click on the items allow you to remove/combine them.

I better go write up a little manual and include it in 9.1

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dungeon Prospector
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Send Message
Release Date
Released Feb 13, 2013
Game Watch
Track this game
Community Rating



104 votes submitted.

You Say


Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dungeon Prospector on your homepage or blog by selecting a button and using the embed code provided (more).

Dungeon Prospector Dungeon Prospector
Dungeon Prospector
4,447 of 26,269
Last Update
5 months ago
530 members