Dungeon Keeper 2 was the sequel to Peter Molyneux's Dungeon Keeper and prequel to the canceled Dungeon Keeper 3. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes. The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models.
Four maps are included. One is an improved version of my Citadel map, making Keeper 1 more vulnerable to attack and preventing them from attacking straight away (otherwise they'll get killed). Another is a map I made with an odd name, which is similar to the Maze secret level, but you're stronger than in that and you basically just walk through the dungeon killing things, before killing the enemy keeper. That is a single player map. The third map is called Imbalance, and Keeper 1 has no portal and must find the neutral salamanders (which are far stronger than normal but slower. They also research and get paid double the amount). They can't attack Keeper 2 for ten minutes. The fourth map is a simple map called Simplicity, and has nothing interesting about it, really. Though you can convert all three princes to your side, if you want, as they block the path to your enemy.
NOTE: I''m having trouble making thumbnails at the moment, so I replaced the black squares I got with a button from the editor. It's a picture of the Horned Reaper.
NOTE2: No comments? Haven't you got anything to say about the maps?