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Drakkheim is a realtime dungeon simulation. Think of it as an ant hill side view of Dungeon Keeper. Currently in alpha development. Built on a foundation of LibGDX and Spriter.
So with an absolute lack of time to make any kind of forward progress until we all get settled into the routine of the new house, things are taking a little sidetrack from the ‘milestone milestone go go go!’ mentality for a bit.That means two things.
1. Character sketches, concept art and little paper mockups. Ie anything I can do not in front of the development pc.
2. Tools development. Little things that I know I will be needing, but don’t need to be dependant on the whole application to function. Things like getting Editor.irismel.com to export maps and support the little things I will need in my map editor, like monster spawners etc etc. Also all the little widgets (button classes, text dialogs and so forth) and asset & option managers that I plan on eventually releasing
as a standalone jar file to help other java Slick developers. I’ve got the javadoc of what I have so far up at iristool.irismel.com.So lots of little things but no real time to sink deep into the development mindset for now. But I should have some pretty pictures and scribbles up before too long.
[ This was cross-posted from Irismel.com where development posts happen much more frequently ]
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