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Dungeon Contractor Strikes Back (DCSB) is an inverted roguelike where you, the creature defending an overlord's dungeon from invading heroes, takes matters into its own hands (claws?) when the paycheck is late too many times in a row and the perks are decidedly lacking. On your way to "hash things out" with the boss you will encounter former allies, indigenous dungeon lifeforms, and invading heroes - how you deal with them is up to you.
Ultimately, the game will have a roguelike + Dungeon Keeper lite vibe. There will be a shift in tactics as you reach the overlord's stronghold where you will be required to defend your dungeon as the new overlord. This will require setting up defenses and hiring allies as the heroes - hearing about the overlord's demise and rushing to loot - will now pose a serious challenge.
Currently I am working to get all the necessary roguelike elements into place and to add content. The basic mechanisms for randomly generated levels and loot are in place as is basic combat, but everything else is in early stages yet.
Work has ceased on Contractor. My scope vastly outweighs my concept and I a) don't have the resources for it and b) don't want to scale it down and make Yet Another Roguelike, there's a ton of those.
I suggest checking out KeeperRL for a very similar concept that's much much much much farther in development (it's not even in the same league really, as in it's an actual working game :).
Thanks for watching, it was a fun learning experience and I picked up a good deal of game theory as well.
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