Duke Nukem will bring his signature brand of babe-lovin', cigar-smoking, beer-chugging and ass-kicking action as he once again saves the Earth and our babes from hordes of invading aliens...next year.
This game might not have been in development for 14 years, but its hype was.
People were expecting it to not live up to its expectations of the perfect game, but they were sort of expecting that it would save the FPS genre by bringing some old school action back into the industry which is currently being dominated by the terrible thing that is modern shooters (Call Of Duty style games). Instead, all people got was some generic health regen game with Duke's charm stamped into it.
It might be nice to have Duke back after all this time, it might be funny sometimes, but it's not worth the $50, the lack of modding support for an Unreal engine game, the DLC they're gonna make you pay for, and the generally awful linear shooting sequences.
Have you heard the game has a 2 Weapon limit? At every moment the game is gonna handle you infinite ammo crates and specific guns for specific situations. There's no more "Mighty Boot" (The Kick), except for quick time events. Exploration is non-existant. The ending was out-of-context and nonsensical. There's never gonna be more than 3 ~ 4 enemies on screen, all the guns (8 in total) are recycled from older Duke Nukem Titles and dumbed down (the only decent gun is the shotgun, Nothing else is worth using). The gameplay is repetitive and the puzzles the game has try to copy Half-life 2's physic ones, it has driving sequences and unskippable ingame cutscenes which all serve as padding.
A $50 generic shooter which uses Duke Nukem as it's way to sell.