Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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Quest System Visual Comparison Visual Comparison


5 months ago News 0 comments

Today we will only have a small piece for you, but we have prepared more for you in the future, we promise. And as you all know, we keep our promises ;) So let's get right into the game.

What would be a good role-playing game without quest rewards? And since we added a lot of role-playing game features to Dungeon Deities over the last couple of months, we won't miss a basic quest system. There is now a tavern in the browserpart of the game where you will be able to aquire quests, that guide you through the first parts of the game and which will allow you to aquire special items during the later parts.


But this is not the only purpose of this system. We will also be able to tell our story through the quest system. Once you aquired a story quest, you will be able to go on a Destiny Journey in the client and fight the enemies of your kingdom.

Once you fulfilled all goals of the quest you may turn it in and get your rewards, among which there can be money, XP, pieces of gear, orbs and even diamonds which can be used to unlock some Premium features.

But there's not only the tavern to aquire quests from. You may also log into the client and visit some NPCs on the overwor... Wait! We did not tell you about that one, right? Well, then let's just wait for the next IndieDB Post, where we will introduce that part of the game.

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at - or watch us on IndieDB or Twitter for the news!

Your opinion is needed!

Your opinion is needed!

11 months ago News 7 comments

We need your help to decide on a new logo for Dungeon Deities. We posted three of our favorites. Let us know which one you like best. Or maybe you have...

Visual Update Check

Visual Update Check

1 year ago News 6 comments

In this news post, we look at how some dungeons made by our alpha testers back in 2011 look now with the new system.

So what has changed? - Progress Report May 2014

So what has changed? - Progress Report May 2014

1 year ago News 3 comments

It's been a while since we had our playable alpha released - and we've improved the game ever since. Check out this post to see what has changed in those...

A new homepage! Progress Report – October 2013

A new homepage! Progress Report – October 2013

2 years ago News 1 comment

A new beginning with a new homepage. Read about the redesign of our homepage and all the tools you used during the alpha.

Dungeon Deities is part Browser-game, part realtime Dungeon Crawler. Players traverse the Dungeons of other players, carefully avoiding traps and battling enemies in search for treasures, which they can then steal. Naturally, you store your loot in your...
Post comment Comments  (10 - 20 of 43)
ceriux May 7 2012 says:

OMG i cant wait to play this! i hope it ends up being f2p ...

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames May 14 2012 replied:

Hey there!

Our current thinking is that the game is free to play up until a certain level. All features can be accessed at that particular level, and you can continue playing, but you simply won't "level up" any further.

We feel that this is closest to a classical "demo version" approach, which we always thought was a pretty fair deal.

So, yeah, you'll be able to play without paying! (Needless to say, we'd appreciate every bit of money we get ;))

+2 votes   reply to comment
ildamos Jun 26 2012 replied:

Oh nice! Since I'm planning to do reviews about free games that are akin to the popular Dwarf Fortress! Here's my site:

+1 vote     reply to comment
ceriux Jun 22 2012 replied:

will it be monthly after that? or a one time premium membership similar to minecraft?

+1 vote     reply to comment
Onepixelgames Creator
Onepixelgames Jul 3 2012 replied:

Our current idea is to have a very reasonable monthly subscription (or perhaps quarterly, or something similar). Since we have running costs with the servers, we'd feel more comfortable with such a model.
But we are still not sure, and would love to get some feedback or alternative suggestions on this - we've outlined our thinking in more detail in the current news post, so make sure to read that one if you haven't already! :)

All the best,
Tim and Joh

+1 vote   reply to comment
ceriux Mar 6 2012 says:

guys, do you think you can announce the next alpha via facebook somehow? i never check my email. and some of the groups im in pop up with a messenger chat and it works sorta like irc or a broadcast? i seem to keep missing out or something?

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Mar 11 2012 replied:

We're not on facebook, and we actually haven't planned to register there anytime soon. If neither IndieDB, email, nor twitter is an option for you, we may ask someone we know about that whole facebook-thing.
So, do any of the other options work for you? Otherwise, we'll have to figure something out. :)

+2 votes   reply to comment
ceriux Mar 20 2012 replied:

well, i dont check email. but theres never any updates on here aside from the profile updates, every time i see the profile update here, the testing is done with.

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Mar 21 2012 replied:

Oh, it seems there's a misunderstanding!
Don't worry! You haven't been missing out; The game hasn't been in public test since last June (time flies!).
All those news posts are just filling you guys in on how development has been going. You haven't missed any tests! :)

+2 votes   reply to comment
azultain Jan 16 2012 says:

your game will be free?

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Jan 16 2012 replied:

Can we put a price on happiness, joy, and the secret to world peace?
Can we really be responsible for putting the solution to all of people's problems behind an artificial price barrier? Could we live with ourselves once we demand money for something so joyous?

Perhaps ;-)! We really haven't decided yet. We may go for some kind of 'donation'-model, just to get the costs for the servers back - or perhaps more, or perhaps less. We really haven't made up our mind.

+4 votes   reply to comment
ceriux Feb 23 2012 replied:

special stuff to buy via cashshop!

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Mar 11 2012 replied:

We've considered such a micropayment-model, but we're not really a fan of it. Perhaps we find a way that seems fair, instead of arbitrarily limiting people's creativity, but until that happens, we'll consider other options.

So, yeah. We STILL haven't made up our mind. That's us. Business masterminds™!

(And apologies for the late reply!)

+2 votes   reply to comment
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Dungeon Deities
Windows, Web
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GameStudio A8
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Dungeon Deities
Dungeon Deities
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5 months ago
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