Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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Game entry page on redesigned homepage New inventory for managing your characters gear Roomeditor on redesigned Homepage.
Blog RSS Feed Report abuse Latest News: A new homepage! Progress Report – October 2013

1 comment by Onepixelgames on Oct 3rd, 2013

Hey, we are still alive. More or less, at least, since we're both approaching the end of our studies - finishing a thesis is a lot of work! Sorry for keeping you wait this long, but we're back with good news!

Let us take a look at what happened during the past six months on the homepage and serverside with this post. The biggest news is the complete redesign of the homepage. Since the old design was a little rusty we decided to go with a design that feels lighter and has more space for content. Take a look!

Game entry page on redesigned homepage
Game entry page on redesigned homepage

On the left you now have an all time visible Infobox showing your Level, faction, experience, money and activity level. If you have been cursed by Konyak, active curses will also be displayed here. Below this information you can find the usual links leading to your rooms and dungeons, as well as to your character, your friendlist and statistics. We want to add quests to the game, but we're unsure whether this will make it into the next playable version of the game.

Not only did we rework the homepage itself, but also most of the subpages. Below you can see the inventory screen, which shows the gear your hero carries into the dungeons with him, as well as the storage for all your gear you don't want to carry with you. The inventory now feels much smoother, since it makes extensive use of AJAX technology where your browser doesn't need to reload the page. This goes for all of the redesign and additions we've made. Most of it was about a better user experience that makes the homepage feel a lot smoother and less bulky.

New inventory for managing your characters gear
New inventory for managing your characters gear

But what about the two most important tools of the game? The dungeon editor and the roomeditor have been greatly reworked, too. While the dungeon editor had only slight adjustments, as its usability was already very good, the room editor underwent a complete redesign. A lot of new features were added (like signs and heights) and had to be covered during the editor rework. The interface now looks a little more complex, but it really feels nice while using. The roomeditor now also uses AJAX and does not have to reload all the time - yay!

Roomeditor on redesigned homepage
Roomeditor on redesigned homepage. On the left you can now click on recently used items.
Yeah, we still need to replace the button graphics at the top right.

Let's talk about the new marketplace. Well, it looks a whole lot better now and it's way more fun to go shopping on a nice sunny saturday (or any other day, really). You can now search by name, and we have organized tiles into sets as well.

Marketplace in new Desgin
Our new Marketplace with shelves full of items.

Did you notice the little crown next to the playername in the infobox on the left in all of the screenshots? Yeah, you guessed right, it's an image of King Red's crown which just leads us to the commercial part of the game.
For the covering of server costs and maintenance we decided to go on a premium subscription model for our game. You will be able to purchase passes that grant you "premium" rights for a certain amount of time. This includes higher level and money caps, more inventory slots, more slots on your friendlist, more curses or contracts with (the scary) Sr Cosca (oh you will meet him!), and a few more surprises. But don't worry, you'll still be able to play the game without paying!
Alright, that about covers it for the new homepage! Once again, we're sorry that it's taking us so long - but hey, we just want to make sure it's as good as possible! Feedback is, as always, much appreciated!

As always, any feedback or comments you have are much appreciated! We look forward to them!

Want us to notify you onOur Monarchsce we start the next alpha test?
Subscribe to our one-time-newsletter at  - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (30 - 40 of 40)
ceriux Jun 9 2011, 4:23pm says:

I love the style of this. I cant wait till it's released!

+2 votes     reply to comment
MaestroGamer Jun 3 2011, 8:08am says:


+2 votes     reply to comment
Jelito2008 Jun 1 2011, 2:54pm says:

Looks good as hell. I definitely like thís pixel dungeoning idea! I suggest adding some RPG elements. Good work!

+3 votes     reply to comment
cptmashek May 31 2011, 1:50pm says:

Tracked! This one looks fun and promising. :D

+2 votes     reply to comment
dejap May 27 2011, 6:12am says:

looks interesting :)

+2 votes     reply to comment
Spr09 May 26 2011, 9:22pm says:

hmmm... ill plant my stake and see if this is any good...

+1 vote     reply to comment
ceriux May 20 2011, 12:12pm says:


+3 votes     reply to comment
Baconation May 19 2011, 1:23pm says:

Looks cool, tracking

+2 votes     reply to comment
Cryaotic May 12 2011, 8:32am says:

This looks very interesting! I love the idea of dungeon creation and the multiplayer aspect of it you're speaking of.

Looking forward to hearing more from it, definitely on my watch list.

+5 votes     reply to comment
3331 May 11 2011, 9:43am says:

Looks like fun :D

+2 votes     reply to comment
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Dungeon Deities
Windows, Web
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GameStudio A8
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Dungeon Deities
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