The beautiful, enchanted world of Driftmoon trembles in the shadow of a forgotten evil, for the dark King Ixal is again gathering his forces. Hope lies in an unlikely alliance: A young man joins forces with a little firefly dreaming of stardom, a panther queen with the ego of a moon whale, and a very determined fellow who's lost everything but his bones, and still hasn't given up. Knowing nothing of the amazing adventures and the fearsome foes that await them, the party embarks on a journey like no other. Driftmoon is an adventure-roleplaying game, full of exploration, smiles and surprises, captivating stories and quests, charming characters, and countless delightful details.

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I’ve always loved exploration and finding things in games, I wanted to find a way to encourage exploration in Driftmoon.

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Random Find


Since I’ve always loved exploration and finding things in games, I wanted to find a way to encourage exploration in Driftmoon. There are a few open spaces here and there with nothing in them except trees, and I decided they needed spicing up. That’s why I invented ingredients! Roots, twigs, mushrooms, spices… When you find or buy a recipe, you can use it to combine the ingredients into a new item. I already made recipes for torches and health potions. I’m planning on expanding the system to include arrows and more, if you have any ideas for combined items, just tell me!

Of course I couldn’t just have my ingredients lying out in the open. Well I tried, but it felt silly somehow. So I invented ingredient mines! You can find a pearl in an inland oyster, you can find green salt on the surface of a green rock. Once you mine the ingredient, it slowly replenishes.

Then I needed to find a good way to balance the amount of the ingredient mines available. I decided to make their locations random. All I have to do is place location markers on the map where interesting stuff should be found, and the game handles the rest, according to the probabilities I’ve set.

Ingredients wasn’t enough of course, I wanted to add more things to find. So I used the same random location system. Now the location markers I’ve placed can be bushes, rocks, plants, chests, barrels, seashells, old boots, Snatcher nests, Deathcap mushrooms (which act as dim portable light sources!) or skeletons. I can add any number or strange and rare things, and they exist in random locations in the game.

Next I’m going to make some shopkeepers…

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Awesome_ninja
Awesome_ninja - - 809 comments

oh wow, it's been such a long time I haven't seen this game anywhere... good to hear that it's not dead =)
Notrium was awesome too xD

Reply Good karma Bad karma+3 votes
ville.monkkonen Author
ville.monkkonen - - 37 comments

All good things take time. :)

Reply Good karma+2 votes
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