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Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?
To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first.
Right now the game is in alpha stage, receiving updates with new features and content (about one-two per month). At this moment the game has:
- Dungeon generation.
- over 25 items (food/potions/weapons/armor).
- 3 monsters.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.
Features I'm planning:
- Skeletons and their types (warrior, archer, necromancer etc).
- Shields.
- Alchemy.
- At least 2 more dungeon types.
- maybe boss fights.
- Traps.
- Locked doors which open via buttons/lever.
- Altars which give buffs/debuffs depending on how you treat them.
- Additional gamemodes (territorial control, easy (without permadeath)).
- And more.
0 comments by 2048Terrabit on Jun 17th, 2013
This is changelog for release #9 and, yes, I'm holding fire in my pocket:
- Added rest system.
- Added leveling system.
- Added 6 new weapons.
- Added 5 new items.
- Added 1 Helmet.
- Added 1 Armor.
- Added 4 new combinations.
- Added library block.
- Changed inventory slot icons.
- Changed tooltip.
- Changed apple icons.
- Now you can exit from chest menu by clicking outside of window.
- Info button is broken right now.
- Made tweaks to path to custom textures, maybe it works on mac now.
- Fixed bugs in options menu.
Lowest Rated (2 agree) 5/10
I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…
Apr 18 2013, 11:25pm by graspee
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Plus, curious- the changelog shows the last 'change' as in April, and the update statement shows the last one in the very early May... Yet the descirption of the game says that there are weekly updates! Hmmm, I think we're behind a few for THAT to be a completely honest statement!
I can't discover if this has been asked before, and I haven't been able to discover the answer otherwise online, but are there "recipes" in the game yet? There is the option to "combine" items in the inventory, I was wondering if any of the combinations actually created anything, especially anything useful :) I haven't discovered any usable combinations at all. Would be nice to know yea or nay before I spend a day trying to find any combinations only to discover there are none. Thank you!
Yes there already few valid combinations.
1 Potion.
3 Weapons.
Would enjoy this game more if there were instructions for the controls. Can't even figure out inventorty
WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.
Someday... Someday I will add instructions to game ^^;
The game is not launching on my Linux OP (Mint 14 Cinammon), and from what it looks like, I'm the only person having this problem (using Mint 14 Cinammon should not be the problem, though; plenty of other games launch and play perfectly without issue). Any ideas?
Is it x64?
Your Game really does look interesting and you appear to be putting a lot of work into it. I've decided when I get my next cash flow to buy your game and support it by telling my friends and such about it. Keep up the good work and don't let me down.
does this game have multplayer or some form of co-op ?
No.