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Drakkheim is a realtime dungeon simulation. Think of it as an ant hill side view of Dungeon Keeper. Currently in alpha development. Built on a foundation of LibGDX and Spriter.

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So with an absolute lack of time to make any kind of forward progress until we all get settled into the routine of the new house, things are taking a little sidetrack from the ‘milestone milestone go go go!’ mentality for a bit.That means two things.
1. Character sketches, concept art and little paper mockups. Ie anything I can do not in front of the development pc.
2. Tools development. Little things that I know I will be needing, but don’t need to be dependant on the whole application to function. Things like getting Editor.irismel.com to export maps and support the little things I will need in my map editor, like monster spawners etc etc. Also all the little widgets (button classes, text dialogs and so forth) and asset & option managers that I plan on eventually releasing
as a standalone jar file to help other java Slick developers. I’ve got the javadoc of what I have so far up at iristool.irismel.com.So lots of little things but no real time to sink deep into the development mindset for now. But I should have some pretty pictures and scribbles up before too long.

[ This was cross-posted from Irismel.com where development posts happen much more frequently ]

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