Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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6 comments by Onepixelgames on Jul 12th, 2014

A lot of time passed since our alpha test. And we do mean a lot. We honestly cannot believe it ourselves. Has it really been more than three years? ... Never mind.

In this post we want to show you a few old dungeons rebuild in the game as it looks today and in this way illustrate the progress on both the client and the homepage with some screenshots. A huge thanks therefore goes out to the alpha testers who created those dungeons!

Visual Comparison

With the addition of new decoration elements, such as the glowing crystals, and the old columns, this jungle ruin now oozes a mysterious atmosphere. The treasure chests are now 3D-models, and instead of stopping you dead in your tracks when you open them, gold coins and bags pop out for you to collect - that's better feedback, and in turn, more fun. The water reflects the environment, though here you need to look closely to see that.

Visual Comparison

The login screen of the game now has a little more artistic value. It's also animated!
Before, selecting "options" only let you change the sound and music volume, but now, there's a large variety of settings: Remapping your gamepad, checking the credits, or switching the game's resolution can now all be done there. That's right - you can now enjoy Dungeon Deities in FULL HD!!!

Visual Comparison

Well, what can we say? This room made us laugh back then, and we figured we should honor it by rebuilding it. The "TROLL" is now at a higher level to showcase that option, and the room appears to have more depth due to the fog. A variety of light sources and other effects add to the effect.
Also, we messed up recreating the dungeon, by neglecting to make the entrance grass tiles. We humbly apologize to the original creator.

Visual Comparison

The new room editor features editing without having to reload the page for a smoother experience. It's also more intuitive to navigate, and has many more features.
And as you can see, the whole website is much nicer looking now! The old screenshot was used as a "screenshot saturday" back in the day, and the room edited in there was used in many screenshot saturdays - we rarely created new rooms for a screenshot back then.

Visual Comparison

It now rains in this dungeon, and we've added a few new enemies to this room: A will-o-wisp leaves a trail of fire behind (be careful not to run through it!) and our puzzle-piece enemies panic when they come near you. Also note that you can now choose a background for your dungeon - this evening-sky look is nicer on the eyes as the solid black background you're used to!

By the way, just so we have mentioned it: There's actually golden keys now. In the alpha, there was only that HUD element, forever staying at zero.

Visual Comparison

We've set the fog settings arbitrarily high to show the effect. With the red fog, the color correction, and the lighting, there's no mistaking this dungeon for anything but a fiery hell! Lava tiles also illuminate their environment, bathing the dungeon in a soft red glow. Add to that the earthquake effect (the sand and little rocks falling from the ceiling) and you see on a glance that this is a hostile environment!
But, still, we won't have such strong values in the game most likely - the enemies in the corner are hard to see at a glance, which is something we want to avoid.

We hope you enjoyed this post as much as we enjoyed making it! Going through old screenshots and dungeons, and recreating them has not only been incredible fun, it's also a good homage to our alpha testers, who were absolutely incredible, patient and helpful. While we cannot be sure how many of you still follow our development after three years, we salute you. This post is for you!

All the best!
Tim and Joh

As always, any feedback or comments you have are much appreciated! We look forward to them!

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (20 - 30 of 43)
azultain Jan 16 2012, 7:08am says:

your game will be free?

+2 votes     reply to comment
Onepixelgames Jan 16 2012, 1:08pm replied:

Can we put a price on happiness, joy, and the secret to world peace?
Can we really be responsible for putting the solution to all of people's problems behind an artificial price barrier? Could we live with ourselves once we demand money for something so joyous?

Perhaps ;-)! We really haven't decided yet. We may go for some kind of 'donation'-model, just to get the costs for the servers back - or perhaps more, or perhaps less. We really haven't made up our mind.

+4 votes     reply to comment
ceriux Feb 23 2012, 10:37pm replied:

special stuff to buy via cashshop!

+2 votes     reply to comment
AidanWolf Jan 15 2012, 7:48pm says:

Why haven't I heard of this game before? Awesome stuff.

+2 votes     reply to comment
Harimau Dec 24 2011, 10:27pm says:

"Be an ***. Become a legend."
Hahaha... that is a fantastic tagline, and really quite accurate as it applies to video games.

+2 votes     reply to comment
ceriux Dec 7 2011, 10:24am says:

voted, still cant wait to play...

+3 votes     reply to comment
Onepixelgames Dec 18 2011, 5:35pm replied:

Thanks for the vote, we appreciate it! Even though we haven't made the Top100, we're honoured some people chose to help us out. :)

We're still hard at work on the game, of course. Sorry that it takes so long!

+4 votes     reply to comment
hasaosan Dec 23 2011, 5:37pm replied:

would have voted if i knew this existed Y-Y

thankfully i join the watch list :D

+2 votes     reply to comment
hollowminds Nov 23 2011, 10:16pm says:

im a sucker for 2d/3d visuals mixed, looks quite fun too. Will have to grab it when its done.

+3 votes     reply to comment
Onepixelgames Dec 18 2011, 5:37pm replied:

Great to hear! We also have a soft spot for this look - despite the fact that it means we have to be very careful with camera placement. Looking forward to seeing you next alpha!

+2 votes     reply to comment
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Dungeon Deities
Windows, Web
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GameStudio A8
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Dungeon Deities
Dungeon Deities
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