Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

Report content RSS feed Dev Update #5

Doors, halls and infinity.

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Screenshot

This week update:

- Popup/Context menu in inventory.
- Infinity dungeon (yup it was added just now, but in good, optimized look).
- Added red monster indicator.
- Added Door hall.
- Added new block.
- Fixed bug with monsters spawned too close.

New block:

Block

Simple, but unique (Red dots is monster spawn points).

Red indicator will tell you if there mobs 2-3 meters away from you.

Screenshot

Behind you! :O

Screenshot

Doors already was in game, but I decided to remake them and change their purpose. Now it's just block way to room ^^;
So dungeons could have more tunnels and less rooms. I made this change because there was too much rooms, like every 4-8 meters a new room + it can work as decoration :D

Comments
Radar11m
Radar11m

this is kinda cool

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Dungeon Prospector
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Mighty Fox Studio
Engine
Unity
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Dungeon Prospector
Dungeon Prospector Roguelike
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