Dreamer's Tomb is a procecedurally generated 2D roguelike. This game is still a prototype. Main goal of this project is to create an endless dungeon runner with high replay value. This is very basic version of the game, just proof of concept. Any bug reports or suggestions are more than welcome!

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Dreamer's Tomb Update 003. Graphics and enemy re-work, fullscreen, bug fixes and much more!

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Update 003

Update 003 brings many changes to Dreamer's Tomb.

First of all complete graphical re-work. I feel that new colors really improve how game looks and feels and also improves enemy and upgrade contrast. Here are some examples of new palette in action:

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Also this update brings fullscreen, camera changes and improved FPS. All of these features improve overall gameplay and add more room for improvements like gamepad support and co-op. You will be able to change settings from main menu, currently there is an option to turn fullscreen on and off.

003 menu

And finally something I wanted to add for a while. Player's room! This place is going to be main hub between dungeon runs. You will be able to plan your adventures and track hi-scores from here. This is a feature I am going to build upon in future.

playerroom

There are many more improvements and fixes like better performance, changes to some enemy mechanics, UI, death, combat and other stuff!

Here's my current to-do list for future updates:

  • Increased item pool
  • New enemies
  • Complete story mode with at least 3 bosses
  • New room types
  • Online hi-scores to track best runs
  • More options to improve your character
  • Permanent unlocks


Any ideas or suggestions are more than welcome! Feel free to leave a comment or contact me @valentin_f01

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