Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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Blog RSS Feed Report abuse Latest News: Dev Update #18

0 comments by 2048Terrabit on Dec 22nd, 2014

News

Hello and merry soon-ish christmas everybody.

Here I deliver another update to Dungeon Prospector and it's changelog is:

Added 'x' button to chest window.Added worm egg which spawns small worms when you get close.Added 3 items.Added 2 combinations.Added gem's bonuses can now be stacked via combining. Infinitely. Changed stairs block a bit, so it would align better with cave themed blocks.Changed how themes change with depth: 0-10 dungeon, 11-20 cave, 21-inf dungeon/cave odd/even.Fixed boss health bars not displaying correctly.Fixed slimes of Slime King no longer stuck or spawn inside him.Fixed stairs block would not delete itself after player got far away from it (blinking of walls / z-fighting).Fixed dagger no longer reroll it's additional stats, when enhanced via crafting.

Update should come online soon.

Also the game is discounted for a week, until 29 December.

This is most likely the last update for Dungeon Prospector as it's been more than two years of development and its time to move on :)

Thank you to everyone who supported us over that time.

EDIT:
*going through desura pages* Turns out descriptions of indieDB and Desura not linked together, well that was unexpected. Updated them to the ones on indieDB just now. Also the game is still listed in Alpha-funding category of Desura however it's not in alpha stage for more than a half a year now, that should be sorted out soon too.

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Post comment Comments  (20 - 30 of 282)
Xeous
Xeous Sep 6 2013, 12:32pm says:

Hi, I just love the game.
May I ask if anyone could recommend me a similar title?

+2 votes     reply to comment
2048Terrabit Creator
2048Terrabit Sep 12 2013, 2:20pm replied:

Delver. It got on steam recently.

+3 votes   reply to comment
Xeous
Xeous Sep 13 2013, 7:42am replied:

Thanks a lot !

+1 vote     reply to comment
JoJo54696
JoJo54696 Sep 13 2013, 2:07am replied:

that is like exactly your game... sucks bro...

-3 votes     reply to comment
Guest
Guest Sep 23 2013, 5:43pm replied:

Delver is a good game. Don't just say it sucks just because it's a game similar to this one that actually got released.

+3 votes     reply to comment
FlyingMonkey59
FlyingMonkey59 Sep 29 2013, 11:01pm replied:

Agreed - Delver is a Very good game. Not fair to knock it because you saw this one first.
This looks very good too, and I'll probably buy in once I see a few more development updates. There's room for multiple awesome retro dungeon crawlers, right?!

+7 votes     reply to comment
2048Terrabit Creator
2048Terrabit Sep 1 2013, 3:30pm says:

I still workin' on it, I know broke every possible deadline already and this is not the best 'come back' message, but anyway. Still working, and it's gonna be bigger than previous updates at least because new theme and stuff.

Also few questions:
- Game now have your personal leaderboards/hall of fame, right now it records how much time you played and how deep you delved before dying.
> What else you think it should record / what else you need it to record?

- Since game don't have bottom of the dungeon there obviously come time when every last weapon you have will become useless. So I'll make it to have +dmg generated on very deep levels.
> Do you want damage to be randomized across all levels (like diablo) or only have a constant +damage on very deep levels.

Reply here, thanks.

Also there is like 18 hours left till the bundle promotion Indiebundle.org

+5 votes   reply to comment
shadow1w2
shadow1w2 Sep 6 2013, 6:58am replied:

> What else you think it should record / what else you need it to record?
Since the steps are so audible why not record the amount of steps taken? Just for fun.

> Do you want damage to be randomized across all levels (like diablo) or only have a constant +damage on very deep levels.
Random sounds more challanging but I think I'd be fine either way.

It's funny I've been tracking this game awhile now and while going through my groupees collections I noticed I had a Dungeon Prospector key. Woo! Didn't realize I had one all this time.
I might get a copy for a friend though at its current sale price :3

+2 votes     reply to comment
pos_car
pos_car Sep 1 2013, 7:04pm replied:

Maybe the Hall of Fame could also record the number of each monster types slain, amount of damage dealt & received, number of items found, consumed & created.
As far as the damage goes, that's a good question. I think randomized may be more fun. That's just me though.
Great to hear that you are still on the project! Real Life comes first though, so no faults on breaking the deadlines.

+3 votes     reply to comment
namoroka
namoroka Aug 30 2013, 9:41am says:

Failed to execl /desura/common/ dungeon-prospector/dungeon-prospector error: 13
sorry to say but so far on gentoo it won't start. Oh wait. what is this.
chmod +x dungeon-prospector
chmod +x desura_launch_Play.sh
And it works :)

+1 vote     reply to comment
Draugr
Draugr Aug 27 2013, 9:18pm says:

Any news on the next update? I've been patiently waiting for it. I really like this game and was hoping to see an update, or at least some news from the developer(s).

+1 vote     reply to comment
william.roeben
william.roeben Aug 18 2013, 6:25pm says:

The last update was June 17 and it's 17 August- this is either the best update ever, or he's quit on the game...

+3 votes     reply to comment
william.roeben
william.roeben Jul 29 2013, 1:34pm says:

Waiting for the new update. Must have new update. Must also keep copy of this version just in case I don't like new update :)

Grunt. Snort.

+1 vote     reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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7.3

104 votes submitted.

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Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

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Roguelike
Theme
Fantasy
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Single Player
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