Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

Image RSS Feed Latest Screens
Game entry page on redesigned homepage New inventory for managing your characters gear Roomeditor on redesigned Homepage.
Blog RSS Feed Report abuse Latest News: A new homepage! Progress Report – October 2013

1 comment by Onepixelgames on Oct 3rd, 2013

Hey, we are still alive. More or less, at least, since we're both approaching the end of our studies - finishing a thesis is a lot of work! Sorry for keeping you wait this long, but we're back with good news!

Let us take a look at what happened during the past six months on the homepage and serverside with this post. The biggest news is the complete redesign of the homepage. Since the old design was a little rusty we decided to go with a design that feels lighter and has more space for content. Take a look!

Game entry page on redesigned homepage
Game entry page on redesigned homepage

On the left you now have an all time visible Infobox showing your Level, faction, experience, money and activity level. If you have been cursed by Konyak, active curses will also be displayed here. Below this information you can find the usual links leading to your rooms and dungeons, as well as to your character, your friendlist and statistics. We want to add quests to the game, but we're unsure whether this will make it into the next playable version of the game.

Not only did we rework the homepage itself, but also most of the subpages. Below you can see the inventory screen, which shows the gear your hero carries into the dungeons with him, as well as the storage for all your gear you don't want to carry with you. The inventory now feels much smoother, since it makes extensive use of AJAX technology where your browser doesn't need to reload the page. This goes for all of the redesign and additions we've made. Most of it was about a better user experience that makes the homepage feel a lot smoother and less bulky.

New inventory for managing your characters gear
New inventory for managing your characters gear

But what about the two most important tools of the game? The dungeon editor and the roomeditor have been greatly reworked, too. While the dungeon editor had only slight adjustments, as its usability was already very good, the room editor underwent a complete redesign. A lot of new features were added (like signs and heights) and had to be covered during the editor rework. The interface now looks a little more complex, but it really feels nice while using. The roomeditor now also uses AJAX and does not have to reload all the time - yay!

Roomeditor on redesigned homepage
Roomeditor on redesigned homepage. On the left you can now click on recently used items.
Yeah, we still need to replace the button graphics at the top right.


Let's talk about the new marketplace. Well, it looks a whole lot better now and it's way more fun to go shopping on a nice sunny saturday (or any other day, really). You can now search by name, and we have organized tiles into sets as well.

Marketplace in new Desgin
Our new Marketplace with shelves full of items.

Did you notice the little crown next to the playername in the infobox on the left in all of the screenshots? Yeah, you guessed right, it's an image of King Red's crown which just leads us to the commercial part of the game.
For the covering of server costs and maintenance we decided to go on a premium subscription model for our game. You will be able to purchase passes that grant you "premium" rights for a certain amount of time. This includes higher level and money caps, more inventory slots, more slots on your friendlist, more curses or contracts with (the scary) Sr Cosca (oh you will meet him!), and a few more surprises. But don't worry, you'll still be able to play the game without paying!
Alright, that about covers it for the new homepage! Once again, we're sorry that it's taking us so long - but hey, we just want to make sure it's as good as possible! Feedback is, as always, much appreciated!

As always, any feedback or comments you have are much appreciated! We look forward to them!

Want us to notify you onOur Monarchsce we start the next alpha test?
Subscribe to our one-time-newsletter at www.dungeondeities.com  - or watch us on IndieDB or Twitter for the news!

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 40)
ceriux
ceriux May 7 2012, 1:12am says:

OMG i cant wait to play this! i hope it ends up being f2p ...

+2 votes     reply to comment
Onepixelgames
Onepixelgames May 14 2012, 12:37pm replied:

Hey there!

Our current thinking is that the game is free to play up until a certain level. All features can be accessed at that particular level, and you can continue playing, but you simply won't "level up" any further.

We feel that this is closest to a classical "demo version" approach, which we always thought was a pretty fair deal.

So, yeah, you'll be able to play without paying! (Needless to say, we'd appreciate every bit of money we get ;))

+2 votes     reply to comment
ceriux
ceriux Mar 6 2012, 7:34pm says:

guys, do you think you can announce the next alpha via facebook somehow? i never check my email. and some of the groups im in pop up with a messenger chat and it works sorta like irc or a broadcast? i seem to keep missing out or something?

+2 votes     reply to comment
Onepixelgames
Onepixelgames Mar 11 2012, 10:12am replied:

We're not on facebook, and we actually haven't planned to register there anytime soon. If neither IndieDB, email, nor twitter is an option for you, we may ask someone we know about that whole facebook-thing.
So, do any of the other options work for you? Otherwise, we'll have to figure something out. :)

+2 votes     reply to comment
ceriux
ceriux Mar 20 2012, 12:12am replied:

well, i dont check email. but theres never any updates on here aside from the profile updates, every time i see the profile update here, the testing is done with.

+2 votes     reply to comment
Onepixelgames
Onepixelgames Mar 21 2012, 4:46pm replied:

Oh, it seems there's a misunderstanding!
Don't worry! You haven't been missing out; The game hasn't been in public test since last June (time flies!).
All those news posts are just filling you guys in on how development has been going. You haven't missed any tests! :)

+2 votes     reply to comment
azultain
azultain Jan 16 2012, 7:08am says:

your game will be free?

+2 votes     reply to comment
Onepixelgames
Onepixelgames Jan 16 2012, 1:08pm replied:

Can we put a price on happiness, joy, and the secret to world peace?
Can we really be responsible for putting the solution to all of people's problems behind an artificial price barrier? Could we live with ourselves once we demand money for something so joyous?

Perhaps ;-)! We really haven't decided yet. We may go for some kind of 'donation'-model, just to get the costs for the servers back - or perhaps more, or perhaps less. We really haven't made up our mind.

+4 votes     reply to comment
ceriux
ceriux Feb 23 2012, 10:37pm replied:

special stuff to buy via cashshop!

+2 votes     reply to comment
Onepixelgames
Onepixelgames Mar 11 2012, 10:10am replied:

We've considered such a micropayment-model, but we're not really a fan of it. Perhaps we find a way that seems fair, instead of arbitrarily limiting people's creativity, but until that happens, we'll consider other options.

So, yeah. We STILL haven't made up our mind. That's us. Business masterminds™!

(And apologies for the late reply!)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dungeon Deities
Platforms
Windows, Web
Developed By
Onepixelgames
Engine
GameStudio A8
Contact
Send Message
Official Page
Dungeondeities.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dungeon Deities on your homepage or blog by selecting a button and using the HTML code provided (more).

Dungeon Deities
Dungeon Deities
Statistics
Rank
2,199 of 20,510
Last Update
6 months ago
Watchers
219 members
News
21