Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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6 comments by Onepixelgames on Jul 12th, 2014

A lot of time passed since our alpha test. And we do mean a lot. We honestly cannot believe it ourselves. Has it really been more than three years? ... Never mind.

In this post we want to show you a few old dungeons rebuild in the game as it looks today and in this way illustrate the progress on both the client and the homepage with some screenshots. A huge thanks therefore goes out to the alpha testers who created those dungeons!

Visual Comparison

With the addition of new decoration elements, such as the glowing crystals, and the old columns, this jungle ruin now oozes a mysterious atmosphere. The treasure chests are now 3D-models, and instead of stopping you dead in your tracks when you open them, gold coins and bags pop out for you to collect - that's better feedback, and in turn, more fun. The water reflects the environment, though here you need to look closely to see that.

Visual Comparison

The login screen of the game now has a little more artistic value. It's also animated!
Before, selecting "options" only let you change the sound and music volume, but now, there's a large variety of settings: Remapping your gamepad, checking the credits, or switching the game's resolution can now all be done there. That's right - you can now enjoy Dungeon Deities in FULL HD!!!

Visual Comparison

Well, what can we say? This room made us laugh back then, and we figured we should honor it by rebuilding it. The "TROLL" is now at a higher level to showcase that option, and the room appears to have more depth due to the fog. A variety of light sources and other effects add to the effect.
Also, we messed up recreating the dungeon, by neglecting to make the entrance grass tiles. We humbly apologize to the original creator.

Visual Comparison

The new room editor features editing without having to reload the page for a smoother experience. It's also more intuitive to navigate, and has many more features.
And as you can see, the whole website is much nicer looking now! The old screenshot was used as a "screenshot saturday" back in the day, and the room edited in there was used in many screenshot saturdays - we rarely created new rooms for a screenshot back then.

Visual Comparison

 
It now rains in this dungeon, and we've added a few new enemies to this room: A will-o-wisp leaves a trail of fire behind (be careful not to run through it!) and our puzzle-piece enemies panic when they come near you. Also note that you can now choose a background for your dungeon - this evening-sky look is nicer on the eyes as the solid black background you're used to!

By the way, just so we have mentioned it: There's actually golden keys now. In the alpha, there was only that HUD element, forever staying at zero.

Visual Comparison

We've set the fog settings arbitrarily high to show the effect. With the red fog, the color correction, and the lighting, there's no mistaking this dungeon for anything but a fiery hell! Lava tiles also illuminate their environment, bathing the dungeon in a soft red glow. Add to that the earthquake effect (the sand and little rocks falling from the ceiling) and you see on a glance that this is a hostile environment!
But, still, we won't have such strong values in the game most likely - the enemies in the corner are hard to see at a glance, which is something we want to avoid.

We hope you enjoyed this post as much as we enjoyed making it! Going through old screenshots and dungeons, and recreating them has not only been incredible fun, it's also a good homage to our alpha testers, who were absolutely incredible, patient and helpful. While we cannot be sure how many of you still follow our development after three years, we salute you. This post is for you!

All the best!
Tim and Joh

As always, any feedback or comments you have are much appreciated! We look forward to them!

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (10 - 20 of 43)
ceriux
ceriux May 7 2012, 1:12am says:

OMG i cant wait to play this! i hope it ends up being f2p ...

+2 votes     reply to comment
Onepixelgames
Onepixelgames May 14 2012, 12:37pm replied:

Hey there!

Our current thinking is that the game is free to play up until a certain level. All features can be accessed at that particular level, and you can continue playing, but you simply won't "level up" any further.

We feel that this is closest to a classical "demo version" approach, which we always thought was a pretty fair deal.

So, yeah, you'll be able to play without paying! (Needless to say, we'd appreciate every bit of money we get ;))

+2 votes     reply to comment
ildamos
ildamos Jun 26 2012, 11:46am replied:

Oh nice! Since I'm planning to do reviews about free games that are akin to the popular Dwarf Fortress! Here's my site: Imbacore.blogspot.com.

+1 vote     reply to comment
ceriux
ceriux Jun 22 2012, 2:55am replied:

will it be monthly after that? or a one time premium membership similar to minecraft?

+1 vote     reply to comment
Onepixelgames
Onepixelgames Jul 3 2012, 12:16pm replied:

Our current idea is to have a very reasonable monthly subscription (or perhaps quarterly, or something similar). Since we have running costs with the servers, we'd feel more comfortable with such a model.
But we are still not sure, and would love to get some feedback or alternative suggestions on this - we've outlined our thinking in more detail in the current news post, so make sure to read that one if you haven't already! :)

All the best,
Tim and Joh

+1 vote     reply to comment
ceriux
ceriux Mar 6 2012, 7:34pm says:

guys, do you think you can announce the next alpha via facebook somehow? i never check my email. and some of the groups im in pop up with a messenger chat and it works sorta like irc or a broadcast? i seem to keep missing out or something?

+2 votes     reply to comment
Onepixelgames
Onepixelgames Mar 11 2012, 10:12am replied:

We're not on facebook, and we actually haven't planned to register there anytime soon. If neither IndieDB, email, nor twitter is an option for you, we may ask someone we know about that whole facebook-thing.
So, do any of the other options work for you? Otherwise, we'll have to figure something out. :)

+2 votes     reply to comment
ceriux
ceriux Mar 20 2012, 12:12am replied:

well, i dont check email. but theres never any updates on here aside from the profile updates, every time i see the profile update here, the testing is done with.

+2 votes     reply to comment
Onepixelgames
Onepixelgames Mar 21 2012, 4:46pm replied:

Oh, it seems there's a misunderstanding!
Don't worry! You haven't been missing out; The game hasn't been in public test since last June (time flies!).
All those news posts are just filling you guys in on how development has been going. You haven't missed any tests! :)

+2 votes     reply to comment
Onepixelgames
Onepixelgames Mar 11 2012, 10:10am replied:

We've considered such a micropayment-model, but we're not really a fan of it. Perhaps we find a way that seems fair, instead of arbitrarily limiting people's creativity, but until that happens, we'll consider other options.

So, yeah. We STILL haven't made up our mind. That's us. Business masterminds™!

(And apologies for the late reply!)

+2 votes     reply to comment
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Dungeon Deities
Platforms
Windows, Web
Developed By
Onepixelgames
Engine
GameStudio A8
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Dungeondeities.com
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