Dungeon Prospector is old-school dungeon crawler/rougelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far you can go and how long you can survive? In game implemented: dungeon genration, hunger, permadeath and other. Right now game in alpha stage, it receives weekly updates with new features and content.
Doors, halls and infinity.
Posted by 2048Terrabit on Jan 14th, 2013
This week update:
- Popup/Context menu in inventory.
- Infinity dungeon (yup it was added just now, but in good, optimized look).
- Added red monster indicator.
- Added Door hall.
- Added new block.
- Fixed bug with monsters spawned too close.
New block:
Simple, but unique (Red dots is monster spawn points).
Red indicator will tell you if there mobs 2-3 meters away from you.
Behind you! :O
Doors already was in game, but I decided to remake them and change their purpose. Now it's just block way to room ^^;
So dungeons could have more tunnels and less rooms. I made this change because there was too much rooms, like every 4-8 meters a new room + it can work as decoration :D
this is kinda cool