Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

 To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first. 

Game features:

- Dungeon generation (Castle and cave theme).
- Over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

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Blog RSS Feed Report abuse Latest News: Dev Update #17

0 comments by 2048Terrabit on Mar 22nd, 2014

For thus who waited - it's happened!
For thus who didn't believed it will - it's happened!

Last big update was half a year ago, heck this was so long ago! But so far this is our biggest update ever both in length of change log and actual game improvements. Here we go:

- Added Help in menu.
- Added Invert Y-axis option.
- Added Numbers to health bar.
- Added Hall of Fame.
- Added Item rarity and random item stats.
- Added Forge (For crafting weapons and armor).
- Added Rats.
- Added Skeletons.
- Added Boss fights.
- Added 5 new potions.
- Added 5 new crafting combinations (mostly potions).
- Added 6 new map blocks (new cave location).
- Added 8+ new items.
- Changed VIT now gives +1 max hp for every point.
- Changed Increasing VIT points don't heal anymore.
- Changed Info button in context menu now have a new usage.
- Changed Health bar GUI
- Changed Light to more warm and bright.
- Fixed 64bit Linux should now work fine.
- Fixed Monsters won't walk through ceil and floor now.
- Fixed Now you walk stairs up and down with same speed.
- Fixed Now you can't walk through benches in library.
- Removed Ability to change ingame textures.
- Removed Unidentified dust (it will turn into boss keys).

Let's talk about some new features.

Screenshot

Bosses

One of features we planed from the start. To fight boss you have to find one of red doors pictured below, and open it with Key (by pressing E), which drops from monsters. Also if you have an old save (which I hope still works :| ) , then Unidentified dust should turn into keys.

Screenshot

After you open door, you will be teleported to the boss room. There is no escape until you kill boss. After boss been killed on one side of room will be hall to the two chests filled with rare potions and boss equipment. On the other side is a red door which will return you back where you was. Each red door can be used only once.

Items

Completely new item system. Now items have rarity and will roll random stats, which making every weapon you find unique in some way.

Items rarities are:
Grey - worst possible roll.
White - less than 30% of total possible stats.
Blue - more than 30% and less than 60% of total possible stats, will roll one of player stats (VIT, STR, DEX).
Yellow - more than 60% and less than 96% of total possible stats, will roll two player stats.
Purple - more than 96% and less than 99% of total possible stats, will roll each player stats.
Deep Purple - Best item roll ever.

Here some items and their stats:

Items

Screenshot

Hall of Fame

Basically it's a scoreboard. When you die in game, you stats (steps, kills, time, depth, each boss kills) will be recorded in Hall of Fame.
It is very likely that we change it appearance in next updates.

With this update we going prebeta and in a week or two we will release next update in which we add fourth equipment item, which I hope will change gameplay a little :D

Also in two weeks discount will go from 75% to 50%.

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Post comment Comments  (20 - 30 of 282)
Xeous
Xeous Sep 6 2013, 12:32pm says:

Hi, I just love the game.
May I ask if anyone could recommend me a similar title?

+2 votes     reply to comment
2048Terrabit
2048Terrabit Sep 12 2013, 2:20pm replied:

Delver. It got on steam recently.

+3 votes     reply to comment
JoJo54696
JoJo54696 Sep 13 2013, 2:07am replied:

that is like exactly your game... sucks bro...

-3 votes     reply to comment
2048Terrabit
2048Terrabit Sep 1 2013, 3:30pm says:

I still workin' on it, I know broke every possible deadline already and this is not the best 'come back' message, but anyway. Still working, and it's gonna be bigger than previous updates at least because new theme and stuff.

Also few questions:
- Game now have your personal leaderboards/hall of fame, right now it records how much time you played and how deep you delved before dying.
> What else you think it should record / what else you need it to record?

- Since game don't have bottom of the dungeon there obviously come time when every last weapon you have will become useless. So I'll make it to have +dmg generated on very deep levels.
> Do you want damage to be randomized across all levels (like diablo) or only have a constant +damage on very deep levels.

Reply here, thanks.

Also there is like 18 hours left till the bundle promotion Indiebundle.org

+5 votes     reply to comment
shadow1w2
shadow1w2 Sep 6 2013, 6:58am replied:

> What else you think it should record / what else you need it to record?
Since the steps are so audible why not record the amount of steps taken? Just for fun.

> Do you want damage to be randomized across all levels (like diablo) or only have a constant +damage on very deep levels.
Random sounds more challanging but I think I'd be fine either way.

It's funny I've been tracking this game awhile now and while going through my groupees collections I noticed I had a Dungeon Prospector key. Woo! Didn't realize I had one all this time.
I might get a copy for a friend though at its current sale price :3

+2 votes     reply to comment
pos_car
pos_car Sep 1 2013, 7:04pm replied:

Maybe the Hall of Fame could also record the number of each monster types slain, amount of damage dealt & received, number of items found, consumed & created.
As far as the damage goes, that's a good question. I think randomized may be more fun. That's just me though.
Great to hear that you are still on the project! Real Life comes first though, so no faults on breaking the deadlines.

+3 votes     reply to comment
namoroka
namoroka Aug 30 2013, 9:41am says:

Failed to execl /desura/common/ dungeon-prospector/dungeon-prospector error: 13
sorry to say but so far on gentoo it won't start. Oh wait. what is this.
chmod +x dungeon-prospector
chmod +x desura_launch_Play.sh
And it works :)

+1 vote     reply to comment
Draugr
Draugr Aug 27 2013, 9:18pm says:

Any news on the next update? I've been patiently waiting for it. I really like this game and was hoping to see an update, or at least some news from the developer(s).

+1 vote     reply to comment
william.roeben
william.roeben Aug 18 2013, 6:25pm says:

The last update was June 17 and it's 17 August- this is either the best update ever, or he's quit on the game...

+3 votes     reply to comment
william.roeben
william.roeben Jul 29 2013, 1:34pm says:

Waiting for the new update. Must have new update. Must also keep copy of this version just in case I don't like new update :)

Grunt. Snort.

+1 vote     reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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7.3

104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
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