Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive? In game implemented: dungeon generation, leveling, permadeath and other. Right now game in alpha stage, it receives updates with new features and content (about one-two per month).
Doors, halls and infinity.
Posted by 2048Terrabit on Jan 14th, 2013
This week update:
- Popup/Context menu in inventory.
- Infinity dungeon (yup it was added just now, but in good, optimized look).
- Added red monster indicator.
- Added Door hall.
- Added new block.
- Fixed bug with monsters spawned too close.
Simple, but unique (Red dots is monster spawn points).
Red indicator will tell you if there mobs 2-3 meters away from you.
Behind you! :O
Doors already was in game, but I decided to remake them and change their purpose. Now it's just block way to room ^^;
So dungeons could have more tunnels and less rooms. I made this change because there was too much rooms, like every 4-8 meters a new room + it can work as decoration :D