Duke Theft Auto is based upon the classic DMA/Rockstar game, "Grand Theft Auto" Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! Instead of being limited to a top down view as you were in the classic game you will now be able to run and drive through the cities in a first person perspective as well as a third person.
News about the new Eduke32 lighting system, Polymer and why the Beta has not been released yet.
Posted by The_Commander on Apr 16th, 2009
I know I promised you guys a beta around the start of April but due to MAJOR developments on Eduke32 (the engine Duke Theft Auto is using) side of things this has been delayed because of the new rendering system for Eduke32 called Polymer. Developed by one man known as Plagman (Should be God in this case) the build engine can now utilize per-pixel lighting, normal mapping, parallax mapping and real-time shadows. (who ever said the build engine was dead can go eat their Source engine cake)
You can watch a demonstration video of the new renderer below.
What does this mean for Duke Theft Auto?
It means alot and may concern some of you waiting to play the mod. To use Polymer you need a video card that supports Shader Model 3.0, If you don't have one and want to make use of the new renderer , now is the time to upgrade.
But don't worry if you can't, Duke Theft Auto can still be played with out it and will look just like the pictures and video's you have seen so far. Maps made for the new renderer will have there own seperate episode.
If all this rendering stuff is a little confusing for you to get your head around, then this little guide might help ease the pain.
Software: This is the classic render that you would remember Duke Nukem 3D looking like when you first played it back in the day. (DUKE THEFT AUTO WILL NOT RUN IN THIS MODE)
Polymost: This is the renderer that Ken Silverman released after 3D Realms released the source code to Duke Nukem 3D. Unlike most games today this one uses OpenGL instead of Direct3D, It allowed for Hightile Replacement. (Replacing them 8bit sprites with proper 32bit images) and .MD2 and .MD3 models. (This is what most people play Duke Nukem with today)
Polymer: The brand new anounced renderer that also uses OpenGL utilizing per-pixel lighting, normal mapping, parallax mapping and real-time shadows.
The new renderer has not been publicly released as of now so I can not release the beta untill it has and I have worked out a few more bugs here and there in Duke Theft Auto. (namely frame rate issues)
So sit tight and enjoy these few pictures and a special demonstration video of Duke Theft Auto using the Polymer render. :)
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