Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

Report article RSS Feed Dungeon Colony v0.1.8.209

Dungeon Colony v0.1.8.209. Boars that produce new offspring.

Posted by w01fram on Sep 7th, 2013

The food chain in Dungeon Colony hasn't been feeding your minions well enough in the past. To provide more nutrition, I updated the boars logic, allowing boars to reproduce. You may have noticed that boars eat the grass in the outside world. Grass boars eat now helps them prepare for offspring and fill up their tummy before bringing a new specimen into the world. How much each boar must eat is dependent on the entire population of boars. That is the somewhat unnatural way of limiting their numbers. Therefore, if too many boars occupy an area, they will eat up the grass and slow down their reproduction process 'naturally'.

If you leave an adult boar to feed on grass for a long period of time, then the meat yielded will be larger than if you hunt for younger animals. Boars also are smaller, slower and weaker when born.


Here is the summary of changes to the boars (v0.1.8.209):

  • Game starts of with set number of boars, if the number of boars on the map drops below this amount, new boars will be added to reach the threshold again (given some timer).
  • Boars can now reproduce on their own. Boars have a foodCounter that fills up each time they eat grass. When full, the boar is ready for offspring. This produces a new boar and resets the counter to 0. The limit of grass to eat is increasing exponentially with the number of boars on the map. Additionally, a natural limit to their growth is equal the amount of grass available. If a large herd eats up all the grass, the food counter will fill up slower and produce less offspring.
  • Select a boar to find out how much more food it needs to eat until the next offspring arrives.
  • The new boar offspring counter for each boar is also stored when saving the game.
  • As boars grow, more meat is beomces available after killing the animal. Baby boars start with one meat. As a boar grows into adulthood, the fur resource is also added.
  • Growth rate to adulthood is constant per growth level. There are 4 levels to adult hood each requiring to eat 100 grass to reach the next level. Reaching each level increases meat output by one. Each level also increases how much food the boar can eat, how fast it can walk, and, as an adult, it also becomes stronger.
  • After adulthood, growing still occurs and more meat is added to the boar, up to a given threshold.

Other changes and fixes in this version:

  • Leg Traps can now be re-placed and moved to another location, or put back into storage if desired.
  • Fixes issue with collecting water and the activity of selecting a water tile to command a minion to collect water.

I have a new list of bugs that I will focus on next. But last night, I started working on a bigger new feature that will be the first steps into making the actual main quest of the game.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dungeon Colony
Platforms
Windows, Mac, Linux
Developer
Sebastian Wolfram
Contact
Send Message
Official Page
DungeonColony.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Dungeon Colony
Dungeon Colony Indie Single Player Real Time Strategy
Related Engines
Lightweight Java Game Library
Lightweight Java Game Library BSD Released Jul 23, 2002
Related Groups
Sebastian Wolfram
Sebastian Wolfram Developer