Duke Nukem, the politically incorrect celebrity and ultimate alien ass kicker, defends Earth and its babes from alien invasion. Take the fight to the aliens in Hollywood, Los Angeles, a moon base and alien spacecraft. Defeat the aliens, so Duke can get back to some R&R with a stogie, a warm belly and a bottle of Jack.
Welcome to Duke's HQ! Here you'll be briefed on your mission to Beta Two, and gain the priority one access code to the dropship 'Leonov', which you will pilot to the moonbases. It's going to be a long adventure. . .
DUKE NUKEM: WHITEHOUSE STRIKE!
The story so far. . .
----------------------
:BEGIN TRANSMISSION.........
:EARTH DEFENSE FORCES 847395.3 ENCODED
:SECURITY CLEARANCE 7 ........<VERIFIED>
:TOP SECRET
:TO DUKE NUKEM
:FM COL ROBERT ARGON, DIRECTOR
SECURITY CONTROL/EDFHQ
:RE EDF SECURITY DOCKET #075140
Duke, enclosed you will find your classified orders
in a standard EDF security docket. Let me outline
your mission as clearly as I can...on stardate 57839.6
all contact was lost with moonbase Beta Two located
on the moon. Nine days ago you were sent to it's
predecessor Beta One to eliminate an alien invasion,
it appears the same thing may have occured at Beta
Two, and it is your misson to penetrate the facility
and find out why all contact was lost. You will be
transported to Beta Two by the dropship 'Leonov', which
will immediately depart, as you will be alone on this
mission. Find out what has occured and why all contact
has been lost, if you discover an alien infestation,
you are hereby authorized to use whatever force is
necessary to eliminate it, up to and including the
destruction of the base itself. The runabout class
shuttle 'Yangtzee Kiang' has been verified to be
intact in the hanger, use it for escape if necessary...
or possible. Good luck Duke, all the hopes of Earth
go with you!
The moonbase is where the Earth Defense Forces have been
storing all Earth's nuclear weapons in case of another
alien invasion - but now these nuclear weapons are in
danger of falling into the wrong hands. Duke, you must
stop the alien bastards from locating the nuclear warheads.
If you fail, then God help us all!
:END TRANSMISSION
-----------------------------------------------------------------------------
Here is a guide to the levels of episode 1: "ORBITAL ONSLAUGHT!"
1) EARTH DEFENSE HEADQUARTERS!
------------------------------
Welcome to Duke's HQ! Here you'll be briefed on your mission to Beta Two,
and gain the priority one access code to the dropship 'Leonov', which
you will pilot to the moonbases. It's going to be a long adventure. . .
2) DOCKING SWITCH!
------------------
After docking with the outer moonbase, Duke moves into the outskirts of
the first base. Moonbase Beta Two is a long way from here, and your
dropship isn't powerful enough to get there on it's own. You'll need
a vessel with warp drive. . .
3) MOON ORBIT 5!
----------------
Your warp ship has been blown from the stars with a torpedo! Duke manages
to crash land on the surface on the Moon, but his troubles don't end there!
Looks like the aliens have begun to colonise the moon, and one of their
goals is to have revenge on Duke for the death of their Queen.
"This really pisses me off!"
4) MOONBASE BETA TWO!
---------------------
You've arrived at the moonbase, but it looks like you're too late. While you
were battling the bastards on the moon, another wave of aliens has completely
overrun the base. Search everywhere to eliminate them all - even in the
colonists' strip joint!
5) STATION X!
-------------
This is the center of the moonbase network - and the aliens are still around
in large numbers! As Duke explores the base, he finds a human colonist
who has been mortally wounded by one of the bastards.
Duke gives the colonist some water. "Why are the aliens invading our moon
bases?" he asks.
"They. . . are. . ." the man says, struggling to speak. ". . . building a
. . . giant . . . laser . . .destroy. . .Earth. . .die. . "
The colonist dies in Duke's arms.
"Damn! I've gotta find this giant laser and destroy it before Earth is
obliterated!"
6) TYCHO ARRAY!
---------------
The aliens have expected Duke to search for the laser-under-construction,
and have set up some heavy defenses in it's wake. The aliens deploy the new species,
bio-warrior, to lead the murderous search party. Duke pumps another rocket
into his RPG, and keeps moving. Self-preservation ruled.
7) BIGASS LASER!
----------------
You've found the workbase where the aliens are building their H-U-G-E laser
which they intend to fire at Earth. You have to destroy it, and make sure
that no aliens survive to build another.
"Now this is a force to be reckoned with!"
8) ORBITAL STATION!
------------------
Those alien bastards are MAD with a capital 'M'! You've just destroyed
the huge laser - their master plan, and they ain't gonna let Duke walk
away in one piece!!!
9) WEAPONS STORAGE!
-------------------------
This is where the Earth Defense Forces stored the nuclear weapons! You
have to find them and, if possible, salvage as many as you can. The
entire population of Earth is at stake here!
10) TERMINUS!
-------------
After you fail to find the nuclear warheads, you learn that the alien
supreme commander has stolen them, in an attempt to destroy key cities
on Earth after the destruction of the giant laser. The supreme
commander is bringing the first warheads on line now, so you'd better
get a move on if you want to save the world!
11) SPACE WALK!
---------------
You pilot the shuttle out to where the supreme commander is preparing to
fire at LA! The shuttle doesn't have any weapons of it's own, so the
only way to kill the supreme commander is to climb outside and destroy
him in a SPACEWALK!! GOOD LUCK!
--------------------------------------------------------------------------
After destroying the supreme commander, Duke watches in horror as 4 nuclear
warheads zoom off toward Earth. He's too late! The warheads are on an
intercept course with Los Angeles! Hurriedly, Duke makes his way to the
shuttle and engages at full speed toward Earth's atmosphere. . .
--------------------------------------------------------------------------
The first bomb exploded just a few thousand feet above Los Angeles, its
energy release, in the forms of radiation, light, heat, sound and blast, the
equivalent of one million tons of TNT. The sirens that had warned of the
missile and its ensuing companions' approach were but a thin squeal to the
giant roar of its arrival. Within two-thousandths of a second after the
initial blinding flash of light, the explosion had become a small searing
ball of vapour with a temperature of eighteen million degrees fahrenheit, a
newborn mini-sun of no material substance. The luminous fireball immediately
began to expand, the air around it heated by compression and quickly losing
its power as a shield against the ultraviolet radiation. The rapidly growing
fiery nucleus pushed at the torrid air, producing a spherical acoustic
shock-front which began to travel faster than it's creator, masking the
fireball's full fury.
As the shock-front spread, its progenitor followed, quickly dispersing a
third of its total energy. The fireball grew larger, almost half a mile in
diameter, leaving behind a vacuum and beginning to lose its luminosity. It
started to spin inwards, rising at an incredible speed, forming a ring of
smoke which carried debris and fission-produced radioactive isotopes.
Dust was sucked from the earth as the swirling vortex reached upwards, dust
that became contaminated by the deadly rays, rising high into the skies,
later to settle on the destroyed city as lethal fallout. The angry cloud with
its stem of white heat was more than six miles high and still rising,
banishing the noonday sun, when the next missile detonated its warhead.
Three more megaton bombs were soon to follow. . .:)
Bill Clinton wiped the sweat from his brow as his government officials raced
at their computer consoles. The large screen that hung above the confusion
of humans was buzzing loudly with static, an image trying to penetrate it.
"Clean it up!" Clinton shouted, but the noise of the static was too great for
him to be heard. He turned to look at the senators crowded around a table
behind him, but their expressions did not encourage him further.
A voice sounded from the crowd, loud and clear: "We have established visual
contact with the alien mothership!"
Clinton turned to look at the screen, and gradually, the static faded and was
replaced with the hideous face of an alien monster. The creature was brown-
skinned, with two rows of razor-sharp teeth lining its huge mouth. It had a
single eye located in the middle of its forehead, and it gleamed orange like
fire.
"We have come to your planet," began the monster, "to colonise and destroy.
All human opposition will be eliminated. Resistance is futile."
Clinton stood up straight, and wiped yet more sweat from his brow. "Alien
mothership, this is the President of the United States. I suggest we
negotiate a peace. Earth will NOT give in to this attack."
The alien monster laughed. "We have analysed your defensive capabilities as
not being able to withstand us. There will be no peace."
The image on the screen faded to black as the entire bunker shook, parts of
the ceiling cracking and falling apart. Clinton covered his head as parts of
the roof caved in.
Suddenly, the wall on the opposite side of the room blew open in a fireball,
and two mutated police officers stood there, brandishing shotguns. They had
the body of a man, but the head of a pig.
"President," one of them said, "we have come for you. . . ." :)
"Holy shit!"
The image on Duke's sensor output showed that Los Angeles had suddenly been
blown off the map. He looked at it again, unsure of what to do, then set his
shuttle to perform a full scan of the LA area below. Sure enough, it was a
complete nuke-hole.
Duke opened hailing frequencies, and the voice of a terrified government
official burst through: "Duke! Thank God you're here! It's those aliens
that invaded us just a few days back! They've nuked LA, and kidnapped the
President! Now they're threatening to bomb Washington! There's not much
time!"
"Dammit!" Duke sighed.
"You have to hurry, Duke! Get to Washington, and track down the President.
You're our only hope at saving the city! Good luck!"
The transmission ended abruptly.
Duke slammed the throttle forward, and turned to engage at full speed toward
Washington D.C. Just as he was about to hit 'engage', something exploded on
the back of his ship. Sensors showed that he had been hit by a rocket.
There was no choice but to crash land in the ruins of L.A.
-----------------------------------------------------------------------------
Here is a guide to the levels of episode 2: "NUCLEAR FALLOUT!"
1) LOS ANGELES IN CHAOS!
-------------------------
Duke's ship crash lands in Los Angeles, with fire blazing behind it. Duke
manages to hit the 'eject' button before it completely explodes.
"Damn! Those alien bastards are gonna pay for shootin' up my ride!"
It was going to take Duke a LOOOONG time to get himself all the way to
Washington, and he vowed to pick up some transport to minimize the journey.
Slamming a clip into his pistol, he steps into the fire.
2) FALLOUT ZONE!
-----------------
This place was once the center of Hollywood! However, it was the central
focus of the alien's nuclear warheads, and they've obliterated Hollywood to
nothing more than barren rock! The aliens have begun setting up their own
transport system to navigate the ruins, but didn't expect Duke to gate-
crash the party!
"I think I'll climb aboard!"
3) THE GHOST TOWN!
------------------
After escaping the horror of Hollywood, Duke finds himself a shuttle, which
he takes through Los Angeles and over the American continent. Halfway to
Washington, just as Duke thought he might make it there undisturbed,
"Damn! That's the second time those alien bastards shot up my ride!"
Duke crashes down into the Arizona desert, and leaps from the craft before
it explodes. He finds himself in an old abandoned ghost town, with no-one
to be seen. Looks like the place hasn't been used for around a century.
Local rumours have it that the place is haunted. . . and the only way to
Washington is through. . .
4) ARMAGEDDON'S SWORD!
----------------------
You've made it to New York State! It won't be long now before you reach the
capital! Gotta keep moving now. . .those bastards are everywhere! Explore
the shopping malls and try your hand with some erotic fashion!! The exit to
this level is cunningly hidden. . .you'll need an explosive to find it. . .
5) NEW YORK ROOFTOPS!
---------------------
Duke's battle takes him high above New York City, on the roofs of the
tallest skyscrapers in the world! This is one of the most visually
impressive levels in the whole of WHITEHOUSE STRIKE! Be careful
where you step - one false move and. . . Aaaaaarrrrrrrrgggghhhhhh!!!!
--splat--
6) INTER STATE!
---------------
The outskirts of New York have been infested with alien murder squads
who are raping and murdering all the women. Duke's gonna make them
alien bastards pay for this, big time!!
7) WARSHIP UNDER SIEGE!
-----------------------
The alien bastards have hijacked the USS Enterprise, one of the finest
aircraft-carriers in the world! They're going to use the boat to sail
off to an island in the Pacific Ocean, where the main assault force
has been setting up a HIVE, where billions of alien eggs lay waiting
to hatch. If they do, then Earth will be totally over-run by the alien.
The only way to stop this is to kill all aliens on the Enterprise, take
command of the vessel, and attack the alien hive when you get to the
island. Duke finds out that the Enterprise has already left shore.
He finds another shuttle, and pilots out to the Pacific Ocean.
8) ISLAND PERIMETER!
----------------------
After taking back the USS Enterprise, Duke finds that the alien bastards
have activated some sort of auto-destruct sequence. Just before the
boat explodes, Duke leaps into the escape pod and shuttles out at
maximum impulse toward the island. The shockwave from the nuclear
explosion that rocks the boat forces Duke to crash land yet again on the
outskirts of the Hive island. Now all Duke needs to do is find the
Hive, and eliminate it. As Duke explores the island perimeter,
everything seems strangely quiet.
Too quiet.
9) SECURITY TUNNELS!
----------------------
Between you and the alien hive lays a network of tunnels, booby-trapped
with hundreds and hundreds of laser-tripwires. One false move, and it's
goodbye Duke . . .
10) DEEP BENEATH THE ISLAND!
----------------------------
You've managed to get past the security systems set up by the alien
bastards and find your way into an air-duct. As Duke climbs out,
he finds himself in some kind of power-plant, with aliens everywhere,
probably guarding their hive from invasion. Find the teleporter to
the alien hive and escape this fortress of machinery!
11) THE ALIEN HIVE!
--------------------
Your mission: Enter the alien hive and eliminate everything hostile.
Activate the self-destruct sequence, and leap into the escape pod before
the whole island is consumed by nuclear fire. Oh, and there's one BIG
problem to deal with. . .
--------------------------------------------------------------------------
After destroying the alien hive, Duke manages to get the alien escape pod
under control and pilot it toward Washington. He hopes that he is not
too late to save the president. He decides to drop off at the Watergate
Hotel to begin his search for Clinton.
"You alien bastards!" he cursed. "Nobody jacks with our independence!" :)
-----------------------------------------------------------------------------
Here is a guide to the levels of EPISODE 3: "WHITEHOUSE STRIKE!"
1) THE STREETS OF WASHINGTON!
-------------------------------
Duke arrives in Washington at the Watergate Hotel, where he's greeted by
some ugly alien opposition. Jump out the window -- glug! Battle through a
sushi bar and cinema complex! Find the key to a secret chamber and hit the
streets! Beware of the fat commanders, who inhabit the hotel like an
infestation of insects. Duke's here to exterminate their asses!
2) THE SEWERS BENEATH THE CITY!
----------------------------------
As Duke moves into a quieter area of D.C., he decides it's time to take his
ass-kicking underground -- in the sewer!! It stinks like rotten meat, and it
looks like the aliens have started breeding down here. Do those aliens
honestly believe that the stench of one or more floating turd - lost in the
overpowering ass stench at large - will seriously do their babies any good?
Who cares. Blow 'em all to hell! Find the entrance to a secret alcove to
finish the level.
3) THE ALIENS' SECRET HIDEOUT!
---------------------------------
Duke follows the alien bastards to their secret hideout in an ancient cavern
that lurks evilly beneath D.C. Wow! Look at that giant open mouth! Hope it
don't bite! After you exterminate the hideout, move back into the streets of
D.C. and catch a train! Then beam up to the aliens' spaceship where you must
activate the self-destruct sequence!
4) WASHINGTON CITY CENTRE!
------------------------------
You're getting closer to the White House, and it shows too - those alien
bastards are turning up in greater numbers - and they've started detonating
bombs all over D.C.! They're sure to cause a quake. . .
Damn! Those alien bastards work fast! As Duke makes his way through an
apartment, a bomb explodes right in front of him!
As Duke moves through a disco, he hears the old WWII sirens blaring. Damn!
Those alien bastards have brought their nuclear weapons back on line!
Find the switch that controls the interplanetary transports and stop the
aliens coming through!!
5) DARKGATE MILITARY BASE!
-----------------------------
Deep inside the Pentagon, Duke finds a secret underground tunnel system.
This level is H-U-G-E and absolutely JAM-PACKED with secrets. Find the path
to the Stairway to Heaven, and walk through the clouds! You'll be bombarded
with exotic imagery - naked women and lush tropical trees. Don't be fooled,
it's just an illusion set up by the aliens to catch Duke off guard. You'll
find the exit beneath an evil voodoo sacrifice. It'll take all your skill and
cunning to pass this level -- Good Luck!!
6) WELCOME TO THE SMITHSONIAN!
---------------------------------
You've arrived at the greatest museum this side of the planet! Battle your
way through the many exhibits and be sure to DUCK! This level boasts some of
the cool new artwork. Take a stroll through the undersea exhibit and a tour
of the stars! Don't have time to admire the scenery, though. Those alien
assholes are putting on the pressure!! You'll find the exit hidden in the
ancient lands attraction!
7) SEX AND DRUGS!
-------------------
Duke arrives at the run-down end of the city, where he finds an army of
alien bastards waiting for him! After sending them to their doom, he walks
the streets and finds a Whore-House! Go in and take a hooker from behind!
Once you've relieved yourself, find the entrance to a sewer and exit the
level! (Note: This level contains sexually explicit language.)
8) DOWNTOWN D.C.
------------------
Duke emerges from the sewer to find himself in an old warehouse. Sure
enough, those alien assholes are everywhere! Go for a drink in the local
bar and watch those strippers rip off their panties!
Damn, someone killed the strippers! Whoever did that deserves a couple of
pellets in the forehead. Find the hidden air-duct to exit.
9) BACK ALLEY SLUTS!
-----------------------
This is where prostitutes hang out at night and take sex and drugs and
rock 'n' roll. Visit the Alley Cat Lounge and go with a hooker! Chill down
in the motel where there're plenty of beds!! In the motel toilet you'll be
tempted by yet another whore, and you'll discover Bill Clinton's darkest
secret!! Find Duke's shack to exit this awesome level.
10) IT'S TIME TO KICK ASS!
----------------------------
After his somewhat relieving encounter with the tarts, Duke finds a
government installation built into a hill. There's no door, so Duke decides
to smash his way through the ducts. You'll come into a toilet, where the
aliens are refreshing themselves - catch 'em with their pants down!
Find the runway and the hole dug into the mountain to escape this nightmare.
You'll find a government helicopter waiting to lift you out of the mountains
and take you directly to the oval office!! The Pentagon has discovered
that the aliens have brought their nuclear weapons back on line, and are
preparing to fire directly at the White House! If the President is being
held there, you need to rescue him before the warheads detonate!!
11) THE WHITE HOUSE!
----------------------
You've made it!! The capital building of the USA lurks ahead of you, and
pig-cops have already started to guard the whitehouse lawn. Obviously,
they've been expecting you. As Duke moves inside, the doomsday siren
continues to announce the imminent destruction of the city. Look for the
'exotica' poster above the fire-place, and jump into it. Follow the tunnel,
and find Bill Clinton's private strip joint! This will lead to the secret
underground fallout shelter, where you'll find the blue keycard with the
most confidential secret cover-up that ever was. Somewhere in this place
those alien bastards are holding the president hostage. You have to find
him -- but don't expect him to be left unguarded. . . If you can defeat the
hideous monster who guards Clinton, you can power-down the nuclear warheads
and save Washington D.C. from destruction!! Good Luck!!
=============================================================================
Here is a guide to the levels of EPISODE 4: "THE AFTERMATH!"
1) SWEEPING THE STREETS!
-------------------------
You've done it! The President has been saved and the nuclear threat has
been eliminated. However, there's still some of those alien bastards hiding
in the streets of Washington, raping all our women. Duke decides it's time
to finish off the job, picking off the rest of those aliens one by one.
2) BASE OF OPERATIONS!
----------------------
Duke follows an injured alien into a large fusion station, where the aliens
appear to be re-grouping and preparing another invasion. That's just what
Duke needs - all the alien bastards gathering together in one place.
Reloading your Devastator, you step into the fray.
3) RUSH HOUR!
-------------
In your pursuit of the alien bastards, you take a shortcut through one
of Washington's many back alleys. On your way, you meet a prostitute
who you find very attractive. She smiles at you, and you hand her a
10 dollar bill. "Shake it baby!"
She pulls her bra off and shakes her breasts, but your enjoyment is
ruined when she suddenly explodes, and the alley fills with aliens.
"Damn! Those alien bastards are gonna pay for shootin' up my ride!"
4) THE WATERGATE HOTEL!
-----------------------
You're back at where your adventure started, only this time there's alien
bastards lurking around every corner. As Duke blasts one of them, it tells
him that the remaining alien army is making it's way to the dockyard, where
a StarGate will transport them back to their homeworld.
"Hmm," Duke thinks, "If I travel to the alien homeworld myself, I can
obliterate the assholes once and for all, and seal the Gate from the other
side! That way Earth will be safe from them forever!"
With no regard for his own personal safety, Duke enters the Hotel.
5) C-9 UNDERGROUND!
-------------------
A network of underground passages and chambers is what the aliens are using
to travel to the Dockyards without being detected. Duke, however, stumbles
across it, and decides to flood the area with rockets. Holy Shit!
The whole place has been bobby-trapped with explosives! Those bastards have
anticipated Duke's moves - better move carefully. . .
6) OUTSKIRTS OF WASHINGTON!
---------------------------
You're getting closer to the Dockyards, and it looks like the aliens have
prepared ambushes - to kill Duke before he can follow them back to their
own planet! You must reach the dockyard and jump into the StarGate
before the aliens seal it off! There's not much time -- hurry!
7) THE DOCKING YARDS!
---------------------
You made it! This is where the aliens are retreating to, after you foiled
their plot at Washington's destruction. Now all you have to do is find
the StarGate - an interstellar teleporter - but the question is, how do
you find it in a place like this?
8) ALIEN PRISON!
----------------
After jumping through the Gate, you find yourself on the alien homeworld,
in the presence of ANUBIS, the ALIEN KING! Thousands of pig-cops are
surrounding you fiercely, aiming their shotguns right up your nose.
"Shit happens!"
You are immediately captured, and thrown into a prison deep within the
aliens' capital city. In your cell, you are forced to eat your own
excrement for three days. During your imprisonment, you notice that
there is a message carved into one of the walls. It was written by
a HUMAN, who had been captured by these aliens during the first
invasion. This man had found out the origins of ANUBIS, the Alien
King, and some startling facts about Earth's past. The message read:
"The last of a dying race, ANUBIS fled his homeworld in his spacecraft,
searching the galaxies for a way to attain immortality. He came to
Earth, where in 8000 BC he discovered a mineral, which gave him the
power to travel through time. In Ancient Egypt, Anubis appointed
himself ruler of all mankind and was worshipped as a god. Using the
StarGate, Anubis transported slaves from Earth to the distant planet
that you are now standing on, mutating them into alien bastards
hell-bent on Earth's destruction. When Anubis was away, the people
of Earth rebelled and buried the StarGate so that Anubis could not
return. Anubis vowed that should the StarGate ever be reopened,
he would have his revenge on Earth."
Duke couldn't wait any longer. One night he sneaked up on the trooper
guarding his cell, and twisted it's neck around in a snap, grabbing
his pistol. Now it was time for an escape.
Duke's plan was simple: Find the StarGate, and use it to travel back
through time to Ancient Egypt on Earth, where he would kill that
alien motherfucker Anubis, and hopefully stop all this from happening.
Only problem is, Duke has no idea of how he's gonna do it. . .
9) THE ALIENS' CAPITAL CITY!
----------------------------
After escaping the prison, you find yourself in the depths of the capital
city of this planet. There are aliens everywhere. Duke cracks his
knuckles and grins: "It's time to kick ass and chew bubblegum. . ."
10) THE ALIEN HOMEWORLD!
-----------------------
You make your way through thick jungles and finally find the place where
the StarGate is hidden. There's a huge maze of caverns filled with alien
bastards between you and the StarGate. . . will you succeed?
11) THE DISTANT PAST!
---------------------
You set down in Ancient Egypt, the pyramids of Giza lurking evilly before
you. You must find the alien king, ANUBIS, and destroy him before he can
manipulate Earth's future. The fate of billions is depending on you. . .
_____ _ _ _ _ ____ _____
| __ \ | | | \ | | | | |___ \| __ \
| | | |_ _| | _____ | \| |_ _| | _____ _ __ ___ __) | | | |
| | | | | | | |/ / _ \ | . ` | | | | |/ / _ \ '_ ` _ \ |__ <| | | |
| |__| | |_| | < __/ | |\ | |_| | < __/ | | | | | ___) | |__| |
|_____/ \__,_|_|\_\___| |_| \_|\__,_|_|\_\___|_| |_| |_| |____/|_____/
WHITEHOUSE STRIKE! Produced by Strike Force
<http://www.geocities.com/TimesSquare/Fortress/7556>
----------------------------------------------------------------------------
Readme file by Matt Drury 21/01/98
----------------------------------------------------------------------------
WHITEHOUSE STRIKE! consists of 4 brand new SINGLE-PLAYER episodes that
feature:
1) 44 New levels!
2) 44 New music tracks (including some from popular movies)!
3) 22 New sounds!
4) New graphics (title screen, tiles###.art)!
5) A brand new weapon, the SUPER DEVASTATOR!
6) 10 New Remote-Ridicule sounds!
Plus:
* More gore for ALL enemies, INCLUDING the new enemy, the protector
drone!
* More gore for Duke!
* Cool stuff happens when enemies blow up!
* More gore for the bosses!
* A new enemy, the Bio-warrior!
* Upgraded rockets for the RPG!
WHITEHOUSE STRIKE! is strictly for ADULTS ONLY!! You have been warned!
If you are offended by NAKED WOMEN and SEXUAL SWEAR WORDS, please DELETE
this add-on immediately. These adult themes cannot be disabled!
----------------------------------------------------------------------------
System requirements:
--------------------
> Registered version of Duke Nukem 3D Atomic Edition
> MS-DOS v5.0 or better
> IBM PC compatible 486 DX4 at 100MHz
> 12MB RAM (16MB Recommended)
> 15MB available hard disk space
> VGA or SVGA Graphics card
Whitehouse Strike! will run adequately on a 486DX4/100MHz. I have seen it
RUN on a 486DX2/66, but it was pretty slow and extremely sluggish in some
of the more detailed areas.
For best results, I recommend a Pentium processor at 100MHz or above. The
levels of Whitehouse Strike! were designed on a P-200 MMX, forcing the
Build engine to maximum performance. I believe that quality is
the most important thing, and Whitehouse Strike! oozes quality.
Disk space required: approx. 15MB
============================================================================
* Strategy *
This set of 44 levels has been made with the word quality in mind. It's Mind
here, not Muscles! Many days and weeks have gone into testing, designing and
fine-tuning. Although these aren't hack&kill kind of episodes, you will get
your share of bloody action (especially when playing "Bring 'em on!").
Some of the levels may be a breeze, others may be a real pain in the ass.
But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!!
There are a few very tough places, but they can be done. When it seems you
can't get around them without using the cheats, you may be doing it the
wrong way and/or you may have missed one or more (valuable!) hidden rooms
(which contain power-ups, weapons and/or ammo). Hidden rooms, by the way,
can always be recognised in some way (different texture, different
light-level, etc.). To give you a rough estimation of how long it will take
you to finish these episodes: it took me more than 60 minutes to finish
Whitehouse Strike! on "Bring 'em on!". But then again: I know the levels
inch by inch...
* Philosophy *
Appearance/Design : A lot of effort was put into making things look
good. Especially E3M11 (The White House)
deserves to be given a second look having killed
all the monsters (except THAT final one...).
Not everything has a purpose. Some things are
just there for artistic or architectural interest.
I think that is one of the things that made the
original Duke levels so good.
Traps : All levels have been designed in a way that
they do not contain places where you can get
trapped (at least not without providing you
with some kind of 'emergency exit').
Yet, should there be a place where you do get
stuck, and cannot get out except by using
'DNCLIP', then let me know!
Secret Areas : You do not have to get into the secret areas
to complete a level. Keys or switches to open
doors or areas are never located in secret areas.
All secret areas/doors are marked in some way
(for instance by giving it another light
level, or a slightly different texture).
New music : New musics included in this version come from
many different sources, including:
- James Bond 007
- Diablo
- Raiders of the Lost Ark
- Mission: Impossible
- Heretic
- Pandemonium
- Star Trek II
- "Under Pressure"
- "The Final Countdown"
- DooM
- Perdition's Gate
- Doctor Who
- Blade Runner
- Halloween
- Terminator 2
- Star Wars
- The X Files
- Descent
- The Pink Panther
Monsters : I prefer quality over quantity, but on the
other hand I also want an add-on that offers lots
of action. I have tried to find a good balance
between quality and quantity.
I did make an exception though for "Bring 'em on!".
Here there are a friggin' lot of monsters, and it
should give those who like a lot of alien ass-
kicking the challenge and action you want (so I
hope...). In episode 1 (Orbital Onslaught) you
will come across my new monster, the 'Bio-warrior'!
No graphics were changed for this, just the code.
The New Weapon : Fresh from the labs of the Pentagon, the
SUPER DEVASTATOR provides extra explosive power!
The SUPER DEVASTATOR utilizes radio transmitted
control. When fired, the ammo is triggered
to release a series of explosions when hitting the
target! But watch out, and take special care, you
may be hit also!
The SUPER DEVASTATOR is a dual functioning weapon,
with two huge barrels just like it's predecessor.
The SUPER DEVASTATOR can deliver over 5 times the
damage of the original!
SUPER DEVASTATOR rockets have also been loaded into
Duke's RPG weapon, to give it just as much power
as it's big brother!
Remote-Ridicule Sounds : 1) "Up you, ya big wet bearded clown!"
2) "Personally, I think you're a fucking idiot!"
3) "Fuckin' furry tuna tacho!"
4) "Piece o' shit!"
5) "Your not just a pain in my head and a pain in
my dick, you're also a pain in my ass!"
6) "Shit eating son of a bitch!"
7) "This is where you pucker up and kiss my ass!"
8) "Losers always whine about their best. Winners
go home and fuck the prom queen."
9) "What the hell is that shit?"
10) "OK faggot, what's next?!?"
.ZIP CONTENTS : Here is a list of the files you should find in
WHTHOUSE.ZIP, and a short description of each:
1) Whthouse.grp (main group file)
2) whthousa.con (game structure)
3) whthousb.con (game structure)
4) whthouse.bat (batch program)
5) Readme.txt (this file)
6) thestory.txt (A level-by-level storyline)
7) whthouse.rts (remote-ridicule sounds)
8) logo.pcx (Strike Force logo)
9) pcxview.exe (a program used at startup)
If you are missing any of these files and would like
a copy, please E-Mail us at MATT.DRURY@CABLEINET.CO.UK
and we will send one free of charge.
Known Bugs : 1) On e3l9 you'll need to flick the cinema door
switch several times to get it to open.
2) On e4l10, the two-way car switch has to be
pushed twice to get it to work.
3) Some of the mirrors in the game fuck up.
If you find any bugs that the Beta Testers
failed to spot, tell me about it, so they can be
fixed for the next version!
=============================================================================
* Misc. Notes *
Whitehouse Strike! is not a product of 3DRealms and will not be supported by
them. If you want help regarding this software, E-mail Matt Drury at:
MATT.DRURY@CABLEINET.CO.UK
OR, come to the Whitehouse Strike website at:
<http://www.geocities.com/TimesSquare/Fortress/7556>
I would like to know if you find any bugs or glitches, so I can fix them for
the next version.
-----------------------------------------------------------------------------
Revision history
-----------------
v1.0 "Whitehouse Strike" created. Everything is new.
v1.2 LOTSA stuff added, some errors corrected. Thanks to all the
kind people that pointed them out! Added about 7 new things, many
other updates.
v1.5 Again, LOTSA stuff added. Did some reorganizing. Remade some of
the maps.
v1.7 Did some bug fixing, added 2 new levels and musics.
v1.7a Fixed a MIDI bug that was so horrible! Public test version of WS
released in APOGEE's Compuserve forum only! This version was to
catch people's attention in hope to get more contributions
to the thing. It was for private use only and distribution to
other sites was not allowed.
v1.8 Never released to the public. Added new sounds, minor corrections,
additions to levels.
v1.9 Never released to the public. Minor changes and "bugfixes"
throughout the episode. Updated some other stuff.
v2.0 Never released to the public. Minor re-formatting.
v2.3 Never released to the public. Added difficulty settings, parallaxed
walls. General reworking.
v2.5 Finally updated WS for the Atomic Edition. After some thinking I
made this another test release in the Apogee forum, but uploading
WS elsewhere was permitted.
v2.7 Added all new artwork, tiles015.art
v2.8 Bug fixes galore!
v3.0 Added the long-awaited new episode, "The Aftermath!" Added new
adult graphics and title screen.
v3.5 New episode, "Nuclear Fallout" added.
v4.0 New episode, "Orbital Onslaught" added, and SUPER DEVASTATOR!
v4.01 Major bug fixes. Whitehouse Strike web-page posted:
Geocities.com
v4.02 FINAL RELEASE!! Few things updated. Uploaded to ftp.cdrom.com!!
==============================================================================
--THE STRIKE FORCE--
Matt Drury (Programming, .CON hacking, bug fixing, version checking,
artwork, SUPER DEVASTATOR)
Katie Strouts (Original concept, beta testing, gum chewing)
Andrew Huppatz (Level design, SUPER DEVASTATOR)
Natalie Exall (Level design, demo)
Leo (Level design)
Aaron Jones (Level design)
EraserX (Level design)
Mike shaw (Level design)
Mauricio Peralta (Level design)
Matt Wood (Level design)
Jonathan Cacy (Sound FX)
The Shadow (Artwork)
Mary Carter (Music)
Jamye RJ Hansen (Content Advice)
John Mooney (Music)
Rob Whitney (Music)
Andrew Emmons (Level design)
Pelle Nilsson (Level design)
Markus Bengtsson (Level design)
Eric Fullerton (Level design)
Kodiak Bear (Level design)
Dhiarmid Campbell (Level design)
David J. Reid (Level design)
Thanks to: David Drennan (BUILD help)
Alex Creamer (Beta testing)
James Jewiss (Beta Testing)
Whitehouse Strike is dedicated to Shelley Hickson & Samantha Wright
--------------------------------------------------------------------------
* Copyright / Permissions *
Authors MAY NOT use this add-on as a base to build additional levels.
You MAY distribute this add-on, provided you include this file, with no
modifications. You may distribute this add-on in any electronic format
(BBS, Diskette, CD, etc) as long as you include ALL THE FILES intact.
To all people making those big CD collections, put this one on it!
-Matt Drury (Enjoy WHITEHOUSE STRIKE!!)
============================================================================
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