Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

Image RSS Feed Latest Screens
Visual Comparison Visual Comparison Visual Comparison
Blog RSS Feed Report abuse Latest News: Your opinion is needed!

7 comments by Onepixelgames on Oct 16th, 2014

One of the most important things for the first glimpse at a product is its logo. For Dungeon Deities we went with a very simple logo in the past as you might have noticed. In fact it was the first placeholder for a logo ever created and not updated since then. With a new version of the game we, of course, want to update this important piece of graphics, we just cannot decide in what way.

While the most important focus of the single dungeon journey of course is the good old gold chest the first logo draft might only be understandable once you played the game and know that every dungeon ends with a golden chest.


Our second approach is a more classical one to the dungeon crawling/rpg genre. Take some cool looking items, turn them by a few degrees and let the two blades cross, because it looks cool!


So as a third option why not focus on aspects that makes the game unique not in game mechanics but in setting and story. Who else but the two monarchs Queen Blue and King Red could complete this task. With their never-ending love-hate they are the perfect match to show the feud taking place in Violet Land.


Since we have seen the logos very often and did not decide which one to use yet, we'd like to give you the chance to assist us in this decision. Which logo do you like most? Are there some issues you think could be done better? Or do you have a completely different idea? Let us know in the comments below!

As always, any feedback or comments you have are much appreciated! We look forward to them!

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 43)
ceriux
ceriux May 7 2012, 1:12am says:

OMG i cant wait to play this! i hope it ends up being f2p ...

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames May 14 2012, 12:37pm replied:

Hey there!

Our current thinking is that the game is free to play up until a certain level. All features can be accessed at that particular level, and you can continue playing, but you simply won't "level up" any further.

We feel that this is closest to a classical "demo version" approach, which we always thought was a pretty fair deal.

So, yeah, you'll be able to play without paying! (Needless to say, we'd appreciate every bit of money we get ;))

+2 votes   reply to comment
ildamos
ildamos Jun 26 2012, 11:46am replied:

Oh nice! Since I'm planning to do reviews about free games that are akin to the popular Dwarf Fortress! Here's my site: Imbacore.blogspot.com.

+1 vote     reply to comment
ceriux
ceriux Jun 22 2012, 2:55am replied:

will it be monthly after that? or a one time premium membership similar to minecraft?

+1 vote     reply to comment
Onepixelgames Creator
Onepixelgames Jul 3 2012, 12:16pm replied:

Our current idea is to have a very reasonable monthly subscription (or perhaps quarterly, or something similar). Since we have running costs with the servers, we'd feel more comfortable with such a model.
But we are still not sure, and would love to get some feedback or alternative suggestions on this - we've outlined our thinking in more detail in the current news post, so make sure to read that one if you haven't already! :)

All the best,
Tim and Joh

+1 vote   reply to comment
ceriux
ceriux Mar 6 2012, 7:34pm says:

guys, do you think you can announce the next alpha via facebook somehow? i never check my email. and some of the groups im in pop up with a messenger chat and it works sorta like irc or a broadcast? i seem to keep missing out or something?

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Mar 11 2012, 10:12am replied:

We're not on facebook, and we actually haven't planned to register there anytime soon. If neither IndieDB, email, nor twitter is an option for you, we may ask someone we know about that whole facebook-thing.
So, do any of the other options work for you? Otherwise, we'll have to figure something out. :)

+2 votes   reply to comment
ceriux
ceriux Mar 20 2012, 12:12am replied:

well, i dont check email. but theres never any updates on here aside from the profile updates, every time i see the profile update here, the testing is done with.

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Mar 21 2012, 4:46pm replied:

Oh, it seems there's a misunderstanding!
Don't worry! You haven't been missing out; The game hasn't been in public test since last June (time flies!).
All those news posts are just filling you guys in on how development has been going. You haven't missed any tests! :)

+2 votes   reply to comment
azultain
azultain Jan 16 2012, 7:08am says:

your game will be free?

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Jan 16 2012, 1:08pm replied:

Can we put a price on happiness, joy, and the secret to world peace?
Can we really be responsible for putting the solution to all of people's problems behind an artificial price barrier? Could we live with ourselves once we demand money for something so joyous?

Perhaps ;-)! We really haven't decided yet. We may go for some kind of 'donation'-model, just to get the costs for the servers back - or perhaps more, or perhaps less. We really haven't made up our mind.

+4 votes   reply to comment
ceriux
ceriux Feb 23 2012, 10:37pm replied:

special stuff to buy via cashshop!

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Mar 11 2012, 10:10am replied:

We've considered such a micropayment-model, but we're not really a fan of it. Perhaps we find a way that seems fair, instead of arbitrarily limiting people's creativity, but until that happens, we'll consider other options.

So, yeah. We STILL haven't made up our mind. That's us. Business masterminds™!

(And apologies for the late reply!)

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dungeon Deities
Platforms
Windows, Web
Developed By
Onepixelgames
Engine
GameStudio A8
Contact
Send Message
Official Page
Dungeondeities.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dungeon Deities on your homepage or blog by selecting a button and using the embed code provided (more).

Dungeon Deities
Dungeon Deities
Statistics
Rank
4,502 of 26,265
Last Update
2 months ago
Watchers
222 members
News
24